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Breath of Fire III

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Breath of Fire III

Sep 11, 1997

Main game

3.95 average rating based on 286 ratings

5
79
4
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3
68
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A MYSTERIOUS POWER...AN UNLIKELY HERO...A CLASSIC ADVENTURE... The lone survivor of a legendary dragon clan, a rebellious youth embarks on a great journey. One of discovery... and danger. The classic role-playing game now returns to continue the epic tales of Ryu and the dragon people. An inner power of uncertain origin matures Ryu into a warrior who ponders his purpose as he embarks on a mystical journey. What lies ahead is shrouded in mystery... yet strangely familiar. DRAGON GENE SPLICING LEGENDARY ROLEPLAYING AN EPIC 3-D ENVIRONMENT LEARN OR STEAL ADVANCE SKILLS AND TECHNIQUES POWERFUL MAGIC NOW YOU POSSESS THE POWER … More
A MYSTERIOUS POWER...AN UNLIKELY HERO...A CLASSIC ADVENTURE... The lone survivor of a legendary dragon clan, a rebellious youth embarks on a great journey. One of discovery... and danger. The classic role-playing game now returns to continue the epic tales of Ryu and the dragon people. An inner power of uncertain origin matures Ryu into a warrior who ponders his purpose as he embarks on a mystical journey. What lies ahead is shrouded in mystery... yet strangely familiar. DRAGON GENE SPLICING LEGENDARY ROLEPLAYING AN EPIC 3-D ENVIRONMENT LEARN OR STEAL ADVANCE SKILLS AND TECHNIQUES POWERFUL MAGIC NOW YOU POSSESS THE POWER TO CONTROL RYU'S DESTINY. Less
Developers
Capcom
Publishers
Capcom, Infogrames Europe
Series
Breath of Fire
Platforms
PlayStation
Genres
Role-playing (RPG)
Themes
Fantasy, Science fiction
Release Dates
Sep 11, 1997 (Japan)
PlayStation
Apr 30, 1998 (North_America)
PlayStation
Oct 08, 1998 (Europe)
PlayStation
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User Stats
784
In Collection
201
Wish Listed
21
Playing
302
Backlogged
How Long Is Breath of Fire III?
Main story: 38.2 hours
Main + extras: 73.8 hours
100% completion: 92.4 hours
Total completions: 8
Related Content
WerqKween
WerqKween gave Sep 6, 2021
WerqKween gave Sep 6, 2021
WerqKween's review of Breath of Fire III
This review is for the PlayStation version

I was not expecting to put more than 100 hours into this, but here we are. I didn't even get everything! I was pretty overpowered from trying to do so, so I just said fuck it and finished. It's so frustratingly silly to put 90(95? 98??)% of the best gear in the game as super rare drops in the final dungeon. They couldn't give us some fun side quests?

The physical world of this entry and the motives of the antagonist are quite interesting. I really wish they were fleshed out more. I appreciate the focus on characters kind of living their lives and the smaller scope of this one compared to the other two installments. I just found the sudden change in demeanor of the villain to be a little weird since it's not developed very well. Myria's transition from deceitful, destroy the world trickster to over protective psycho mom is a little odd. Interesting, but not developed well enough to make enough sense.

Pacing in this one leaves a bit to be desired. The beginning half moves very slowly, but I also could easily steam roll the game until the last dungeon, where I suddenly had to stop …

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I was not expecting to put more than 100 hours into this, but here we are. I didn't even get everything! I was pretty overpowered from trying to do so, so I just said fuck it and finished. It's so frustratingly silly to put 90(95? 98??)% of the best gear in the game as super rare drops in the final dungeon. They couldn't give us some fun side quests?

The physical world of this entry and the motives of the antagonist are quite interesting. I really wish they were fleshed out more. I appreciate the focus on characters kind of living their lives and the smaller scope of this one compared to the other two installments. I just found the sudden change in demeanor of the villain to be a little weird since it's not developed very well. Myria's transition from deceitful, destroy the world trickster to over protective psycho mom is a little odd. Interesting, but not developed well enough to make enough sense.

