Wuchang: Fallen Feathers (2025)

Leenzee Games

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.63 from 71 ratings

221 members have it in their collection · 7 playing now · 82 backlogged · 120 wish listed

How long? Main story 37h · with extras 38h (from 8 logged playthroughs)

Wuchang: Fallen Feathers is a soulslike action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued by warring factions and a mysterious illness that spawns monstrous creatures.
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Release dates

  • Jul 24, 2025 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
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Featured in lists

Gaming journal '25 by JuroHikari · 112 games · 0
GOTY 2025 by LarsFrukt · 40 games · 0

Rating distribution

5 stars
14
4 stars
28
3 stars
21
2 stars
5
1 star
3
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Community All Reviews Statuses

killerstar

Status killerstar Aug 29, 2025

There's nothing more demoralising than getting stuck on a boss for hours and then losing in a cutscene when you win. 🤨

killerstar

Status killerstar Aug 28, 2025

This game's level design is strange. While there seems to be a mostly linear progression path, the side paths can be very long and have side paths of their own. And I don't know why but I'm having a very hard time visually intuiting which paths are progress and which are optional side paths.

The interconnected levels are also interesting …

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This game's level design is strange. While there seems to be a mostly linear progression path, the side paths can be very long and have side paths of their own. And I don't know why but I'm having a very hard time visually intuiting which paths are progress and which are optional side paths.

The interconnected levels are also interesting but there is something missing to make me feel that "aha" moment when the intricate map clicks. I started in a village and went through a long underground tunnel, then a large burned forest to get to a castle which had a side door that opened to a village and it took me for ever to realise that I was back where I started. Even now I can't really make even a rough map of how they are connected.

I don't know if that's good or bad. It's disorienting for sure, though.

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killerstar

Status killerstar Aug 25, 2025

Played a fair bit of this last night. I'm liking it so far, to my surprise. Combat feels good and while there is some complexity, it's well paced. A bit too dodge-heavy for my liking, but things improved a bit when I got the parry ability. The default sword is also on the slow side, but then I got a …

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Played a fair bit of this last night. I'm liking it so far, to my surprise. Combat feels good and while there is some complexity, it's well paced. A bit too dodge-heavy for my liking, but things improved a bit when I got the parry ability. The default sword is also on the slow side, but then I got a quicker one-handed sword with the strangest animation that locked me into a long series of attack even after one press of the attack button, so I went back.

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SIGINT

Status SIGINT Jul 24, 2025

This seems all right based on a first impression including just a few bosses and bonfire-equivalents. I’ve had a bunch of worse first sittings with other Soulslikes, but there are so many games in that lane nowadays, and frankly only a few from anyone other than From Software have truly grabbed me. No particular charm or thematic uniqueness to this …

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This seems all right based on a first impression including just a few bosses and bonfire-equivalents. I’ve had a bunch of worse first sittings with other Soulslikes, but there are so many games in that lane nowadays, and frankly only a few from anyone other than From Software have truly grabbed me. No particular charm or thematic uniqueness to this one early on outside the mysterious concept that your character is going through a “feathering” which gives their arm feathers and special abilities. Kind of interesting I guess what they’ve done with weapons and attacking, as not every weapon can block and they have used L1/L2 for abilities that gain extra power from dodging attacks. You’re a bit low on stamina I feel at the start of the game, so have to definitely take your time, but you’d seemingly be rewarded for learning the enemy movesets well to get up and dodge them and deal more damage. Along those lines there also seems to be some kind of risk-reward mechanic where you build up “madness” by dying that causes you to both deal and take more damage (I think—they dump a lot of info and mechanics on you early on). I’m not that into the initial feel of the combat, but it seems fine. For those who do like playing numerous Soulslikes per year and doesn’t really care if they aren’t the most original-feeling game, particularly if you would be interested in something that seems to emphasize dodging and has a big skill tree, this could be worth trying. I’ll probably skip the rest of it myself.

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