Review Makoa 1/5 · Oct 10, 2024
A really exciting premise that is unfortunately, in my experience, completely non-functional. Over the course of my time I picked up 6 cases and solved 1. Even my one success never led to an actual arrest - it would have required staking out the perps workplace for 12+ hours waiting for their next shift to start and my time in …
A really exciting premise that is unfortunately, in my experience, completely non-functional. Over the course of my time I picked up 6 cases and solved 1. Even my one success never led to an actual arrest - it would have required staking out the perps workplace for 12+ hours waiting for their next shift to start and my time in the procedurally generated city of New Caledon ended before those 12 hours passed. Because each and every clue is proc-gen with seemingly very little internal logic between which clues are created for a case I frequently ran into situations in which cases were functionally unsolvable.
You go to the victims house, you find how they died, who they know, where they work, their medical history - and depending on how the dice roll on clues that's it. OK fine if these systems allowed for more actual detective work that'd be alright, I'd go around and question friends, roommates, and coworkers for clues. Alas your only options to question people are: "Seen anything suspicious?" "No." (this is the only answer you will ever get. I questioned dozens and dozens of citizens across my cases no one ever saw anything suspicious) and "do you know you [person]?" "Yes, I have seen them before in [name of building they live in]" (Again all you will ever get is an unhelpfully general location and perhaps a marginally helpful personal tidbit like that they have high blood pressure or wear glasses).
The most indicative example of this, and my final case before giving up, involved a kidnapping victim. When I spoke with the victim's roommate she begged me to solve the kidnapping of her friend. I then prompted her to tell me personal details about the victim - she flat out refused. I then asked to search the apartment - she told me to screw off. Thus I was forced to wait for the roommate to go to sleep so I could break in to their apartment and try and solve her friend's kidnapping. Once in, I was able to find a handful of notes mentioning a stalker. Now here is everything I was able to find out about this stalker from the notes: He is male, he is tall, he is average, he is short. The notes specify that this was not multiple men following her, but one tall average short man. Already off to a great start, but now what can I do? The only clues that were generated were notes about this stalker and a note indicating she had met an unnamed person at a diner hours before.
So I head to the diner and ask about my victim - but all anyone you question could possibly tell you is "yes I saw her, yes she was at this cross street some time today" which I already knew. It's not possible to ask follow ups or get more information (was she with someone at the diner? Was anyone following her?) so that lead gets me nothing. Now I'm left with my quantum height stalker who I can't ask anyone about because I don't know anything about him other than the contradictory info about how tall he is. Is he someone that lives in her building? Someone she works with? Just a random creep from the neighborhood? I don't know and I can't find out because the game does not allow you to question people about someone unless you have enough information for a suspect card, which I don't, so that's it. I wander the town for hours, I check out the grimy basement where the kidnappers have told me to leave the impossibly high ransom amount. No clues here, there's no reason for the kidnappers to have come here anyway. In a final bid of desperation I go back to the roommate and offer her 50 bucks if she'll tell me more about her kidnapped friend, she tells me it's none of my business, and slams the door.
The game reminds me my victim will be killed if I don't find her within the next hour and half. Perhaps this is all a scathing reminder that in reality the majority of murders go unsolved.