Pacing in this one leaves a bit to be desired. The beginning half moves very slowly, but I also could easily steam roll the game until the last dungeon, where I suddenly had to stop and grind for a long time.

Otherwise, I really enjoyed this. The Master system was neat, combat and learning enemy skills was fun, graphics good, soundtrack great. Definitely the best entry so far.

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Westane
Westane gave Aug 12, 2016
Westane gave Aug 12, 2016
Review / Playthrough

Breath of Fire III - Day 1 Screenshot 2016-08-04 07-16-17

Gameplay: 7.5

Breath of Fire III - Day 1 Screenshot 2016-08-04 07-17-25Breath of Fire III - Day 1 Screenshot 2016-08-04 07-17-39

You general wouldn’t think that a pretty standard RPG would be the type of game to trip you up with its gameplay, but Breath of Fire III managed to find a way. Now, okay, it’s not that bad, it just never really felt good for the most part. Controls aren’t what you’d intuitively expect them to be and movement can be a nightmare in certain areas, but other than that things were fine, mostly.

The good news is that what isn’t a pain is actually really good. Combat if fun, if not a little too frequent, fishing is excellent and there’s some great systems involved in learning and managing abilities under various Masters. My only complaint with these systems, fishing aside, is that they’re horribly under-explained if explained at all. Skill Ink is a mystery without looking up its purpose and even once you know what to do with it it’s far too easy to accidentally waste. Masters would have been missed entirely if not for my following a guide…

Story / Value: 6.8

I sank about 16 hours into Breath of Fire III and I don’t feel like the game respected a single one of them. Our …

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Breath of Fire III - Day 1 Screenshot 2016-08-04 07-16-17

Gameplay: 7.5

Breath of Fire III - Day 1 Screenshot 2016-08-04 07-17-25Breath of Fire III - Day 1 Screenshot 2016-08-04 07-17-39

You general wouldn’t think that a pretty standard RPG would be the type of game to trip you up with its gameplay, but Breath of Fire III managed to find a way. Now, okay, it’s not that bad, it just never really felt good for the most part. Controls aren’t what you’d intuitively expect them to be and movement can be a nightmare in certain areas, but other than that things were fine, mostly.

The good news is that what isn’t a pain is actually really good. Combat if fun, if not a little too frequent, fishing is excellent and there’s some great systems involved in learning and managing abilities under various Masters. My only complaint with these systems, fishing aside, is that they’re horribly under-explained if explained at all. Skill Ink is a mystery without looking up its purpose and even once you know what to do with it it’s far too easy to accidentally waste. Masters would have been missed entirely if not for my following a guide…

Story / Value: 6.8

I sank about 16 hours into Breath of Fire III and I don’t feel like the game respected a single one of them. Our story begins with Ryu, a boy who is also a dragon, escaping from a mine and ending up in the care of a couple of lovable delinquents. A series of unforeseen events separates Ryu from his newfound friends, and he’s got to get them back! This is a perfectly fine set up for any RPG, any game really. The problem is that this is effectively the entire story for the first 12 hours of Breath of Fire III! By the time any real plot begins to develop I’m already too exhausted to care.

What’s more is that the game seems to be unable to convey any sense of weight to the story. There’s a point after that 12 hour mark where 10 years pass by, and Ryu is thought dead by all of his comrades. The result of this decade-long absence is that… nothing’s changed! Nothing’s changed and your friends’ reactions to seeing not-really-dead you after all these years is “Oh hey Ryu, long time no see!”. Come on! Because of this, what should have been a major turning point int he game’s story and character development, just comes off as an excuse to swap a few sprites…

Presentation: 8.5

Breath of Fire III - Day 1 Screenshot 2016-08-04 07-18-32Breath of Fire III - Day 12 Screenshot 2016-08-04 07-20-16

Breath of Fire III manages to take bland 3D environments and lovely 2D sprites and cram them together into a game that ends up looking really good! Characters and enemies are all extremely well animated and fun to watch, while the polygons that make of the game’s zones all come together in a way that looks clean and coherent. A clean and complete UI is the cherry on top.

Music: 7.0

There’s nothing inherently wrong with the game’s soundtrack, and some tunes even pop up in my head from time to time, but there’s nothing really exceptional about the music here either. It works, it fits, it’s fine.

