Game Summary
Game starts with your city under siege. Adoptive sister runs in to tell you. Run out there and fight! Giant monster. Badass Ranger runs in and attacks the giant monster! Badass Ranger is killed. You take his armor! Adoptive mother isn't happy about it. Big bad guy lands! Kills your adoptive mother. City is in ruins. Get out there and get revenge! I put as much effort into summarizing this as the writers put into creating the story.
Review Portion
The gameplay is extremely fun. Varied weapons with interesting twists, such as a pistol that you shoot rounds into enemies with and then remotely detonate them at your convenience. Interesting powers like the defibrillation power to bring you back from the brink of death. Upgrades also add to these, like the defibrillation power gaining damage reduction after a revival or adding a radius of damage after revival. More thought was definitely put into this aspect than anything else.
The world is varied, with different habitats, but the enemy and mission areas in each do not. Bandit nests are bandit nests, regardless of region. They are varied in structure, but aesthetically they're all the same.
No mission struck me as creative. The combat was fun, but every mission was essentially "kill all the things".
The story is VERY basic. Big bad guy wants to rule the wasteland. Resistance wants to stop him. Help them out and take him on. Grizzled veteran is your combat guy, mayor of the main city, and a mad scientist who has more personality than everyone else combined. Notes around the world were far more interesting than the actual story or dialogue. The ending was so anti-climactic and unsatisfying that it immediately went down a point in my mind. A post credits scene helps a little bit, but it still feels like a game cut off in the middle expecting a sequel that will most likely never happen.
One final technical gripe, the game lets you prioritize frame rate or resolution, which I appreciate. However, it also lets you alter the field of view. It's not properly implemented though, as the game's HUD does not properly fit on screen, even after adjusting the setting in the system settings to try and make it work. Multiple times it would take a few shots before I could tell if I was actually hurting an enemy because the health bar was off the screen.
Summary
Want an open world with very fun combat? You're in luck! Want any sort of decent story, variety in missions, or interesting dialogue? Look elsewhere!
Personal Score : 8/10
"Objective" Score : 6.5/10