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Nordhold

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Nordhold

Mar 25, 2025

Main game

2.71 average rating based on 7 ratings

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Build a city and defend it in this Tower Defense game blending Roguelite mechanics with turn-based building Strategy. Choose your hero, utilize synergistic tower upgrades, and face epic battles in procedurally generated landscapes. Nordhold is a tower defense game for strategy enthusiasts who crave high replayability through endless combinations. Build and manage a cozy medieval Nordic village while enjoying deep tactical gameplay that doesn’t require extensive learning.
Release Dates
Mar 25, 2025 Full Release (Worldwide)
Linux, Mac, PC (Microsoft Windows)
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User Stats
89
In Collection
2
Wish Listed
1
Playing
62
Backlogged
How Long Is Nordhold?
No playthrough data yet
anarchistica
anarchistica gave May 20, 2026
anarchistica gave May 20, 2026
Bland and overly random TD
This review is for the PC (Microsoft Windows) version
  • Playtime: 1,5 hours (tutorial completed, 20% discovered)

  • Played: 2026

  • Context: I love Tower Defense games but many are bad. I generally dislike roguelikes.

Review

Nordhold is probably one of the worst 76+ TDs i've played since 1992. Most of the gameplay is actually balancing the plethora of economic options instead of killing things with towers.

The actual Tower Defense part is awful. There is only a single map. Yes, i'm not joking. The map randomly expands the terrain and path a bit with each wave, you have no control over this. There is no mazing, no planning chokepoints and no real strategy to tower placement since you will almost always pick the hexes with the best range bonuses.

Worse still, tower upgrades are done through a typical roguelike 'pick from three random options' system and come in various random qualities. You can do everything right and still lose because the upgrades you got are weak or for the wrong tower. I imagine this only gets worse after you spend the hours it takes to grind upgrade points to actually unlock all towers.

Finally, the towers, spells and enemies are beyond bland. Arrow tower, fireball spell, humanoid bandit. It honestly feels …

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  • Playtime: 1,5 hours (tutorial completed, 20% discovered)

  • Played: 2026

  • Context: I love Tower Defense games but many are bad. I generally dislike roguelikes.

Review

Nordhold is probably one of the worst 76+ TDs i've played since 1992. Most of the gameplay is actually balancing the plethora of economic options instead of killing things with towers.

The actual Tower Defense part is awful. There is only a single map. Yes, i'm not joking. The map randomly expands the terrain and path a bit with each wave, you have no control over this. There is no mazing, no planning chokepoints and no real strategy to tower placement since you will almost always pick the hexes with the best range bonuses.

Worse still, tower upgrades are done through a typical roguelike 'pick from three random options' system and come in various random qualities. You can do everything right and still lose because the upgrades you got are weak or for the wrong tower. I imagine this only gets worse after you spend the hours it takes to grind upgrade points to actually unlock all towers.

Finally, the towers, spells and enemies are beyond bland. Arrow tower, fireball spell, humanoid bandit. It honestly feels like the devs came up with the economic system, spent most of their time on that and tacked on the roguelike TD part because it took the least amount of effort. It would've been so easy to make this much better, even just letting players pick from three areas to expand with and where would've gone a long way.

3/10

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