Sound: 7.0

Sound effects are fine for the most part, but the characters’ voice clips were hit or miss in combat. Particularly annoying was young Ryu’s voice, which didn’t get any better after he dropped his dragon eggs… Still not enough to detract from the overall experience.

Fun / Afterthoughts: 7.0

Breath of Fire III - Day 1 Screenshot 2016-08-04 07-18-47Breath of Fire III - Day 13 Screenshot 2016-08-04 07-19-38

Now, yes, I’m a bit salty about feeling like this game strung me along for 12+ hours before even hinting at a payoff. Even still, I’m having trouble actually disliking the RPG, almost as much trouble as I’m having finding the motivation to finish it. As a kid, I first played Breath of Fire III coming straight off Suikoden I and II, and it’s entirely possible that the memories I have of this game are affected by their proximity to memories of other excellent games, but I don’t know that that’s entirely true. What Breath of Fire III does well it does really well, I just wish the story and, perhaps more importantly the pacing were on point enough to keep me interested in playing it…

Review: 7.3

Breath of Fire III

Gameplay: 16 Hours

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Krauzer
Krauzer gave Sep 30, 2025
Krauzer gave Sep 30, 2025
Krauzer's review of Breath of Fire III

The 3rd Breath of Fire entry is a beloved JRPG from Capcom that represents both the charm and challenges of its era. The MC is called Ryu, a boy with the mysterious power to transform into a dragon, and his companions as they set out on a journey of self-discovery, friendship, and survival in a world that doesn’t always welcome them. The narrative has a steady balance of lighthearted moments, often carried by quirky characters like Rei and Nina, and darker, more mature themes surrounding identity, loss, and the burden of power.

Visually, the game stood out at the time by combining beautifully animated 2D sprites with polygonal 3D backgrounds, giving it a distinctive hybrid style. The combat is traditional turn-based, but the Dragon Gene system adds a creative layer of strategy: you can combine different genes to transform Ryu into a wide variety of dragons, each with unique strengths. This is by far the most unique mechanic, despite it being a common feature, this entry has the most depth to it.

Not to mention you get double the amount of dragon designs since you play as child and adult versions of Ryu, so you get double the amount of …

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The 3rd Breath of Fire entry is a beloved JRPG from Capcom that represents both the charm and challenges of its era. The MC is called Ryu, a boy with the mysterious power to transform into a dragon, and his companions as they set out on a journey of self-discovery, friendship, and survival in a world that doesn’t always welcome them. The narrative has a steady balance of lighthearted moments, often carried by quirky characters like Rei and Nina, and darker, more mature themes surrounding identity, loss, and the burden of power.

Visually, the game stood out at the time by combining beautifully animated 2D sprites with polygonal 3D backgrounds, giving it a distinctive hybrid style. The combat is traditional turn-based, but the Dragon Gene system adds a creative layer of strategy: you can combine different genes to transform Ryu into a wide variety of dragons, each with unique strengths. This is by far the most unique mechanic, despite it being a common feature, this entry has the most depth to it.

Not to mention you get double the amount of dragon designs since you play as child and adult versions of Ryu, so you get double the amount of dragon transformation designs. The Master System also deepens character customization, letting you shape their party’s abilities through mentorships, which was innovative for its time. The soundtrack blends jazz influences with emotional melodies, perfectly capturing both the adventurous and somber tones of the story.

However, like many JRPGs of the late ’90s, the game does show its age, random encounters can feel too frequent, some sections drag in pacing, and the difficulty curve can be uneven. Despite these flaws, this videogame remains one of the most memorable entries in the series. Its heartfelt story, unique mechanics, and strong atmosphere have earned it a dedicated fanbase, and it’s often remembered as the high point of Capcom’s foray into traditional RPGs.

