Cold Fear (2005)

Darkworks

PC (Microsoft Windows) · PlayStation 2 · Xbox

3.06 from 125 ratings

483 members have it in their collection · 4 playing now · 225 backlogged · 69 wish listed

How long? Main story 8h (from 2 logged playthroughs)

Tom Hansen is just another guy in the U.S. Coast Guard when his crew receives a mysterious order to undertake a hazardous rescue mission in the teeth of a winter storm. As the waves surge higher, Tom and his crewmates find the vessel, an abandoned Russian whaling ship. They board it, but discover that the ship has only been abandoned … Read more
Tom Hansen is just another guy in the U.S. Coast Guard when his crew receives a mysterious order to undertake a hazardous rescue mission in the teeth of a winter storm. As the waves surge higher, Tom and his crewmates find the vessel, an abandoned Russian whaling ship. They board it, but discover that the ship has only been abandoned by human life. Something else is on board, something deadly, and soon Hansen is the only one left who can stop it. Joining forces with the only other survivor, Hansen must battle the inhuman menace and seek out its very heart for a confrontation that could have consequences for all of humanity. Read less

Details

Developers
Darkworks
Publishers
Atari, Ubisoft Entertainment
Genres
Adventure, Puzzle, Shooter
Themes
Action, Horror, Survival
Steam
View on Steam

Release dates

  • Mar 15, 2005 (Full Release) (North_America) PlayStation 2, Xbox
  • Mar 28, 2005 (Full Release) (North_America) PC (Microsoft Windows)
  • Mar 30, 2005 (Full Release) (Europe) PC (Microsoft Windows), PlayStation 2, Xbox
  • May 13, 2008 (Digital Compatibility Release) (Worldwide) PC (Microsoft Windows)

Featured in lists

Next Up by Gamer_at_Law · 12 games · 0

Rating distribution

5 stars
7
4 stars
35
3 stars
51
2 stars
23
1 star
9

Community All Reviews Statuses

Aleosha

Review Aleosha 2/5 · Nov 8, 2025

I didn’t quite know what to expect from Cold Fear. Maybe something like Resident Evil 3 or Resident Evil 4? In reality, it’s quite distinct from both. Sure, it borrows the over-the-shoulder aiming and laser sight from Resident Evil 4, but its focus on survival mechanics is much lighter. There’s even an upper limit on how much pistol ammo you …

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I didn’t quite know what to expect from Cold Fear. Maybe something like Resident Evil 3 or Resident Evil 4? In reality, it’s quite distinct from both. Sure, it borrows the over-the-shoulder aiming and laser sight from Resident Evil 4, but its focus on survival mechanics is much lighter. There’s even an upper limit on how much pistol ammo you can carry — a curious choice for a supposed survival horror game.

Technologically, though, Cold Fear is surprisingly ambitious for its time. Dynamic shadows, water physics, your character shifting balance with the ship’s sway, raindrops hitting the camera lens, and waves crashing across the deck all contribute to an atmospheric, cinematic experience. Environmental hazards make the setting feel alive too — early on, a swinging cargo container acts like a pendulum, and stepping into its path means instant death. 20251026-044459-MOV-000722-432

The save system mixes checkpoints and manual saves. At certain points, the game asks if you want to save, and the only reason not to would be if you were low on health. Enemies drop both health and ammo, so the game feels much more action-oriented than tense or resource-driven. I often found myself looting enemies mid-fight just to stay topped up. 20251028-021458-MOV-000536-641

Speaking of enemies: zombies only stay dead after a headshot. Even then, their parasites can eject from the body — and these are often deadlier than the hosts themselves. Landing consistent headshots on a rocking ship with a controller is a challenge in itself; in hindsight, maybe I should’ve played the PC version instead. 20251028-042510-MOV-001258-665

Story-wise, it’s basically The Thing at sea. A cartel reopens an abandoned Russian oil rig with help from ex-Soviet soldiers and researchers. But instead of oil, they discover parasitic organisms called Exocels that can infect humans, dogs, and even orcas. Naturally, someone decides to turn them into bioweapons — and that’s where you, Tom Hansen, step in.

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Once the story picks up, you end up deliberately crashing the whaling ship into the oil platform it came from. You lose all your weapons and get infected, but both problems are conveniently resolved within ten minutes. It feels like an underdeveloped story beat — as if the game wanted to add drama but didn’t know what to do with it.

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On the platform, you finally encounter your first (and only) boss: a Russian antagonist who goes down after a few volleys of gunfire. Hansen then casually gouges out his eye to use for a retinal scanner — a brief moment of dark humor that stands out more than most of the plot. 20251028-033253-MOV-001758-365

New weapons appear later: an MP5 (despite already having the AK), an M79 grenade launcher, and a flamethrower that’s disappointingly weak. Alongside them come tougher enemies — bulky hunter-like mutants that absorb far too many shotgun blasts, and frog-like invisible enemies that test your patience more than your aim. Hansen gets reinfected yet again, and Anna — your ally — is first rescued, then infected by her mutated father, evoking heavy Resident Evil 2 vibes with Birkin.

The worst section is the C4 episode: after clearing two rooms, you fight an invisible enemy in a room full of explosive barrels. One misplaced bullet, and the entire segment resets. And if you think about escaping, laser mines block your way — you can dodge them, but the enemy can’t, which usually ends in chaos.

The final boss fight is equally frustrating. While Anna plants explosives, you must distract her monstrous father. If he catches her — game over. If he knocks you off the platform — game over. If he stomps on you — also game over. Survive that, and phase two just asks you to endure long enough to trigger a few QTE counters. It’s clunky, repetitive, and unsatisfying.

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I kept expecting a twist involving the CIA agent guiding you over the radio, but there isn’t one. You blow up the platform, and the game just… ends.

