South Park (1998)

Appaloosa Interactive, Iguana Entertainment

Nintendo 64 · PC (Microsoft Windows) · PlayStation

2.47 from 390 ratings

802 members have it in their collection · 7 playing now · 58 backlogged · 75 wish listed

How long? Main story 3h (from 1 logged playthrough)

Single player takes the form of a "Story" mode divided into five episodes and fifteen linear levels. The player will face weak minions (which change based on the episode), plus occasional sub-bosses which will try to escape into town. The final level is devoted to a unique boss fight. Players use quirky weapons ranging from infinite yellow snowballs to cow … Read more
Single player takes the form of a "Story" mode divided into five episodes and fifteen linear levels. The player will face weak minions (which change based on the episode), plus occasional sub-bosses which will try to escape into town. The final level is devoted to a unique boss fight. Players use quirky weapons ranging from infinite yellow snowballs to cow launchers and toxic Terrance and Phillip dolls. Every weapon has a secondary fire, and players switch between the four main characters when they switch weapons - each of the four kids shares a single life bar because of this. The kids will comment on game actions as they occur, with heavier profanity censored with bleeps. The kids will get angrier (and fouler) as their health depletes, until they finally give up on saving the town and go home. Read less
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Details

Developers
Appaloosa Interactive, Iguana Entertainment
Publishers
Acclaim Entertainment, Gradiente
Genres
Shooter
Themes
Action, Comedy
Franchises
South Park
Series
South Park

Release dates

  • Dec 12, 1998 (North_America) Nintendo 64
  • Mar 09, 1999 (North_America) PC (Microsoft Windows)
  • May 03, 1999 (Europe) Nintendo 64
  • Sep 30, 1999 (North_America) PlayStation
  • 2000 (Europe) PlayStation
  • TBD (Brazil) Nintendo 64

Also available on

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Featured in lists

Nintendo 64 by KiingShady · 76 games · 0

Rating distribution

5 stars
18
4 stars
33
3 stars
131
2 stars
142
1 star
66
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Community All Reviews Statuses

Chovus

Status Chovus Mar 1, 2026

Beat on PSP. I was slightly impressed that there were key binding options. I swapped them to make triangle and X vertical look and the stick weapon swap. I played as Kenny since I heard the voice lines could get annoying, but that did not matter at all because each boy was assigned to 2 weapons. An interesting take on …