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theWellRedMage
theWellRedMage gave Oct 9, 2016
theWellRedMage gave Oct 9, 2016
Breath of Fire III (1997) reviewed by the Well-Red Mage
“Live your own life, for you will surely die your own death.”
– Latin proverb

The Breath of Fire franchise was Capcom’s RPG answer to the wildly more popular Final Fantasy series by Square. While Breath of Fire rose to the occasion by presenting standard representations of its genre, it would always be overshadowed by its more famous rival. This was true of Breath of Fire II and Final Fantasy VI on the SNES, and now we can see it to be true of Breath of Fire III and Final Fantasy VII on the PlayStation.

Everyone has heard of FFVII and its characters. Even people who haven’t played it. But how many people remember Breath of Fire III on the PS One? How many who’ve played it remember all of its characters as quickly as FFVII’s?

Yet the comparison isn’t truly fair, for BoF III is a great RPG, stubbornly clinging to the ancient ways, but a great RPG nonetheless. I wrote this concerning its prequel, and I think it says everything I want to say about how BoF III being “standard” isn’t the same thing as being “boring”…

When compared with titles like Final Fantasy VI, Breath …
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“Live your own life, for you will surely die your own death.”
– Latin proverb

The Breath of Fire franchise was Capcom’s RPG answer to the wildly more popular Final Fantasy series by Square. While Breath of Fire rose to the occasion by presenting standard representations of its genre, it would always be overshadowed by its more famous rival. This was true of Breath of Fire II and Final Fantasy VI on the SNES, and now we can see it to be true of Breath of Fire III and Final Fantasy VII on the PlayStation.

Everyone has heard of FFVII and its characters. Even people who haven’t played it. But how many people remember Breath of Fire III on the PS One? How many who’ve played it remember all of its characters as quickly as FFVII’s?

Yet the comparison isn’t truly fair, for BoF III is a great RPG, stubbornly clinging to the ancient ways, but a great RPG nonetheless. I wrote this concerning its prequel, and I think it says everything I want to say about how BoF III being “standard” isn’t the same thing as being “boring”…

When compared with titles like Final Fantasy VI, Breath of Fire II will inevitably feel out-dated, formulaic, customary, even unoriginal. While Square was toying about with Active Time Battle systems to speed up the energy of random encounters, or changing about the way characters interacted and learned magic skills, the Breath of Fire series stuck to the traditional guns of strictly turn-based battle systems, learning magic by gaining levels, gaining levels by getting experience points, dungeons with bosses at the end, equipping weapons and armor to increase character stats, traversing through a linear storyline, and adding new characters to your party with little to no customizable traits. None of these things mean Breath of Fire II is a bad RPG. They simply mean it comes from a series that didn’t push the genre any further but did what it did best in a purely time-honored fashion.

Lost and perchance drowning in a sea of ingenuity and innovation as the genre continued to develop, it’s no wonder that Breath of Fire, with its penchant for methodical, tried-and-true gameplay, went the way of the dinosaur. It seems the series is extinct and the remains are fossils.

Again, does that mean these are terrible games? Certainly not. They may not tantalize with new features or tickle the fancies of those wearied of the ceremony of random battles and grinding for level ups, but they are valuable relics of what RPG’s once were and still play as excellent exercises in conventional storytelling through video games. Not quite as successful nor fancy as its peers, the Breath of Fire games stand distinct as steadfast anchors of tradition.

Click here for the full review... https://thewellredmage.wordpress.com/2016/10/08/br...

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Snapefan
Snapefan gave Feb 25, 2016
Chovus
Chovus updated their status Jan 2, 2023
Chovus updated their status Jan 2, 2023

This is the level up guide I created, though the characters were already in their 20s

Ryu 29 fish Fah: 30 33, 37, 39, 41, 42, 45, 47, 49, 50, 57, 59, 61, 67, 70 Bun: 38, 40, 43, 46, 55, 60, 65 Emit: 48 Deis: 44, 56 Kid for chain 34 to 36 Lad: 51, 54, 58, 62 64, 66, 68, 69 Hach: 52, 53

