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Dragon Cliff

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Dragon Cliff

Jan 1, 2018

Main game

2.38 average rating based on 8 ratings

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Years after Prince Lu’s rebellion, the Crown Prince of Dragon Court has been mysteriously kidnapped. Dragon Cliff is an RPG/Town Management game. Players are to recruit adventurers, kill monsters, hunt treasures, craft armories, accommodate residents, upgrade town facilities and finally reveal the great mystic behind the Dragon Emperor.
Release Dates
Jan 2018 (Worldwide)
PC (Microsoft Windows)
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User Stats
187
In Collection
4
Wish Listed
1
Playing
72
Backlogged
How Long Is Dragon Cliff?
No playthrough data yet
jademonkey
jademonkey gave Jul 11, 2020
jademonkey gave Jul 11, 2020
jademonkey's review of Dragon Cliff

This game is pure pseudo-idler crack.

You essentially manage a city in support of sending out groups of 5 adventurers to explore different realms and fight monsters. The adventurers automatically use their basic skill to attack enemies/heal/buff, but also have a tactic that has a larger effect and can be manually used after building up 'rage' (though you can also set up some very basic logic to automatically use tactics if you desire). There's a wide variety of adventurer types and equipment with effects that can legitimately change how an adventurer functions. The balance is surprisingly decent until you start pushing into hundreds of hours played, so a wide variety of combinations of units are completely viable. Thus, exploring new strategies is surprisingly enjoyable. As you get further and further in the game, more and more mechanics upon up to interact with. The rate of introduction is well managed, allowing you to always have something nearly in your grasp, but never overwhelming you.

All that said, the localization is... not great. The story is almost incomprehensible and every apostrophe has bizarre spacing around it. Of course, story and presentation aren't really the main draw of the game. Unfortunately, the language …

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This game is pure pseudo-idler crack.

You essentially manage a city in support of sending out groups of 5 adventurers to explore different realms and fight monsters. The adventurers automatically use their basic skill to attack enemies/heal/buff, but also have a tactic that has a larger effect and can be manually used after building up 'rage' (though you can also set up some very basic logic to automatically use tactics if you desire). There's a wide variety of adventurer types and equipment with effects that can legitimately change how an adventurer functions. The balance is surprisingly decent until you start pushing into hundreds of hours played, so a wide variety of combinations of units are completely viable. Thus, exploring new strategies is surprisingly enjoyable. As you get further and further in the game, more and more mechanics upon up to interact with. The rate of introduction is well managed, allowing you to always have something nearly in your grasp, but never overwhelming you.

All that said, the localization is... not great. The story is almost incomprehensible and every apostrophe has bizarre spacing around it. Of course, story and presentation aren't really the main draw of the game. Unfortunately, the language issues also carry over to gameplay descriptions, causing occasional confusion on important issues like "Does this trigger when I take damage or deal damage?". It's usually fairly easy to figure out, but still frustrating.

All in all, if you like seeing numbers going up and fiddling with party compositions or equipment load outs, Dragon Cliff is definitely worth a look.

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