Main game
2.36 average rating based on 14 ratings
Okay, I recently finished the first campaign in this. My winning team was a fighter, templar, and enchantress. I thought RNG screwed me over with no dedicated healer. But, my templar single-handedly took out the first boss and wound up doing really well. I pumped up his Faith every level, and sometimes contributed to Life, and he got the job done as a tanky healer. The other two did well for DPS and staying alive, and while the fighter's special skills aren't that great, the enchantress' were very helpful, especially the status cleanse one when the templar wasn't able to.
I'll echo what I said before, the two things that take this game down from impossibly hard to perfectly manageable are 1. handling status immunity for each dungeon and 2. having some bit of elemental resistance for the upcoming dungeon. Number 2 goes a very long way towards making sure your healer can do the job, which most of the time isn't healing as much HP as possible, as it is curing all the status ailments your lucked-in-to gear can't prevent.
I bought this on a whim, it was very cheap, and a lot of what I'd read about it was negative. I'm in the middle of my third run now (well, playthrough, the only thing rogueish about it is quest order and permadeath, kind of) and I'm honestly having fun! It has a similar vibe and humor as Knights of Pen and Paper. In my current run, I just finished a third quest and no one died this time! It is brutally hard, though. It boils down to managing status immunity. You can get info on dungeons from random NPCs and hope to luck out on gear at the blacksmith and library. If that doesn't work, you'll have to rely on enemy drops. So really, it's tough to prepare for whatever a dungeon might have even if you know what's coming.