Nina 24 tree, 32 Honduras, then emit. Deis: 58, 63, 67, 70 Lad: 61, 69

Momo 37 deis Emit: 46, 50, 52, 56, 58 Lad: 55, 57, 61 63, 65 70

REI 24 cat, 25 to 32 merly, lad: 50, 52, 58, 60 to 65, 67, 68, 70

Garr 24 25 bun, 26 fa, 27 bun, 28 fa, 29 32 hac, 50 55 fa skills Bun: 33, 37, 38, 40, 41, 43, 44, 46 49, 56 58, 68 Hac: 35, 36, 42, 45 Fah: 34, 39 Lad: 59 67 skills, 69, 70

Chovus
Chovus updated their status Jan 2, 2023
Chovus updated their status Jan 2, 2023

I played this back in the day on my playstation but I could not get into it. I only played for 3hrs to level 7, and I think I found the game boring and too kiddie. Fast forward 20 years, I decided to play it on my PSP, and I can see why younger me could not get into it. I really liked the beginning of waking up as a baby dragon knowing nothing about the world. This was one of the best starts of all time. But the rest of the story was fairly slow and low stakes, and the kid section lasted a very long time. The game pissed me off early on with the master Mygas who wanted a donation of all my money. So being the scrooge I am I decided to wait until I got to the next town to blow all my money on gear upgrades, only to find that there was a huge section where backtracking to the beginning was cut off. The only saving grace was I realized I could not put Nina under that master anyway until backtracking opened up again after beating the arena. I used defense stance for the …

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I played this back in the day on my playstation but I could not get into it. I only played for 3hrs to level 7, and I think I found the game boring and too kiddie. Fast forward 20 years, I decided to play it on my PSP, and I can see why younger me could not get into it. I really liked the beginning of waking up as a baby dragon knowing nothing about the world. This was one of the best starts of all time. But the rest of the story was fairly slow and low stakes, and the kid section lasted a very long time. The game pissed me off early on with the master Mygas who wanted a donation of all my money. So being the scrooge I am I decided to wait until I got to the next town to blow all my money on gear upgrades, only to find that there was a huge section where backtracking to the beginning was cut off. The only saving grace was I realized I could not put Nina under that master anyway until backtracking opened up again after beating the arena. I used defense stance for the beginning, then attack stance once I got Nina so more attacks went towards Ryu. I solved most of the tomb puzzle on my own, but used a walkthrough to make the last bit easier; I kind of wanted to minimize Nina's level ups without having a master. Then was the annoying timed Jewel puzzle. I figured there were 3 rewards but did not see how, so again checked a walkthrough. The rewards were worth it but this puzzle emphasized how awkward the movement controls were; I never really got used to them. The ice ring in particular on Nina allowed her to fully heal herself with ice blast. Then I got Momo and Peco and was able to finally settle down after putting them under Yggdrasil. Peco was such a stupid character design that I never bothered to use him other than to learn some master skills.

I both hated and loved the master system. I loved how it allowed me to customize the characters, and I looked forward to seeing the sweet stat increases each level up. However it was not implemented well. Frequent backtracking through nearly the entire game to change masters, sitting though their ponderous time wasting dialogue every time, and the stat penalties. During my time on GameFAQs checking for puzzle solutions I noticed a guide for optimized stat growth, and I opened that Pandora's box. After looking through it I decided not to bother with optimization, but soon it called to me and I spent hours pouring over the level up charts for each character to plan their builds up to level 70, giving the best possible stat growths for my builds, and fitting in learning the skills. In retrospect, you should have been able to instantly assign masters in the camp menu (like the ones in bof2), and there should not have been penalties that encouraged such min max metagaming.

So Ryu was a paladin hero Jack of all type that needed every stat. I wanted him to be more of a warrior so I put him under Bunyan early on until he learned the skills. This stunted his int and mana, which limited the effectiveness of dragon form and white magic. It was somewhere near the end of the child phase that I switched him to Giotto and had to learn the fishing minigame. It actually wasn't that bad, even though I hate fishing minigames. Ryu stayed with him until all skills were learned, which was not too long after getting back to that area during the adult phase. On one hand this gave him the most hp and offset the mana loss from Bunyan, but on the other the skills were useless. Maybe he would have been better off with a different master since Giotto's penalties sucked. For the rest of the game Ryu switched back and forth between Bunyan and Fahl, to maximize warrior stats while minimizing loss of mana and agility. He did 3 under the kid to unlock chain formation, and even a level each under Deis and Emitai when he gained little or none of the stats they penalized. High levels added in Hachio and Ladon.

