Main game
3.93 average rating based on 82 ratings
This is a hard one to publicly review because not only is it a narrative game and therefore "best to go in blind" like most of them, I think having your expectations set up even by vague descriptions of the game's strengths and weaknesses could also affect the experience.
But, basically, I do think this game is a worthwhile play for people who like mystery visual novel type games. Don't let the game's marketing mislead you, this is not a horror game, it's a mystery with some horror aesthetic but it's not scary. Its strongest point is its presentation, graphics, character designs, and the coherence of the web of mysteries it weaves.
The part that I think is harder to say is: (Still not actually a spoiler:)
This is a hard one to publicly review because not only is it a narrative game and therefore "best to go in blind" like most of them, I think having your expectations set up even by vague descriptions of the game's strengths and weaknesses could also affect the experience.
But, basically, I do think this game is a worthwhile play for people who like mystery visual novel type games. Don't let the game's marketing mislead you, this is not a horror game, it's a mystery with some horror aesthetic but it's not scary. Its strongest point is its presentation, graphics, character designs, and the coherence of the web of mysteries it weaves.
The part that I think is harder to say is: (Still not actually a spoiler:)
FULL SPOILER ANALYSIS FROM HERE ON OUT:
I absolutely loved my time with Paranormasight. It deserves the effort of a well structured review, but I'm not feeling motivated at the moment, so I'm just going to write.
Paranormasight is more of a supernatural mystery visual novel than horror as it bills itself. There are certainly horror elements, but the mystery is the focus and it's done extremely well. There was never a moment that I felt like something just came out of left field -- there were surprises, but they always made sense in the end. It was an excellently thought-out and written storyline.
I think the characters may have been the highlight here, even with the overall narrative and mystery being so well done. The diversity was nice -- from your standard anime high schoolers, to mid-20s, a mid 30s mother, a detective in his 50s, and so on. I found that they all behaved believably... well, unless there was a supernatural reason for them not to. The backstories and motivations were solid for each, and humor was used fairly liberally and effectively in character building moments.
The art and music were great. The creepy atmospheric tracks were spot on, the more dramatic choir themes were …
I absolutely loved my time with Paranormasight. It deserves the effort of a well structured review, but I'm not feeling motivated at the moment, so I'm just going to write.
Paranormasight is more of a supernatural mystery visual novel than horror as it bills itself. There are certainly horror elements, but the mystery is the focus and it's done extremely well. There was never a moment that I felt like something just came out of left field -- there were surprises, but they always made sense in the end. It was an excellently thought-out and written storyline.
I think the characters may have been the highlight here, even with the overall narrative and mystery being so well done. The diversity was nice -- from your standard anime high schoolers, to mid-20s, a mid 30s mother, a detective in his 50s, and so on. I found that they all behaved believably... well, unless there was a supernatural reason for them not to. The backstories and motivations were solid for each, and humor was used fairly liberally and effectively in character building moments.
The art and music were great. The creepy atmospheric tracks were spot on, the more dramatic choir themes were excellent, and I very much enjoyed the somewhat goofy jazz theme that would accompany a pair of detectives in the less dire moments. The character designs and expressions were top notch, and I enjoyed the scenery as I searched each of the games locations for the (optional) collectible Mocking Bird stickers -- which included such greats as a penguin with a pompadour and an eagle with a mohawk and biker jacket.
In the 13 hours it took me to reach the true ending, there was only one point that I found a puzzle to be annoying. It required advancing a completely unrelated and fairly easy to miss conversation in a different scene altogether. I generally made sure to exhaust all conversation options, so it was mainly bad luck that I missed this one and couldn't figure out how to proceed for a bit. Still, there was no indication of what I needed to do other than a brute force search. That said, all of the other puzzles were well done and required a bit of clever thinking. There are some meta elements to some of the puzzles that I found well done and enjoyable to figure out.
There's a couple of other quick things to mention. While the game features multiple endings, it is essentially a linear affair -- there's no real branching to be had here. Perfectly fine with me, but I know that's not everyone's cup of tea. Also, as mentioned above the horror elements are fairly light. If you want to be frightened, this isn't the game. Again, that's actually to my preference -- I love games that have a horror flavor without actually messing up my sleep haha.
