Dragon Ball: Revenge of King Piccolo box art

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Dragon Ball: Revenge of King Piccolo

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Dragon Ball: Revenge of King Piccolo

Jul 23, 2009

Main game

3.09 average rating based on 34 ratings

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Heading back to the early days of the Dragon Ball story, players control Kid Goku as he sets out on fantastic adventures with his friends. The title faithfully reproduces the uniqueness and special humour of the early Dragon Ball series, while adding an original blend of action and adventure to the mix. With the original Japanese music and voiceover included for maximum authenticity, Dragon Ball: Revenge of King Piccolo offers fans a dazzling new experience with the characters and universe they know and love.
Developers
Media.Vision
Publishers
Namco Bandai Games
Franchises
Dragon Ball
Platforms
Wii
Genres
Adventure, Fighting, Hack and slash/Beat 'em up, Platform
Themes
Action, Fantasy
Release Dates
Jul 23, 2009 (Japan)
Wii
Oct 15, 2009 (Australia)
Wii
Oct 20, 2009 (North_America)
Wii
Oct 30, 2009 (Europe)
Wii
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User Stats
107
In Collection
39
Wish Listed
4
Playing
35
Backlogged
How Long Is Dragon Ball: Revenge of King Piccolo?
Main story: 20.0 hours
Main + extras: 36.4 hours
Total completions: 2
TheBeautifulEric
TheBeautifulEric gave Dec 22, 2025
TheBeautifulEric gave Dec 22, 2025
Dragon Ball: Revenge of King Piccolo
This review is for the Wii version

I have to thank this game for showing me just how bad games can be. It's a pretty bare bones beat em up with little complexity or depth. Combos don't always connect for some reason, there aren't a lot of options in combat or movement, platforming is tedious, looking for treasures is pretty difficult with few indicators of where they could be located, sometimes you're forced to use a non-power pole moveset even when Goku is wearing it on his back, it feels like they ran out of budget half way through because of the shift from levels to boss battles exclusively, the game doesn't show what the criteria for a S rank is which can lead to replaying the same levels several times, I have no idea what the criteria for unlocking shop items is, and flicking the control stick back and forth (it's probably worse if I'm playing with a wiimote) is not really a fun mechanic and they keep forcing me to do it for every boss. I'm pretty frustrated I'm not going to 100% the game despite all of the effort I put into getting a S rank in all of the levels. I'm glad the …

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I have to thank this game for showing me just how bad games can be. It's a pretty bare bones beat em up with little complexity or depth. Combos don't always connect for some reason, there aren't a lot of options in combat or movement, platforming is tedious, looking for treasures is pretty difficult with few indicators of where they could be located, sometimes you're forced to use a non-power pole moveset even when Goku is wearing it on his back, it feels like they ran out of budget half way through because of the shift from levels to boss battles exclusively, the game doesn't show what the criteria for a S rank is which can lead to replaying the same levels several times, I have no idea what the criteria for unlocking shop items is, and flicking the control stick back and forth (it's probably worse if I'm playing with a wiimote) is not really a fun mechanic and they keep forcing me to do it for every boss. I'm pretty frustrated I'm not going to 100% the game despite all of the effort I put into getting a S rank in all of the levels. I'm glad the multiplayer exists, but I can't see this being anything more than a distraction instead of something I look forward to playing with friends. The game really should have kept the Japanese title because the localized title is very misleading.

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