Garr was the warrior of the group, and I stuck him with the midas stone that I blew most of my money on upon reaching Windia. I wanted him to be a fighter barbarian type with incredible basic attacks so I had him switch between Bunyan, Hachio and Fahl, again to maximize warrior stats while preserving what little mana and agility he did gain. At one point he did a level under Meryl but I can't remember exactly why; possibly because he gained both mana and agility that level and there was no other way to keep both. He learned the skills from Hachio and was planned to learn Fahl's around level 50 (which I changed to Peco as I realized Garr would not reach those levels) and Ladon in level 60s.

Momo was my other preferred party member because she was essentially a cleric with white magic, some offensive magic, and good regular attack. She kind of had the same problem as Ryu in that she needed every stat. I wanted her to focus on being a magic user without sacrificing power for attacking. I had her go with Mygas until learning his skills, then I benched her until I got Deis, who gave the 2nd best int and mana growth, boosted power and agility, but gave heavy penalties to hp and defense. So Momo would be a bit of glass cannon. High levels would have included Emitai and Ladon. She needed 2 Artemis caps to offset her poor accuracy, unless she was mainly using magic.

Nina was the black mage so I wanted her to focus all on int and mana while dumping power. So she went with all the mage masters who had big power penalties: Yggdrasil, Honduras and Emitai, learning all those skills. I planned in some Deis and Ladon at high levels. She was consistently the least used character until late game. She had powerful magic but was less versatile than Momo, and even more of a glass cannon.

Rei was the thief and I decided I wanted his agility as high as possible to abuse chain formation. He went with Dlonzo just to learn the skills, then Meryl for the rest of the game, with some Ladon planned for high levels. Peco was very low level and only used to learn the skills for Durandal, Fahl and magic formation. I looked up his abilities and stat gains but never bothered to plan him out. I guess mostly Fahl to focus on hp since his breath attacks go off that.

One thing that annoyed me about this game was the lack of save points before bosses, so there was a very real chance of losing significant progress by stumbling into a boss fight unprepared. Many bosses and regular enemies had status effects, so I often kept status protection accessories on. Some of the boss fights were close calls and I did have the occasional game over. I did not realize until very late game that equipment could be freely changed during combat; an amazing feature that should be in every rpg. I could have used that during some boss fights to put on status protections! I did not like having to camp just to save because it took longer than necessary. I found the huge amount of options for dragon transformation overwhelming and did not feel like experimenting with it. I was using the walkthrough to make sure I did not miss anything, though I did forget to pick up Garr's strongest weapon. I was not happy and my last backup save was over 10hrs prior. Until I looked at the weapon list and seen it reduced max hp with each attack. That is not an ultimate weapon, that is cursed shit. Around this time I started reading the boss strategy sections before fighting the bosses so I could equip the proper accessories and use the best dragon form. Most times I didn't even use the strategy and characters in the walkthrough, rather forming my own strategy around elemental and status protections. Ryu did a lot of damage with both melee and breath attacks, so my main concern was managing mana. Kaiser was the ultimate for end game, while the various warriors were good for bosses and I used simple elemental forms on occasion for area breath attacks. I did some level grinding so that I could start sequences or dungeon delves at fresh levels so that I did not risk leveling up under the wrong masters. I got all the items in the desert of death, but the first time I forgot to bring water and was scumming through battles with my characters dying in 1 hit. Good thing Momo and Nina could 1 shot the entire field with 1 spell (except those tough volcano enemies). I even made it 6 or 7 days out and nearly got the item, so technically it would be possible to get everything in the desert without any water. Even though the desert was tedious I liked how it taught something about navigation using stars. Then I made many forays into the final dungeon with just as many backtracking trips to change masters. By this time I was using Garr and Rei in chain formation to explore, then switch Rei for Momo in magic formation for bosses. Nina was used quite a bit too.