Unfortunately, two core issues drag Cold Fear down. First, navigation is unintuitive. While Resident Evil encourages learning its interconnected environments, Cold Fear constantly locks off areas behind you, forcing you to relearn new routes. Say what you will about Resident Evil’s key puzzles — at least you know which door is which. Here, it’s all too easy to get lost. Second, the game simply lacks inspiration. The weapon roster is generic, the enemy variety thin, and the pacing inconsistent. It’s as if the developers had a great tech demo and built a game around it — without ever deciding what kind of experience they wanted to deliver.

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Cold Fear deserves credit for its atmosphere and technical ambition. The storm-tossed ship setting remains its strongest asset — a moody, immersive backdrop that feels alive and unpredictable. But clunky navigation, uninspired combat, and an underwhelming story keep it from greatness.

A fascinating relic of mid-2000s survival horror — worth trying once, but easy to forget.

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Mazinkaiser

Review Mazinkaiser 4/5 · Sep 9, 2024

Cold Fear: Ship Ahoy

Cold Fear is a small but thoroughly interesting bite of a game - while unfortunate that it was overshadowed by Resident Evil just a couple months beforehand there's a fair bit to chew on in its short but replayable runtime.

The plot is nothing too exciting - surviving Coast Guard soldier Tom Hansen explores a Russian whaler on the Bering …

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Cold Fear is a small but thoroughly interesting bite of a game - while unfortunate that it was overshadowed by Resident Evil just a couple months beforehand there's a fair bit to chew on in its short but replayable runtime.

The plot is nothing too exciting - surviving Coast Guard soldier Tom Hansen explores a Russian whaler on the Bering Strait, responding to a distress call. Panicked Russians soon give way to strange mutants called "exocels", and they must be stopped! The game only consists of two large locales but hides plenty of backstory (and advanced mechanics tutorials) in more documents strewn about the game.

The game is a third-person shooter with either a fixed or over the shoulder camera (stick with over the shoulder) and quickly showcases a unique and perilous beginning segment with a swaying ship filled with obstacles, waves, edges to fall off and ledges to hold onto to steady shots. The game starts out quite hard (unfairly so) with a frustrating save system at the start that's tied to main objectives but as the player maneuvers through the game they find additional saves and resources to help them through, whether it's additional weapons (flamethrower! Submachine gun! Experimental mutant speargun?) or strategically placed ammo and health unit pickup areas. Enemies have a system similar to Dead Space where shooting various parts of the body can debilitate and help bring them down but unlike Dead Space only a good headshot or a stomp to the head can get rid of them. Random pickups also tend to help drop more valuable items in a pinch.

The game does have odd restrictions that can seem counter-intuitive or frustrating at first, but the game has very interesting ways to work around them. The game has no map, but only two areas and a way to read signs (in Russian!) and pause to know what room the player is in, so navigation becomes a matter of remembering and noting down room names and areas. Thankfully past the first segment the game isn't that big of a hassle to navigate and becomes second-nature with enough runarounds. The player also has no inventory, so items can be strategically left behind or the pickup system can come in handy. A Resistance gauge also provides stamina to make sure the player can't simply run away from every encounter (but some advanced baddies can definitely be avoided!)

This all comes together to make a balanced difficulty curve for enemies and gunplay, save for the initial round of Russians in the beginning. The game is filled with plenty of creepy atmosphere and scary moments slightly notched up by a more action-packed pace (much like RE4). Creatures are mostly variations of the same humanoid type, with additional quirks like brain parasites, darkness loving dog-like creatures, invisible stalkers, and hulking brutes. This ensures that the player can learn naturally how to deal with other enemies later on based on how well they take care of smaller foes. The environments are dark and mostly filled with dreary corridors but plenty of dramatic lighting (complete with gun flashlights) combined with the roaring waves of the ship in the beginning help keep areas memorable. Music is forgettable, if filled with that same level of action-packed pacing.

Cold Fear is a game that rewards patience with a surprisingly fun latter half with satisfying gunplay and resource management, and rewards familiarity with the game's objectives. Give the easier difficulty a first round and see how you fare with harder replays!

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V1CGaming

Review V1CGaming 4/5 · Oct 31, 2020

That sway of the ship!

I really enjoyed this game. The graphics were pretty good and the sound was just okay. It needed more focus on the story part and the game is rather linear and short. The game kind of blends RE4 with traditional horror control. I wasn't expecting the game to control so well on PC, well, actually the controls were a bit …

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I really enjoyed this game. The graphics were pretty good and the sound was just okay. It needed more focus on the story part and the game is rather linear and short. The game kind of blends RE4 with traditional horror control. I wasn't expecting the game to control so well on PC, well, actually the controls were a bit iffy but you get used to them. Those who don't like survival horror games or the old school control scheme may want to stay away, but those who love horror games will definitely enjoy this. I got the game from Steam for less than a buck during this Halloween sale!

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PhantonGuilterio

Review PhantonGuilterio 2/5 · Oct 10, 2020

Released right around the time of Resident Evil 4

Pros

  • The atmosphere of the boat swinging back & forth on a windy and stormy night is pretty neat.

Cons

  • The wonky controls
  • An abysmal save system that almost sucked
  • Lack of map
  • It's just too repetitive in it's encounters

I love the setting, but the game really isn’t fun to play at all. It was a Resident Evil 4 …

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Pros

  • The atmosphere of the boat swinging back & forth on a windy and stormy night is pretty neat.

Cons

  • The wonky controls
  • An abysmal save system that almost sucked
  • Lack of map
  • It's just too repetitive in it's encounters

I love the setting, but the game really isn’t fun to play at all. It was a Resident Evil 4 knock-off, Worth a look but nothing special.

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