Lennus II: Fuuin no Shito (1996)

Copya System

Super Famicom

3.25 from 4 ratings

27 members have it in their collection · 17 backlogged · 5 wish listed

The second game in the Lennus / Paladin's Quest series. The games development was very troubled and took four years instead of the planned two. Upon release it sold very poorly, even after being promoted through Nintendo Power. This caused the plans for Lennus III to be shelved. The magic system have been expanded to eight spirits representing the elements … Read more
The second game in the Lennus / Paladin's Quest series. The games development was very troubled and took four years instead of the planned two. Upon release it sold very poorly, even after being promoted through Nintendo Power. This caused the plans for Lennus III to be shelved. The magic system have been expanded to eight spirits representing the elements Fire, Light, Wind, Gold, Earth, Sky, Water and Void. Which can be combined or used separately for a total of 36 spells. Instead of building up a spirit skill rating by using the spells relating to the spirit, in Lennus II you power up the spirits by defeating monsters and earning spirit-specific experience points in addition to the normal experience points. A Nintendo Power version of the game was released in 1997. Read less
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Release dates

  • Jul 26, 1996 (Japan) Super Famicom
  • Dec 01, 1997 (Japan) Super Famicom
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Rating distribution

5 stars
0
4 stars
2
3 stars
1
2 stars
1
1 star
0
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Community All Reviews Statuses

Chovus

Status Chovus May 20, 2020

Beat. I used Chest, Joad and Melina for the beginning party. Since that team has 2 casters for Air and Light but only 1 for Fire, I had the protagonist take Fire. I later added Gold for an area spell and found the stop spell quite effective for random battles. I enjoyed having a team of dedicated mages and exploiting …

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Beat. I used Chest, Joad and Melina for the beginning party. Since that team has 2 casters for Air and Light but only 1 for Fire, I had the protagonist take Fire. I later added Gold for an area spell and found the stop spell quite effective for random battles. I enjoyed having a team of dedicated mages and exploiting the elemental weaknesses of enemies. I found the random battles to be almost like puzzles on how to defeat each set up of enemies as efficiently as possible. I kept that basic party for quite a long time until I found straight up superior upgrades in Karrat, Bo and Jenka. The protagonist was the only 1 able to equip good weapons and I eventually gave him the Earth element.

I decided to scrape by spending as little money as possible, so I pretty much ignored the shops. I was using under powered weapons and armor for the entire game but it did not matter in the face of the massive magic damage the team was doing. I swapped Earth for Water and by this point I was finding it more efficient to spam the hit everything non elemental Sky spell. Jenka had the highest speed so she would often wipe out entire random battles in one shot, and if not I have 2 more people lined up to do the same. By the late game I added Void element for the protagonist and replaced the team with Zane, Lectus and later Rich jr. I then did the optional dungeon but found jr to suck. I wonder if he is specifically scripted to be bad in that dungeon because he kicks ass in the final dungeon. After struggling severely in the optional dungeon (mainly due to lacking area heals) jr bailed while I slept at the inn. So I got Nikita. She was half the level of the rest of the party and could not do decent damage, but I did the entire optional dungeon with her, then got jr back and beat the game.

Great game with the same bizarre setting as Paladin's Quest. The only real complaints I have are how the stats/special effects of items are not shown, the lack of end game optional sidequests and the gibberish spell names. Why can't every game use fire1, ice1, bolt3, heal4? That is how I name my spells in Elder Scrolls games. I did use a walkthrough for a couple spots where I got slightly stuck and to deal with annoying mazes. I also read about what I had just done to see if I missed anything. Nikita is apparently one of the best party members and Myra is among the best late game if you do her little sidequest, so it might be interesting to play through again with them. Have the protagonist also max every element.

My final party:

Hero: level 36 with tsunami sword, demon ring, gomutai boots and helm (could not afford the full set), troubled armor and giga bottle. Elements were fire, gold, water and void (all maxed) with important spells being fire, area fire, fire resist, barrier, wall, skillsup and revive. Mostly did physical attacks though because that sword is just so effective plus I gave him every stat up item.

Richjr: level 31 with full moon helm, sage ring, light ring, troubled armor, gomutai boots and giga bottle. I focused on spell power (especially bolt) rather than give him a melee weapon since he has all 3 attack elements.

Zane: level 37 with power helm, mage ring, zaygos killer, great armor, command boots and mega bottle. Focus on magic damage and a good melee weapon to make up for only having fire and sky attack spells.

Lectus: level 39 with sage mask, wind ring, needle shield, sage robe, command boots and mega bottle. Again focus on magic damage but he sucks at fighting so I opted not to give him a weapon.

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