I beat the game with Ryu at level 47. The bosses were not difficult at all. I was expecting the final boss to be an AI that went rogue, possibly even causing the apocalypse that happened long ago. I was not expecting it to be an actual good entity that only wished the best for her children. It made the ending bittersweet and tragic, and I applaud the game for having the villain not really be a villain; a refreshing change from every other jrpg. I did not like the silly minigames. The game felt too small with not enough story and content to explore. They should have spent development resources on rpg content like more of the world to explore, more dungeons bosses and loot, and more character interactions, instead of minigames. I did like the faerie town though that was because I like construction management games. I had fun building it up and assigning jobs, and was dismayed when I took 1 hunter off food to go exploring, only to come back to find half my faeries starved to death; including the gift one that I had been saving for a very long time, and several copiers that I had copying stat boosting items. I figured I would get some free stats each visit, but they seemed to only have about 20% chance of success, which was not even worth the effort. I used a guide to scum a spirit ring and ivory charm from exploring, and copy the thunder ring. Then I spent time grinding on my cleared save file. I tried to get rare drops from the final enemies, but they would not drop anything good for me. I beat the optional super enemies using Rei and Garr in chain formation. Ryu used the spirit ring and ivory talisman while the others used thunder or fire rings. The archmage died in 2 rounds and would be amazing to grind levels if they were not so rare. The entire 1st round and extra round were spent buffing damage and transforming into Kaiser and were tiger. Ryu hit with shadow walk for about 1500, so the mage was dead before he could regen at the end of round 2. If he hit for slightly less then the other 2 easily made up the damage. The berserker was a long tedious fight that did not seem better than regular enemies for xp grinding. Kaiser breath did better damage than shadow walk for no mana cost (about 1k), while the other 2 could barely contribute. Garr could hit for 360+ with timed blow, and could do it again after being healed by the fire attack. Otherwise he had to use last resort and triple blows or normal attacks to do any decent damage. Or use focus before each attack. Rei used resist each turn, then either stole ares gloves, revived Garr, healed Ryu, or nuked with myolnir. While I would have liked to grind everyone to level 70, it would be pointless and there are plenty of other games to play.

Final stats:

Ryu: level 51, 377 hp, 196 mp, 379 power, 311 defense, 90 int, 36 agility. Equipped with royal sword, ares gloves, dragon helm and armor, ivory charm and bell collar (change to spirit ring during tough battles).

Skills: shadow walk, charm, steal, air raid (good low cost attack that can cancel enemy turn), benediction (he is most likely to be the lone survivor), double blow, charge (sucks), gloom (not sure this is worth keeping on him or even using at all), 2 open slots for learning new stuff.

Garr: level 47, 374 hp, 22 mp, 390 power, 325 defense, 32 int, 25 agility. Equipped with dragon spear, ares gloves, tigers cap, life armor, titan belt, elemental ring. I swap in other elemental gear and status protections as needed.

Skills: triple blow (was double blow for most of the game), demonbane, mindflay, focus, snap, timed blow, last resort, berserk, disembowel, rest. Some of his skills were rarely if ever used because normal attacks were often better. He got a lot of the 0 mp skills due to his low mp.

Rei: level 47, 203 hp, 70 mp, 259 power, 212 defense, 106 int, 136 agility. Equipped with holy avenger, ares gloves, tigers cap, burglars garb, speed boots and elemental ring. I swap in protections, another speed boots, or titan belts as needed.

Skills: resist, super combo, bone dart, frost strike, blind, evil eye, barrier, transfer, douse, flying kick. Since he did not do great damage, his skills were more for support. I have not experimented with flying kick enough to know if it is always better than normal attack. He would likely get Ladon's aura attack, or switch with Ryu for shadow walk.

Momo: level 38, 140 hp, 194 mp. 315 power, 143 defense, 241 int, 47 agility. Equipped with atomic bomb, ares gloves, UV glasses, force armor, 2 Artemis caps or protections as needed.

Skills: sirocco, inferno, blizzard, myollnir, typhoon, magic ball, meditation, war shout, shield, celerity. Her skills were designed for both buffing during boss fights and being an effective black mage.

Nina: level 41, 147 hp, 282 mp, 124 power, 161 defense, 292 int, 50 agility. Equipped with ouroboros, protectors, silver tiara, sage frock, 2 wisdom rings.