Anyway, this is another case where I wish Grouvee had a 10 point or more rating system. Despite doing everything extremely well, I don't think Paramorasight will have quite the same lasting impact that most of the narrative games I gave a 5/5 had, but I just liked it too much to stick it at 4/5.
I've had my eyes on this for a while and I finally decided to check what's all the praise about. Turns out that Paranormasight is the type of game that comes close to being good... but no cigar.
Paranormasight is a creepy visual novel. A very well written one, in fact. Those are the game's biggest strenghts, from top to bottom. The setting looks spooky, characters are weird and mystery prowls around the whole story. The presentation is quite nice, which helps you to put up with some rather long expositions and slow moments, at times.
Because, truth be told, Paranormasight is a massive slow burn. Don't get me wrong, the story is very well put together and I actually cared for some of its characters (mostly Tsutsumi, Harue and Richter), but it took a long while to get there. There are some shocking twists here and there and some TENSE conversations, with reveals that I was actually not expecting. But in order to get to those moments, you have to go through lots of redundant dialogues.
Two things that I loved about this game, that kept me constantly piecing the story together, were how meticulous the files were organized …
I've had my eyes on this for a while and I finally decided to check what's all the praise about. Turns out that Paranormasight is the type of game that comes close to being good... but no cigar.
Paranormasight is a creepy visual novel. A very well written one, in fact. Those are the game's biggest strenghts, from top to bottom. The setting looks spooky, characters are weird and mystery prowls around the whole story. The presentation is quite nice, which helps you to put up with some rather long expositions and slow moments, at times.
Because, truth be told, Paranormasight is a massive slow burn. Don't get me wrong, the story is very well put together and I actually cared for some of its characters (mostly Tsutsumi, Harue and Richter), but it took a long while to get there. There are some shocking twists here and there and some TENSE conversations, with reveals that I was actually not expecting. But in order to get to those moments, you have to go through lots of redundant dialogues.
Two things that I loved about this game, that kept me constantly piecing the story together, were how meticulous the files were organized for you to keep up to date with what was happening, and the "Story Chart". It's a nice structure, leading you through different timelines, optional scenes and more.
But while Paranormalsight got me hooked at first, it just kept dropping the ball. It mostly feels fine... just never great. I liked the characters - but they don't stand out, the story is good - but not immersive, well written - but insipid. Took me longer than it should to finish it because it never kept a good momentum going.
I was also disappointed by the use of curses in this game. I know it's a VN, but I expected a bit more interactivity from this. At first, it feels like it's going to be a big deal whether you use them or not, but you can barely use them, and when you do, it hardly lets you go with it. Decisions matter very little as well. Not to mention the soundtrack, which is bland as hell. At least the endings were cool. All of them but the "true one", to be honest.
I do not recommend Paranormasight. There are better visual novels out there and way better creepy stories to experience.
It's a game that has the elements to reach acclaim, but it's never quite there.
I've read my fair share of vns, but this one was special, definitely top 5 for me, it told a story full of countless moving parts in a relatively short time, and I can't say that for most VN's 😅
I wasn't expecting to like Paranormasight as much as I did.
It has a good, solid story with a creepy mystery at its core. It mostly plays like a VN, and while I do wish I got to make more options and see more diverging paths like in the prologue, the final plot is still good and interesting.
I especially loved it when the game had me do "meta" actions like lowering the volume and saving my game to progress - there should have been more examples of that. I love it when games go meta occasionally.
