The Finals (2023)

Embark Studios

PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox Series X|S

3.23 from 170 ratings

1714 members have it in their collection · 42 playing now · 649 backlogged · 22 wish listed

The Finals is the world’s first Dynamism Shooter, a free-to-play, fast-paced, physics-driven, first-person shooter set on the stage of the biggest Gameshow of the future! Fight for Fans and fortune in fully-destructible, virtual Arenas that guarantee no two rounds will ever play the same!
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Release dates

  • Oct 26, 2023 (Beta) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
  • Dec 07, 2023 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
  • Dec 12, 2024 (Full Release) (Worldwide) PlayStation 4
  • Mar 18, 2026 (Offline) (Worldwide) PlayStation 4

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Rating distribution

5 stars
14
4 stars
51
3 stars
72
2 stars
26
1 star
7
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Community All Reviews Statuses

TayAtHisLimit

Review TayAtHisLimit 3/5 · Jul 6, 2026

The Finals – Destruction Done Right ....

First Impressions / Background

I first started playing The Finals with my cousins shortly after launch. We actually won quite a lot of matches, and during its peak, the game felt incredibly fresh. The combination of fast-paced movement, destructible environments, and the game show presentation immediately made it stand out from every other FPS on the market.

Unfortunately, despite having …

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First Impressions / Background

I first started playing The Finals with my cousins shortly after launch. We actually won quite a lot of matches, and during its peak, the game felt incredibly fresh. The combination of fast-paced movement, destructible environments, and the game show presentation immediately made it stand out from every other FPS on the market.

Unfortunately, despite having a great time with it, it never fully clicked with me. After around 10–20 hours, I slowly stopped coming back.

Gameplay / Combat

The gameplay is easily the strongest part of the game. The combat feels satisfying, movement is smooth, and every class has its own identity. I played all three classes, but I always preferred the Light build because of its mobility. Flying around the map and outplaying slower opponents was simply the most fun.

The real star of The Finals, though, is the destruction. Entire buildings collapsing during fights never gets old. Unlike many shooters where destruction is just a gimmick, here it's at the core of the gameplay. Every match can play out differently because the arena constantly changes around you.

Performance / Balance

Performance was decent enough for me to enjoy the game, although I remember optimization being a little rough at times.

My biggest issue was the competitive side. As time went on, players optimized everything, and the meta became much sweatier. Heavy builds in particular were incredibly annoying to deal with back then, and matches slowly became less about creativity and more about abusing whatever was strongest.

Atmosphere / Presentation

This is another area where The Finals shines.

The entire futuristic game show theme is fantastic. The commentators reacting to the match make every game feel like a live sports broadcast. I remember hearing that many of their voice lines were dynamic, which made the experience even cooler. Eventually you stop consciously noticing them, but they're always there in the background, adding personality without becoming annoying.

Replayability

Even though the gameplay is genuinely fun, I eventually lost the motivation to keep playing. There wasn't a particular reason—I simply found myself moving on to other games. I still think it's a unique shooter, but nowadays I don't really have an urge to boot it up again.

Conclusion / Personal Take

The Finals is one of the most original multiplayer shooters released in recent years. The destructible environments, fast-paced gameplay, and incredible presentation make it feel unlike Call of Duty, Battlefield, or most other arena shooters.

It may not have held my attention for hundreds of hours, but I'm glad I experienced it during its peak. If you're looking for a dynamic FPS where every match feels different thanks to environmental destruction, it's absolutely worth trying.

Rating: ★★★☆☆ (3/5)

A unique shooter with amazing destruction and presentation that, unfortunately, couldn't keep me hooked in the long run.

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Trost

Review Trost 5/5 · Aug 11, 2025

The Finals joins Team Fortress 2, CoD: Black Ops 1, Titanfall 2 as my favourite MP shooter

This game requires teamwork, and currently matchmaking is full of players with almost no tactical awareness, so I highly recommend to find a friend or two to play this with. Solo experience can be miserable.

Other than that, I love this one. It has lots of gadgets that counter eachother: fire counters gas and goo, smoke counters fire, motion …

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This game requires teamwork, and currently matchmaking is full of players with almost no tactical awareness, so I highly recommend to find a friend or two to play this with. Solo experience can be miserable.

Other than that, I love this one. It has lots of gadgets that counter eachother: fire counters gas and goo, smoke counters fire, motion sensors counter smoke, etc.

Also, dematerializer is a gamechanger. You can ambush and enemy through a wall, ceiling, floor or use it to defibrillate someone on another floor.

Parkour, speed and freedom of movement are top notch, with jumppads, ziplines and the ability to demolish almost everything.

