SBK: Snowboard Kids (2005)

Nintendo DS

2.78 from 9 ratings

34 members have it in their collection · 9 backlogged · 4 wish listed

SBK: Snowboard Kids, released in Japan as Snowboard Kids Party (スノボキッズパーティー sunobo kizzu pātī?), is a snowboarding video game for the Nintendo DS released on November 22, 2005 in North America and two days later in Japan. It was also released in Europe on April 28, 2006. It is the fourth in the Snowboard Kids series following three previous games … Read more
SBK: Snowboard Kids, released in Japan as Snowboard Kids Party (スノボキッズパーティー sunobo kizzu pātī?), is a snowboarding video game for the Nintendo DS released on November 22, 2005 in North America and two days later in Japan. It was also released in Europe on April 28, 2006. It is the fourth in the Snowboard Kids series following three previous games released on the Nintendo 64 and the PlayStation. Up to four people can play wirelessly with one game card. Though the name is the same as the other games, the characters are teenagers in this installment. Read less
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Details

Publishers
Atlus
Genres
Sport
Themes
Action
Series
Snowboard Kids

Release dates

  • Dec 22, 2005 (Worldwide) Nintendo DS
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Rating distribution

5 stars
0
4 stars
1
3 stars
5
2 stars
3
1 star
0
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Community All Reviews Statuses

Slantindicular

Review Slantindicular 2/5 · Jul 7, 2023

Not like N64

So many Blockbuster rentals with Snowboard Kids 2 for the N64, I was kind of hoping for some nostalgia when I picked this up. But the style of this DS game is more grounded and so less appealing. No weird big noses, no demons, no big guys plowing down the track. It also felt unpolished, with some glitchy spots on …

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So many Blockbuster rentals with Snowboard Kids 2 for the N64, I was kind of hoping for some nostalgia when I picked this up. But the style of this DS game is more grounded and so less appealing. No weird big noses, no demons, no big guys plowing down the track. It also felt unpolished, with some glitchy spots on tracks where you could just get stuck indefinitely. The AI felt pretty unfair constantly pelting you with attacks one after another after another, which felt even more brutal on such tight little courses. There are also some moments that felt decidedly cruel in an old school sense, like hiding a mine at the end of a track on a time trial so you go through the whole thing, almost finish, and then boom. Time to start the whole thing over and this time remember there's a mine.

No thanks. Guess I should find my eBay password.

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