Majin Tensei II: Spiral Nemesis (1995)

Atlus

Super Famicom · Wii · Wii U

2.71 from 7 ratings

45 members have it in their collection · 1 playing now · 25 backlogged · 14 wish listed

Majin Tensei II: Spiral Nemesis is the second game in the Majin Tensei series. In Tokyo, 1996, a demonic invasion and coup d'état by a mysterious man transforms the city into the "demon capital". A group of people called Partisan stages a rebellion against the new government, but before long the situation escalates. What follows is a battle between parallel … Read more
Majin Tensei II: Spiral Nemesis is the second game in the Majin Tensei series. In Tokyo, 1996, a demonic invasion and coup d'état by a mysterious man transforms the city into the "demon capital". A group of people called Partisan stages a rebellion against the new government, but before long the situation escalates. What follows is a battle between parallel universes with time travel as a key element. As Naoki, the player makes choices that will ultimately determine how the crisis is resolved, and with what results. Read less
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Details

Developers
Atlus
Publishers
Atlus
Genres
Role-playing (RPG)
Themes
Fantasy, Science fiction
Franchises
Megami Tensei
Series
Majin Tensei

Release dates

  • Feb 19, 1995 (Japan) Super Famicom
  • Dec 13, 2011 (Japan) Wii
  • Jun 01, 2016 (Japan) Wii U
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Rating distribution

5 stars
1
4 stars
2
3 stars
0
2 stars
2
1 star
2
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Community All Reviews Statuses

Chovus

Status Chovus Mar 19, 2021

Beat Law path. I assume there is a chaos path, and maybe a neutral path? This was a completely different experience from the 1st game. It was actually very well designed with important tactics and strategy to keep in mind. Most of the problems with the 1st game were fixed, though the story and character interactions were not the best, …

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Beat Law path. I assume there is a chaos path, and maybe a neutral path? This was a completely different experience from the 1st game. It was actually very well designed with important tactics and strategy to keep in mind. Most of the problems with the 1st game were fixed, though the story and character interactions were not the best, and the game did drag on a bit. I designed each human around a specific role. The hero was a tank with high strength, vitality, and wisdom for magic resist. I did not like how his level seemed to solely determine the level of demons I could use, and felt I needed him to get more xp at the expense of others. I used a sword early on while keeping a gun in reserve for when he could not reach melee range. Later I had him use a gun almost all the time and gave him the best one for reliable long range high damage. He even one shotted a late game boss with a lucky hit, and hit the final boss for 50% hp non-crit. The heroine I had focus on speed as a gunner. Her damage dropped off so I had to balance in some strength. Then she learned magic and I tried to balance her stats to be both a good gunner and healer. Xalveris I had use a bow for the entire game and focused exclusively on speed and strength. He fell behind in levels, maybe because guns are better than bows. Valcaris I made into a mage, focusing on magic and wisdom. I gave him some strength and vitality early on because he could only use melee weapons. He eventually fell way behind to the point that his magic missed or did no damage more often than not. Crystal I gave balanced stats to be a secondary tank gunner.

I kept up with recruiting and fusing better demons, trying to keep a balanced team. I did not know you could use moon rocks to get dark demons (and maybe opposite alignment too?). I only lost a single demon; a pixie early on. I let that slide because there was a pixie in that stage to get for replacement. A lot of my demons did not stand out and were only kept until fused into something else. Several stood out. I made a slyph early on who was extremely useful with flat movement speed and a solid magic attack. She eventually became a liability with her low level and defense, with damage not keeping up. I had a level 10 nekomata that was a huge badass. She would wreck everything and accumulated a lot of ranks; like around 20. It was not until around level 40 that her damage dropped off and I kicked her out for fusion. I even had higher level beasts that could not outperform her and were kicked out long before her. In particular the holy beasts were lackluster, lacking the high speed of wild beasts for double attacks. I liked having beasts for their high move, ranged attack and anti air, and wanted a beast god late game, but the fusion cards did not align that way. One of my best demons was the ladyfiend Dullahan. She was so much of a badass that she lasted the entire game. Ridiculously massive damage output and a tank, but by late game she was a glass cannon with the enemies being like 50+ levels above her. I had a steady stream of ogres to serve as front line infantry, but I preferred giving them crossbows. By the end game I had 2 celestials in this role, and 1 was severely under leveled but still did decent damage; he absolutely wrecked in his prime. I had a good air force for the entire game. Noble wings were the way to go with their ability to wear armor. I had some dark wings too but they could never keep up with the nobles. They were like fighter jets, and the 2 I kept to end game were severely under leveled but could still easily wreck high level air units due to the ridiculous amount of xp and ranks they got. There was 1 level near the end with an infinite spawn and I let them grind on it for a while. I fused a level 32 principality and it did quite well as a flying tank. It was not until end game that I used gems to upgrade it to the level 62 variety. And then there were all the Seraphim that joined because I was on law path. They made the late game a joke, and I tried to limit their use to feed more xp to my other units. I used them to kill dangerous units and bosses. I had a chaos dragon bomber around level 30 and it was useful. I later fused a basilisk grim drake, but had trouble keeping an up to date bomber. Can't fuse any better chaos dragons and can't recruit dark grim drake's without using a moon rock, so I did that to get a high level. I kept 1 or 2 dragon kings as artillery. They were extremely useful, especially when the enemy would just sit there. I got that level 36 heretic from a fusion mishap back around level 20. Despite it being so much higher level it was not all that useful, and I often left it behind to guard the base. It somehow never got consumed in the 3x fusions I was doing late game.