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Trost

Status Trost Aug 6, 2025

  • Bounced a grenade on a jumppad that I placed and it killed someone.
  • Dematerialized a ceiling and got my teammate crushed by a cache box. He found it funny. Then proceeded to steal a round win.
  • Placed a bad zipline and we rode with my teammate into a death pit.
  • Placed a jumppad under an enemy to get them away …
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  • Bounced a grenade on a jumppad that I placed and it killed someone.
  • Dematerialized a ceiling and got my teammate crushed by a cache box. He found it funny. Then proceeded to steal a round win.
  • Placed a bad zipline and we rode with my teammate into a death pit.
  • Placed a jumppad under an enemy to get them away from the thing we're defending.
  • Did a plenty of last second match win steals, because someone used a gadget in a very fitting way.

There are a lot of gadgets and destructible buildings give space for creativity.

Also TTK is longer than in most online shooters, which is good for this kind of game.

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KP_Neato_Dee

Status KP_Neato_Dee Apr 7, 2025

Tried this again; I guess it's had big updates recently. The main mode is a renamed Capture the Flag. Everything moves well and all that, but I'd much rather play the Unreal Tournaments for arena shooting stuff.

Yungbeck

Review Yungbeck 3/5 · Jan 1, 2025

FINALS

Free-to-play competitive arena shooter with cool gadgets and beautiful destructive levels. I enjoyed "Power Shift" the most where two teams battle it out to attack or defend a moving platform that advances through the arena as you try to hold it for the majority of the match. I might have mained this game back in the day but today there's …

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Free-to-play competitive arena shooter with cool gadgets and beautiful destructive levels. I enjoyed "Power Shift" the most where two teams battle it out to attack or defend a moving platform that advances through the arena as you try to hold it for the majority of the match. I might have mained this game back in the day but today there's just too much competition and too many games to play to invest any substantial time into The Finals. Looks great, and fun while it lasted, but fundamentally another premium battle pass cash-grab.

[3.2] / [5]

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ChefBoiRBlack

Status ChefBoiRBlack Sep 21, 2024

"The Finals" is a fast-paced shooter that offers a unique twist on the first-person shooter genre. The game features matches with either three teams of three or four teams of three, depending on the mode you choose. One of the standout aspects of "The Finals" is its extensive range of cosmetic microtransactions, which, while plentiful, do not impact gameplay.

Initially, …

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"The Finals" is a fast-paced shooter that offers a unique twist on the first-person shooter genre. The game features matches with either three teams of three or four teams of three, depending on the mode you choose. One of the standout aspects of "The Finals" is its extensive range of cosmetic microtransactions, which, while plentiful, do not impact gameplay.

Initially, I found the game highly enjoyable due to its fresh take on the FPS genre. The class system is straightforward, allowing players to choose between being fast, tanky, or a balanced middle ground. However, I would have appreciated the ability to mix and match traits from different classes to create a more personalized playstyle.

The graphics and sound quality are impressive. Using my Turtle Beach headset, I was able to pick up the footsteps of other players, which significantly enhanced my ability to react and strategize during matches.

Compared to other shooters like Fortnite, Overwatch, and Apex Legends, The Finals offers a different feel with its environment and money-grab game mode. The objective of banking money while fending off 2-3 other teams adds a unique layer of strategy and excitement.

However, the game's progression system, which requires significant playtime to unlock weapons and attributes, was a bit of a drawback for me. Despite my initial enthusiasm, I found it challenging to keep up with the competition after about 20 matches. This could be due to either the matchmaking system or simply the increasing skill level of other players. As a result, the game became less enjoyable for me, similar to other shooters where I couldn't dominate.

Overall, "The Finals" is a fun and dynamic shooter that will appeal to fans of fast-paced, team-based gameplay. However, be prepared for a grind if you want to unlock all the available gear. While I don't plan to replay the game, my friends still enjoy it occasionally, so it remains relevant for some players. If you enjoy a game with a unique approach to the FPS genre and don't mind the microtransactions for cosmetics, "The Finals" is worth checking out.

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solarplums

Review solarplums 4/5 · Aug 5, 2024

review for the finals yay ~

fun to play alone ✅ fun to play with others ✅ graphics: 4/5 combat 4.5/5 (fast-paced) maps 5/5 character selection 3/5 weapons 3/5 cosmetics 2/5 atmospheric/immersive: yes

TayAtHisLimit

Status TayAtHisLimit Feb 19, 2024

A Fast Paced arena shooter. I first started playing this with my cousins, it was fun but the performance is a bit mehhhh, still playing sometimes

J__R

Review J__R 3/5 · Jan 21, 2024

The Finals PS5

The Finals is a free to play game and it comes with a lot of what you would expect from that. It is a work in progress that doesn’t have enough content. It has a battle pass and overpriced, mostly cringey cosmetic items that often clash with the rest of the games look. It’s slow to progress and expects too …

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The Finals is a free to play game and it comes with a lot of what you would expect from that. It is a work in progress that doesn’t have enough content. It has a battle pass and overpriced, mostly cringey cosmetic items that often clash with the rest of the games look. It’s slow to progress and expects too much of your time. Despite all that I like this and think it has the potential to do really well.

