Ninja-kun: Ashura no Shou box art

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Ninja-kun: Ashura no Shou

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Ninja-kun: Ashura no Shou

Dec 31, 1987

Port of Ninja-Kid II

As with the original Ninja-Kid, the goal of each stage is to defeat the many enemies roaming around by first reaching them and then throwing ninja stars at them. Ninja-kun can also acquire scrolls that briefly give him stronger attacks, like a fire burst that takes out all nearby enemies. Each stage (or "scene") has a different layout, with some being merely a single screen (such as Scene 1) as well as larger vertically- and horizontally-scrolling stages. The enemies are usually different too, with increasing difficulty.
Developers
Opera House
Publishers
HAL Laboratory
Series
Ninja-Kid
Platforms
MSX2
Genres
Platform
Themes
Action
Release Dates
1987 (Japan)
MSX2
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