Review noplotr 4/5 · Jul 14, 2025
Your Mileage May Vary...Because the Game Might Crash Before You Get to the End
Maybe it's because I'd just rewatched Castle in the Sky the night before I started playing this, but I get big Castle in the Sky vibes from Hob. What with the resurrecting the technology of an ancient civilization and the robots with big long arms that have an affinity with nature. And the general aesthetic of the constructed environments …
Maybe it's because I'd just rewatched Castle in the Sky the night before I started playing this, but I get big Castle in the Sky vibes from Hob. What with the resurrecting the technology of an ancient civilization and the robots with big long arms that have an affinity with nature. And the general aesthetic of the constructed environments definitely feels similar to Laputa. Which is all to say game's got a great vibe, plus the way the environments rise up out of the mist and rearrange themselves is legitimately cool.
The combat's simple but fun, with a surprisingly responsive dodge and a dash that get's really useful in the endgame. And since enemies can hurt each other you can have a lot of fun with positioning, especially when you've got one big guy and a bunch of little guys.
The puzzles are generally fairly straightforward but not tedious (usually), with the most confusion often coming from just figuring out where to go next, usually solved by just exploring for a bit (and a lot of the time when I found myself frustrated I eventually realized the solution/path forward had been staring me in the face.)
The story is super minimalist, with no dialogue, narration, or in-game text, but it does all lead up to an interesting choice at the end. And, shockingly, even though you don't have manual saves, if you want to see both endings you can just hit continue after you get back to the main menu and it'll drop you in right before the final choice.
Which it will also do when, in the middle of the penultimate cutscene leading up that choice, the game crashes and you have to restart. And so we end the positive part of the review and transition into how this game is so incredibly fucking broken.
Switches that just stop working until I reload the game (twice, because the first time it just hung on the first loading screen), getting stuck on parts of the environment that I shouldn't have even been able to get to, cutscenes triggering that had already triggered and shouldn't be triggering again and then they freeze the game—it's so broken that I'm pretty sure I accidentally sequence broke it without knowing it, leading to the last few objectives (one of which was actually an objective that I think I was supposed to have already done) not being marked on my map so I just had to kind of wander around the areas I'd already been in and hope I ran into something. At one point I found myself walking off a ledge into thin air and not falling, for like a long time, to the point I thought there was a legit invisible path there that I was supposed to follow to some hidden bonus area or something. It turned out that was right on the border of what would later be one of the raised environments and the collision hadn't been quite precisely defined.
The platforming is also terrible. Incredibly unforgiving edge detection causing you to constantly miss jumps any other game would let you get away with, way too floaty direction control so you frequently don't land where you're supposed to, and when I tried to compensate for that by using the dash so that I'd at least go in a straight line I found out that sometimes the dash just goes straight down—and then you still die from the fall because there's no fall damage, it's all or nothing. And it doesn't help that the camera is fixed, often at a disadvantageous angle, and will change angle sharply without warning as you move along. I mean, apart from the Castle in the Sky of it all this is obviously Zelda-inspired, and apparently they're big fans of N64-era Zelda.
So for all that it is generally fun to play, it can also be incredibly frustrating. And to be clear, I ran into glitches that I couldn't find anyone else talking about online, so it's not just broken, it's unstable. You might have completely different problems than I did, and maybe they'll be even more frustrating, or maybe less. But when you've got momentum the pace of progression and the constant discovery of new areas (which, again, are revealed very dramatically) makes the game pretty hard to put down. Unless it crashes and you can't get it to work again.
p.s. It's not lost on me that the Dresden Codak storyline "Hob" also involves a big robot with long arms and an affinity for nature. I don't care to speculate at this time whether that's a coincidence or not.
p.p.s. Obviously this wasn't a problem for an experienced gamer such as myself, but it is notable that the game doesn't teach you how to jump until after the first platforming challenge (which requires you to jump).





