Vaporum box art

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Vaporum

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Vaporum

Sep 28, 2017

Main game

3.36 average rating based on 28 ratings

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Vaporum is a grid-based, single-player, single-character dungeon crawler game, seen from a first-person perspective in an original steampunk setting, and inspired by old-school games like Dungeon Master I and II, the Eye of the Beholder series, and the more recent Legend of Grimrock I and II. Each enemy type in Vaporum has a distinctive set of strengths, weaknesses, and attack and defense mechanisms, so you’ll have to employ different tactics to beat them. Choose wisely when equipping yourself with gear. Weapons differ from one another not only by damage levels and appearance, but also in their unique bonuses or behaviors.
Release Dates
Sep 28, 2017 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Apr 09, 2019 (North_America)
PlayStation 4
Apr 10, 2019 (Europe)
PlayStation 4
Apr 10, 2019 (North_America)
Xbox One
Apr 11, 2019 (North_America)
Nintendo Switch
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User Stats
229
In Collection
20
Wish Listed
1
Playing
125
Backlogged
How Long Is Vaporum?
Main story: 16.4 hours
Main + extras: 8.5 hours
Total completions: 3
JohnZ
JohnZ gave Apr 13, 2023
JohnZ gave Apr 13, 2023
Good, but can't compete with Grimrock
This review is for the PlayStation 4 version

It's a fine game but clearly inferior to the Grimrock saga, specially in regards to the puzzles. The only elaborate puzzle was the books one, and they went overboard with it by not providing any hints about how it works. I'm also not a fan of how almost all enemies ambush you by surprise when entering a room or activating a contraption, instead of just roaming around the levels. I'd also say the skillset isn't well balanced, since dual wielding pistols is pretty much broken once you find two good ones. Something that I really liked was that the secret chests provide some really unique and awesome loot that compels you to look for them, instead of just slightly better items. Levels are varied enough given that it all takes place inside a tower, and there are also some unique "set pieces" that add spice to the adventure (e.g. a gas filled section that requires you to wear a hazmat suit instead of all your equipment, forcing you to use the environment to kill your enemies). Still, a good game and worth a playthrough if you are into grid-based dungeon crawlers.

NotRegret
NotRegret updated their status Jun 2, 2018
NotRegret updated their status Jun 2, 2018

Inferior to Grimrock in terms of puzzles (most are simple), combat/character development play both of those first before going to this, which you should as the style is awesome: cool environment, high-quality graphics and a great steam punk setting with lots of different environments, not just 10 floors of the same tile-set. And a real feeling of dread, there were many times I was scared or worried. This was due not to just to ominous atmosphere but because enemies are fucking deadly and will often be where you least expect them, then sneak up behind you for a back attack or even worst: corner you rape you to death.

To speak of the problem with character development/combat. You can't be a dedicated spell user. Most spells are supportive in nature with very few attack spells, the one's that do exist scale horribly, have long cooldowns, and are a worst use for your MP than the self-buff spells. You also can't be a dedicated gun user as there simply isn't enough ammo, best case scenario you kill half 'em with guns and half with melee (which is not a bad build at all, as some enemies are way less deadly when …

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Inferior to Grimrock in terms of puzzles (most are simple), combat/character development play both of those first before going to this, which you should as the style is awesome: cool environment, high-quality graphics and a great steam punk setting with lots of different environments, not just 10 floors of the same tile-set. And a real feeling of dread, there were many times I was scared or worried. This was due not to just to ominous atmosphere but because enemies are fucking deadly and will often be where you least expect them, then sneak up behind you for a back attack or even worst: corner you rape you to death.

To speak of the problem with character development/combat. You can't be a dedicated spell user. Most spells are supportive in nature with very few attack spells, the one's that do exist scale horribly, have long cooldowns, and are a worst use for your MP than the self-buff spells. You also can't be a dedicated gun user as there simply isn't enough ammo, best case scenario you kill half 'em with guns and half with melee (which is not a bad build at all, as some enemies are way less deadly when you can kite). All builds are melee focused to one degree or another.

For melee options there is dual wield, two hand, crit focused, and mace/sword spec all of which seemed viable. There are also tanky builds which can return damage to enemies or just get really bulky, all of which are also good.

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