Normally I’m not a big fan of these games and often don’t even try them. So I almost passed on The Finals but I’m glad I didn’t. The Finals nails the core basic stuff. Moving and shooting just feels good. The movement is quick and fluid with slides and conveniently placed jump pads, ladders and zip lines. It’s so important to the gameplay especially because of how vertical this game is, which I really enjoy. But it’s not completely perfect and you will have the occasional bit of awkwardness. Gunplay works really well with quality animations and sounds. They found a really good spot with shooting. It’s fast and arcade-y but you still need to have decent aim and deal with recoil. There’s also a decent variety of guns and gadgets and some melee weapons too. Changing your loadout and class really impacts how you play. The time to kill feels spot on and allows time for quick thinking and strategy instead of just reflexes and/or who spotted who first. The developers clearly know fun and first person shooters.

Then there’s the destruction. Not only is it just cool but it is an essential part of the gameplay. Being able to just blow holes in floors, roofs, walls or just bring down the whole structure, in an objective based game, just changes everything with how it opens up options for attacking and defending. I will never get tired of blowing a hole in the ceiling and having the objective drop down in front of me, suddenly rendering most of the defences set up by the other team almost useless. Added to all of this is the ability to make goo walls and set things like mines, sentry guns and barriers. There are also different things in the environment you can throw, like goo canisters, explosives and flower pots that are handily located. It’s important to play as a team too. Working together when attacking or defending is vital and so is reviving and healing if possible. All the different elements of The Finals just feel well thought out and work really well together. It makes for such dynamic, emergent gameplay.

I don’t like the presentation as much as the gameplay unfortunately. The maps, weapons and gadgets are mostly fine and of course the destruction is excellent but I’m not a fan of everything else. I don’t like the TV show, virtual combat style they have gone with. The announcers are horribly annoying. But if you turn them off the game feels weirdly quiet, so I settled on just turning them down a bit. The music doesn’t help here either. There is a lot of cringey, over the top cosmetic stuff that has become common now. But for the most part the game looks kind of bland.

The Finals works really well despite the chaos and destruction taking place but I’ve still encountered some issues. It’s crashed on me and gotten stuck on the joining game screen multiple times. Sometimes destruction will look awkward and I’ve spotted floating debris every now and then. There have been times when I haven’t been able to revive a team mate without moving them first. The spawns can be awful, like spawning right near enemies and getting shot straight away and spawning on the other side of the map to where the action and objective is. There needs to be more maps and modes ASAP. More weapons and gadgets will need to come too. Being able to unlock new weapons, gadgets and cosmetic options is way too slow. Everything just needs more time and work and they will need to do some balancing as well. At least monetization is okay I guess, for now. The cosmetics are way overpriced but at least they are only bought with real money while the weapons and gadgets are earned through playing. It also doesn’t take up an enormous amount of space like some other games.

The Finals has a great recipe for a game and a solid foundation. If only it wasn’t a free to play, work in progress. But I guess this is where we are now. The market is over saturated and already has well established games so the only way you can get people to try your game is if you give it to them for free. It is a shame because by the time this game reaches its peak potential I will already be gone. The game hasn’t been around long and I’m already losing interest. That’s if it even manages to survive and doesn’t get ruined along the way as well. Maybe I’ll give this one a break and then come back. The Finals would have been so much better as a full priced, highly polished, content rich, finished game though. I’m stuck between ‘I can’t complain too much as I am getting some pretty fun, good quality online first person shooter gameplay for nothing except my time and data’ and ‘this free to play, always online, digital only, microtransaction riddled, second job level of investment, games as a service bullshit is ruining videogames.’ I’m definitely leaning more towards the second one but I can’t deny the quality here or the fun I’ve been having. If you like multiplayer first person shooters then this is an easy recommendation, give it a try but expect what comes with a game like this.

6.8/10 (for now)

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doonee63

Status doonee63 Jan 6, 2024

I would like to learn/play more of this in spite of the attitude, but random queuing feels dirty. Maybe when there's a snowstorm I'll feel more apt to communicating and cooperating with strangers.

In the meantime, that ex-DICE sheen has me downloading Battlefield V... or Battlefield 1... (who can keep track??) for some sweet, sweet, conquest. Pure, simple, loosely communicated …

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I would like to learn/play more of this in spite of the attitude, but random queuing feels dirty. Maybe when there's a snowstorm I'll feel more apt to communicating and cooperating with strangers.

