A Magical High School Girl box art

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A Magical High School Girl

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A Magical High School Girl

Nov 22, 2016

Main game

4.00 average rating based on 3 ratings

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A Magical High School Girl is an isometric grid-based turn-based roguelike RPG. However, unlike normal roguelikes, the HP system, experience system, levels, UI, and almost everything else has been reimagined to fit the theme of the game. And most of all this is the first roguelike to offer an enjoyable experience for even casual players. But this game has many layers, and even roguelike veterans will have something to look forward to in the diverse systems this game has to offer. The same combination of words will always create the same spell, so tell your friends about the spells you … More
A Magical High School Girl is an isometric grid-based turn-based roguelike RPG. However, unlike normal roguelikes, the HP system, experience system, levels, UI, and almost everything else has been reimagined to fit the theme of the game. And most of all this is the first roguelike to offer an enjoyable experience for even casual players. But this game has many layers, and even roguelike veterans will have something to look forward to in the diverse systems this game has to offer. The same combination of words will always create the same spell, so tell your friends about the spells you discover and use the knowledge you've hoarded to beat others in time attack mode. There's all sorts of ways to play! Less
Release Dates
Nov 22, 2016 (Worldwide)
PC (Microsoft Windows), iOS
Oct 18, 2017 (Worldwide)
Android
Jun 07, 2018 (North_America)
Nintendo Switch
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User Stats
142
In Collection
17
Wish Listed
3
Playing
112
Backlogged
How Long Is A Magical High School Girl?
No playthrough data yet
NotRegret
NotRegret updated their status Jul 16, 2018
NotRegret updated their status Jul 16, 2018

A roguelike in the style of shiren series with less features where you play as a cute magical girl. I found the gimmick of creating spells by typing in name words more inconvenient than fun since my list of spells ended up with a bunch of names that do not correlate well with what the spell does. For instance, I named my first spell 'strength of heart' and got an aoe ice, my second I named 'zombie' and got a weak thunder projectile. This quickly made my spell list very difficult to navigate.