End game stats:

Chovus: level 67, 29 str, 26 wis, 5 mag, 34 vit, 10 speed, 8 luck. Equip: AIM 7 sparrow, god king helm/gloves/boots, konig suit.

Aya: level 40, 19 str, 8 wis, 20 mag, 10 vit, 22 speed, 5 luck. Equip: Exoset MM40, konig helm, sif bustier, dark rings, tiger legs.

Crystal: level 45, 19 str/wis/speed, 16 vit, 10 mag/luck. Equip: MIM 23 hawk, sky Crest, god king armor, konig gloves and legs.

Xalveris: level 35, 18 str, 6 wis/mag, 8 vit, 24 speed, 6 luck. Equip: Dordona bow, viking helm, storm suit/gloves, tiger legs.

Valcaris: level 27, 10 str, 17 wis, 20 mag, 11 vit, 5 speed, 4 luck. Equip: sekishm okimitsu katana, camphor helm/armor/boots, vais gloves.

Camael: level 78 rank 2 seraph. Equip: Soulrender, jagd helm/armor, tiger gloves/legs.

Dominion: level 62 rank 0 messenger. Equip: Grand scale sword, jagd helm, tiger armor/boots/gloves.

Susano: level 60 rank 1 celestial. Equip: blue crescent bow, full sturm armor.

Thor: level 61 rank 2 wicked God. Equip: Vajra polearm, hell mask, tiger armor/gloves/legs.

Phoenix: level 37 rank 36 noble wing. Equip: sturm suit, lunar anklet.

Dullahan: level 28 rank 24 lady fiend. Equip: Masamune, full set sturm gear.

Uriel: level 90 rank 1 Seraphim. Equip: Excalibur, sturm helm, tiger armor/gloves, dodge shoes.

Futsunishi: level 36 rank 15 celestial. Equip: blue crescent bow, tiger helm, sturm armor/gloves/boots.

Jatayu: level 26 rank 34 noble wing. Equip: sturm armor and legs.

Atlas: level 57 rank 0 terran. Equip: claimh Solais, tiger helm/armor/legs, scan rings.

Kingu: level 64 rank 0 dragon king.

Sariel: level 84 rank 2 Seraphim. Equip: death scythe, jagd helm, tiger armor/gloves/legs.

Leviathan: level 64 rank 1 grim drake.

Raphael: level 93 rank 1 Seraphim. Equip: Skirnir, sturm helm/armor/legs, tiger gloves.

Gabriel: level 96 rank 0 Seraphim. Equip: Graham, full set of sturm gear.

Not in active party. Buckbaird the level 36 heretic, ladon the level 34 dragon king (used to be my artillery), and a slyph, gnome and salamander for fusion upgrades.

I had more than enough money and magnetite for the entire time, to the point of having to buy stuff before missions so I could hold the loot. Despite this wealth, some units still had hand me down armor at the end. I could have bought some units better armor. There were only a few things I disliked about the game, but nothing major. Mainly how polearms had the same range as guns/bows and how guns/bows did not counter air. I think with a more fleshed out story and character interactions the game would have been an 8.

7.8/10

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