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Beat on PSP. I was slightly impressed that there were key binding options. I swapped them to make triangle and X vertical look and the stick weapon swap. I played as Kenny since I heard the voice lines could get annoying, but that did not matter at all because each boy was assigned to 2 weapons. An interesting take on the one man arsenal. The first chapter was all about turkeys, which died in 1 hit to the basic snowball, which was fast firing, accurate and infinite. Later there were big tank turkeys that spawned little ones, but they were still trivial to beat with snowballs. The other weapons seemed pointless. I guess the dodge ball helped a little inside a tight cave by bouncing around doing multiple hits per ball, but the balls only did slightly more damage while seeming slightly harder to aim. I actually died to the boss but it was more due to frustration and boredom. The stage wanted you to chase the boss and shoot it in the ass but I instead wandered around looking for loot. This meant the boss was at full hp at the end arena, and it was extremely annoying to actually hit it in the ass when it kept turning towards me. Strafe and turn speed were not high enough to get ass shots easily so I often had to get close to make the boss stand still for a kick. It was taking forever with low snowball damage. Next try I chased it and unloaded while strafing its shot, but it was still the most obnoxious part of the game once it got to the arena. Chapter 2 was against clones, who were actually a slight threat now due to accurate ranged shots. They could even shoot from outside the view distance. I had to do unheard of things such as taking cover, and strafing. The snowball chain stunned them so they were still easy to beat. The tanks were tougher but were only melee, and this was the 1st time I missed a tank and had to do the post level mini game about killing the tanks while their offence was higher. The boss was a giant flesh blob that I wrecked with the cow launcher, then finished off with other weapons. It was not difficult at all. Chapter 3 upped the difficulty a bit with cows that were faster and took multiple shots compared to turkeys. I almost died them. The tanks were UFOs and were much more difficult to kill. Half of them got away and they had a ray beam shot in the mini game, which offered some challenge. Then I had to fight the aliens, who were clueless. They had a medium ranged shot but walked around aimlessly and were easily sniped with snowballs. The stage on the mothership was the best designed, other than the lack of challenge. The boss was some kind of core. I just stood there shooting cows, then sniper eggs until it died. I could not tell how I was taking damage or if there was any way to avoid it. Chapter 4 was the best overall because the robots actually posed a decent threat. They were aggressive, durable and some had long ranged attacks. Some of those were even camping on high ground. The egg sniper was the best way to get them, and I used the warp ray (which shot those spinning top toys) to good effect too. That ray gun was kind of like an assault rifle and was the best on those tanks. Grenades were good too but I almost killed myself with friendly fire. The boss was similar to those robot tanks so I killed it with warp ray. After 1 chapter that actually felt close to a proper shooter, the final chapter went back to braindead snowball spam. The enemy variety was good with toy cars, tanks, planes, and dolls, but all were very easy to kill and minimal threat. The only threat was if they spawned on top of me, and dolls that were camping on higher elevation had enough range to hurt. Again egg sniper was useful here. The tanks were Jack in the boxes that were immune to non explosive damage while moving. A single fart grenade could kill them when they were stationary, or 2 to 3 while moving. Warp ray was also good. The final boss was a giant toy robot that had to be shot in the back, but it was much less annoying than the turkey boss. I used up all my cows and grenades to no effect, then did it all with the sniper. I did not realize that the weapons had alternate fire modes, other than the piss ball which ruined the snowball with a slow fire rate and significant delay between pressing shoot and it going while the piss was applied. The alt dodge ball did higher damage and more bounce for a slower rate of fire; definitely more useful. The nerf gun was like an smg and I found it pretty much useless compared to the snowball. Alt fire made 4 shots do nothing then the 5th was a precise high damage shot. It was awkward and slow to set up but but definitely more effective than full auto. The toilet plunger was kind of like a shotgun since you wanted to use it at close range to pick the plungers back up. It was still accurate at range but misses would mean lost ammo. Alt fire was 3 plungers at once like a super shotgun. The doll alt fire was proximity mine and the ray gun had 2 different beam alt fires that did much more damage but seemed to consume far more ammo. The sniper and cow did not have alt fire.

There was a lot wrong with this game. The biggest problem was the lack of challenge. I didn't see any difficulty options. The guns were interesting and well designed, but the enemy and level designs just did not present enough threat to make this game engaging. Throw in more tanks, in tighter confines, with mixed enemy forces, with alert and accurate ranged enemies, and make melee enemies fast and damaging enough to cause fear. And seriously nerf the damn snowball. It should be a lousy last resort weapon. Though the game struggled with performance at times so having sufficient enemies might not be technically feasible. The levels were too big and open for no reason. There was some platforming but there did not seem to be fall damage or anything. Maybe there were places where falls would cause game over, I never risked it. Despite the shoddy FPS game design and cracking audio, the game was some half decent fun that got some chuckles. Maybe worth playing once for fans of the show.

5.5/10

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Tasty_Horrors

Review Tasty_Horrors 3/5 · Nov 18, 2022

Terrible but Enjoyable

South Park the video game is a first person shooterish style game that brings the community of South Park to life through its visual animations and kills that life with its inconsistent janky controls and frustrating combat.

Though with all its bugs and annoyances, it was a fun ride back in the day. I personally loved the feel of the …

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South Park the video game is a first person shooterish style game that brings the community of South Park to life through its visual animations and kills that life with its inconsistent janky controls and frustrating combat.

Though with all its bugs and annoyances, it was a fun ride back in the day. I personally loved the feel of the atmosphere present here with its gloomy setup with giant rabid turkeys.

This game doesn't stand a chance in today's world, but holds some memorable moments to be had with its cheesy one liners and stupid story.

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GigaDeathNullGolem

Review GigaDeathNullGolem 1/5 · Jul 21, 2020

Really bad FPS. A lot of things against it but the dealbreaker is the incredibly frustrating controls. I thought perhaps i'd stay along for the amusing cutscenes but after about 9 maps I couldn't stomach the experience.