Skills: influence, intimidate, wall of fire, lavaburst, mind sword, enlighten, kyrie, sanctuary, chill, cure. Her natural attack spells were great, but I used those fire skills a lot. Mind sword was the best overall single target spell, especially for magic resistant enemies like armies and volcanoes. I used influence and intimidate in places of her normal attack if there was no need to spend mp. She was the obvious choice for the best healing spell in the game so she can double as a white mage.

Peco: level 14. Nothing to see here.

This game had a lot of good aspects but was a little underwhelming compared to its predecessors and other jrpgs of the time. It spent too much time wasting the player's time and not enough on the things that really matter for rpgs.

7.8/10

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WerqKween
WerqKween updated their status Sep 5, 2021
WerqKween updated their status Sep 5, 2021

I've pretty much given up at this point trying to get all the rare drops for everyone's best equipment. I'm at 95 dang hours. I've been trying to get Peco's Dragonfang for what feels like months. I did get Rei's Burglar Garb and Garr's Gideon Gear or whatever his best armor is. I don't think I have the patience anymore. After grinding Nina to level 51 on Berserkers and learning all the master's skills, I'm ready to be done with it. The only side thing left I will do is get the Holy Avengers for Rei from an Archmage.

WerqKween
WerqKween updated their status Aug 16, 2021
WerqKween updated their status Aug 16, 2021
  1. Man I love video games. Oh, we're in the heart of enemy territory and there are beds? Yeah, let's sleep here.
  2. Gaining levels in this is a pain in the ass.
  3. Seriously, the last dungeon gets way harder so I figured I'd get everyone to like level 40. Hours later, and my second person has crossed the 40 threshold. Nina is worthless.
WerqKween
WerqKween updated their status Aug 11, 2021
WerqKween updated their status Aug 11, 2021

The Desert of Death "dungeon" was a pretty cool idea. I'm not at all thrilled about my fairy copy shop RNG, though.

WerqKween
WerqKween updated their status Aug 5, 2021
WerqKween updated their status Aug 5, 2021

😤The vinegar "mini game" makes me want to go punch someone in the throat.

WerqKween
WerqKween updated their status Aug 2, 2021
WerqKween updated their status Aug 2, 2021

Peco Appreciation Post

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Peco is my favorite character. 1. He's adorable. 2. He tanks like a king. 3. He counter attacks every. single. time. What a damn champ. 4. He's a sleepy boi and I love him.

There's a scene at Yggdrasil when you go to re-recruit him that I also found very moving. After the fairly silly transition into the second half of the game, the point really comes into focus exploring ideas of why are the characters there, what's their role and purpose, even why were they born? Things I'm sure most of us have grappled with at some point. Definitely me. I find this scene with Peco especially poignant, he just seems so happy to commune with nature and seems like he's found his place in the world, the scene is excellently scored, and he seems almost sad when you come to take him back on the road. I may have shed a tear. 🥲

Anyways, Peco rules. I know lots of people think he's worthless, but he's the best. Don't sleep on my boy.

WerqKween
WerqKween updated their status Jul 29, 2021
WerqKween updated their status Jul 29, 2021

Just got to Momo's tower. I forgot the game has this like, weird acid jazz sound track. I like it, it's hip.

WerqKween
WerqKween updated their status Jul 28, 2021
WerqKween updated their status Jul 28, 2021

I'm in the greedy guy's house and being slowly whittled to death by cockroaches is truly my hell.

Seriously, I'm fighting groups of five enemies that I keep missing, who are all faster than me, and you're going to take the fast guy out of my team for this? Boo.

internpepper
internpepper updated their status Nov 14, 2020
internpepper updated their status Nov 14, 2020

My favorite Breath of Fire game and one of my favorite RPGs in general. It's just really unique as it's more of a journey of self-discovery than a grand quest to defeat a bad guy or oppressive organization.

Calvinerd
Calvinerd updated their status Sep 13, 2016
Calvinerd updated their status Sep 13, 2016

Just got Momo. I played through the jump to adulthood many years ago, so I remember this part, and I LOVES ME SOME MOMO!!