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Soko-Ban

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Soko-Ban

Dec 1, 1982

Main game

3.33 average rating based on 15 ratings

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Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two … More
Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance. Less
Release Dates
Dec 01, 1982 (Japan)
FM-7, PC-8800 Series
1983 (Japan)
NEC PC-6000 Series, Sharp X1
1984 (North_America)
Apple II, Commodore C64/128/MAX, DOS
1984 (Japan)
MSX
Dec 01, 1985 (Japan)
SG-1000
1988 (North_America)
TRS-80 Color Computer
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User Stats
45
In Collection
7
Wish Listed
1
Playing
9
Backlogged
How Long Is Soko-Ban?
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