In the meantime, that ex-DICE sheen has me downloading Battlefield V... or Battlefield 1... (who can keep track??) for some sweet, sweet, conquest. Pure, simple, loosely communicated conquest. I'm excited. It's been some time since Cad Company 2.

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kkpiter

Status kkpiter Jan 2, 2024

First MP shooter I picked up on my own. Main problems:

  1. Respawn/spawn system. I often get spawned 200-300 meters away from objectives, start running and see that some opponents are already on it, meaning they spawned right next to it. This happens constantly and is rather problematic since it gives some obvious advantages. Spawning between enemies also occurs.
  2. Class/weapon balance. …
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First MP shooter I picked up on my own. Main problems:

  1. Respawn/spawn system. I often get spawned 200-300 meters away from objectives, start running and see that some opponents are already on it, meaning they spawned right next to it. This happens constantly and is rather problematic since it gives some obvious advantages. Spawning between enemies also occurs.
  2. Class/weapon balance. Some weapons are just terrible, and the Heavy class seems to outperform all others in combat most of the time, with the health and equipment. Being the tankiest and best in DPS seems like too much for the drawback of being somewhat slower and not being able to fit in air vents.
  3. Voice over and music. I muted the dialouge and music quite fast. Music is bland and repetitive, there seems to be 1 track per map that plays over and over, the rest is just noise. The voice over is annoying and gets old fast.

Good things:

  1. Fast paced. If you do not get spawned far away from actions every time and keep on fighting, the pace is great. Specially when you are doing well. It has a great tempo, reminiscent of Quake 3 (slower, but somewhat close)
  2. Destruction. That is great. It is not oversold, not just a marketing pitch. It is the main draw of the game, and why I tried it, despite not liking MP shooters. It is just so fun, how you can destroy everything in so many ways.
  3. Map design. That is really good too, although maps are a bit limited for now, not that many of them and you can't choose which maps you want to play at. Some even have variations, but you also cant choose that. Nevertheless the design itself is great. The objective points are often really interesting, moving, or located in a way that opens many possibilities. Sometimes you can get suprised by a pitfall to your death, but that is a matter of getting to know the maps a bit I guess.
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Gangreen

Status Gangreen Dec 31, 2023

A very neat concept. Love the fun, light hearted gameshow aesthetic meets the deadly mechanics of crazy firefights. It suffers from the common multiplayer problem of needing a good group that knows what they are doing and are willing to talk, so at the very least you can chat while getting owned.

SpookySober

Status SpookySober Dec 15, 2023

Needs work. Solid and unique concept. Wish the gameplay was like butter but it ain't. Feels sluggish which goes against the fast paced game show setting. We'll see what comes of it. Valorant on Xbox when?

lingsdook

Status lingsdook Dec 13, 2023

Played a bit of this tonight. The visuals are flashy and gameplay feels decent. Big fan of objective-based shooters, so this should normally be down my alley. But despite their best attempts, it still has a bit of a generic feel. While the destructible environments are cool, the game still isn't anything special in the genre from my view. The …

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Played a bit of this tonight. The visuals are flashy and gameplay feels decent. Big fan of objective-based shooters, so this should normally be down my alley. But despite their best attempts, it still has a bit of a generic feel. While the destructible environments are cool, the game still isn't anything special in the genre from my view. The AI voices especially stand out like a sore thumb and are really distracting.

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Atag

Status Atag Dec 9, 2023

This came out yesterday, been eager to see it for myself for nearly a year now. Had a play today but all its done is remind me of the fact that competitive games are not my jam.

Great destruction and team work elements, but damn it feels like i'm playing against people who have been playing it at e-sports level. …

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This came out yesterday, been eager to see it for myself for nearly a year now. Had a play today but all its done is remind me of the fact that competitive games are not my jam.

Great destruction and team work elements, but damn it feels like i'm playing against people who have been playing it at e-sports level.

Back to singleplayer stuff for me!

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Atag

Status Atag Oct 27, 2023

Been following this game for a while now. I'm away currently so can't try out the open beta but the sense of scale and destruction looks incredible. It's reminding me of the best parts of Battlefield and Halo's fun game modes.

It has got me thinking though about the prevalence of high octane games on the market. Warzone, Apex …

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Been following this game for a while now. I'm away currently so can't try out the open beta but the sense of scale and destruction looks incredible. It's reminding me of the best parts of Battlefield and Halo's fun game modes.

It has got me thinking though about the prevalence of high octane games on the market. Warzone, Apex Legends, even games like Lego 2k Drive which doesn't waste a moment between switching vehicles when the terrain changes. It's all GO GO GO! Are our attention spans diminishing rapidly? I hardly see slower, more methodical games in the spotlight anymore.

Anyway, excited to try this out when I do have the energy!

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