This has to be the most "novel" visual novel I have played. Barely any gameplay involved. It's mainly just watching the story play out. Thankfully, the story is good enough for that not to bother me. This is narrative of the year for me. A story about people trying to resurrect their loved ones at the cost of other people's lives that creates it's own mythology around the urban legends of the Seven Mysteries of Honjo. It's a fun story that connects several strangers together and raises the stakes to unexpected proportions. The characters are immediately engaging and memorable even when they only have one scene. Which is good because the game likes to test my knowledge on this. Hitomi made an impression with her funny tough girl character in only one scene while companion character Mio ended up being one of my favorite characters of the year. The character art is great. Harue especially sticks out as she has to express a wide range of emotions and vibes, and it's often expressed in subtle ways in how her eyes are being drawn. The music is really good. I especially love the music that plays during the creepier moments. The …
Read MoreThis has to be the most "novel" visual novel I have played. Barely any gameplay involved. It's mainly just watching the story play out. Thankfully, the story is good enough for that not to bother me. This is narrative of the year for me. A story about people trying to resurrect their loved ones at the cost of other people's lives that creates it's own mythology around the urban legends of the Seven Mysteries of Honjo. It's a fun story that connects several strangers together and raises the stakes to unexpected proportions. The characters are immediately engaging and memorable even when they only have one scene. Which is good because the game likes to test my knowledge on this. Hitomi made an impression with her funny tough girl character in only one scene while companion character Mio ended up being one of my favorite characters of the year. The character art is great. Harue especially sticks out as she has to express a wide range of emotions and vibes, and it's often expressed in subtle ways in how her eyes are being drawn. The music is really good. I especially love the music that plays during the creepier moments. The true ending is actually a small moment that had me emotional. It's a great game.
Read LessI enjoyed this. Nice art and presentation, a good mystery with characters I liked following, and some meta elements that I'm always a little bit of a sucker for (they make for a few cool puzzles but I wish they would have done more with it). Reminded me of 999 a bit, and I appreciated how this clocked in at a well-paced ten hours without tons of bullshit padding <3 though maybe it should have been longer?
I was disappointed with how some plot points/twists either didn't make a lot of sense or just felt... Underwhelming and a little stupid with how they resolved. There are themes, characters, and potential subplots that are established and then never resolved or explored in any depth. I spent the last few hours expecting some emotional payoff that never ended up coming, and I think this has the potential to be a game I look back on less fondly with time. I enjoyed most of my time playing it as I played it but thinking back on the whole narrative with context is reminding me of all the little plot threads and themes that underwhelmed me—it's a good game that could have been great! …
I enjoyed this. Nice art and presentation, a good mystery with characters I liked following, and some meta elements that I'm always a little bit of a sucker for (they make for a few cool puzzles but I wish they would have done more with it). Reminded me of 999 a bit, and I appreciated how this clocked in at a well-paced ten hours without tons of bullshit padding <3 though maybe it should have been longer?
I was disappointed with how some plot points/twists either didn't make a lot of sense or just felt... Underwhelming and a little stupid with how they resolved. There are themes, characters, and potential subplots that are established and then never resolved or explored in any depth. I spent the last few hours expecting some emotional payoff that never ended up coming, and I think this has the potential to be a game I look back on less fondly with time. I enjoyed most of my time playing it as I played it but thinking back on the whole narrative with context is reminding me of all the little plot threads and themes that underwhelmed me—it's a good game that could have been great! The soundtrack kicks ass though. No notes.
Not gonna properly review this, but I agree with some of the more mixed reviews here, leaning more to the positive side. It starts great in its tension, atmosphere, and mystery, but doesn't really keep it up enough of the time, and despite being relatively concise in length it still feels like individual scenes go on far too long at points for how static and info-dump-y they can be. A little bummed as at first I thought it would be one of my top 5-6 games of the year, but the hooks didn't really sink in enough for me over the course of the whole thing. I do still think it's good and has moments worth seeing as well as some memorable detective characters that I enjoyed seeing interact.
This must be what it's like being a Stand User in Jojo. We're both dancing around each other trying to gauge which extremely specific thing we need to not do to avoid their instant kill attack.
Now this is the exact kind of game I need to play to unwind after Boltgun.
Ok, so I'm locked out of the true ending because I can't remember the name I started with, should have just went with my steam name if I knew this shit was going to happen.
Update: I decided to just watch the true ending on YouTube and it sucked,
My dumbass didn't realise there was a system in place where you can have a do-over after you die so I kept saving and loading, only realised after I died in the garden area to Harue and let the cutscene play out after it.