(This was retro game club game #13 on the Grouvee forum.)

When I decided to throw together this retro game club thing, the first game that came to mind for me was Illbleed. It was a game I had been meaning to play for years and years, and I thought it'd be a fun one for everyone to discuss. (I decided to save it for October though, because Halloween month is for spooky times.) So did it turn out as enjoyable as I had always hoped it would be?
Nope. It was even better! And this is the part of the review where I sigh and try to decide how to proceed from here. Illbleed is... not some perfect masterpiece, not by a long shot. It's clunky, it's dated, it's weird, it's cumbersome, it's obtuse as hell, it's flawed in all sorts of ways that'll make pro reviewers objectively go "mediocre at best." Even for its time, it's kind of a mess. (Er, maybe very a mess?) But damn if I didn't have a blast from start to finish. Perhaps the easiest way for me to put it is: What Deadly Premonition was for a lot of gamers, Illbleed was for me.
First and foremost, it's important to go into Illbleed with the right expectations. It's not so much a survival horror game, as much as it's a bizarre sort of parody of a survival horror game. In terms of presentation and storyline, it's very clearly meant to be a tongue-in-cheek love letter to cheesy horror B-movies (think something like a direct-to-video slasher flick, maybe the 5th or 12th sequel to an actually good slasher flick). The voice acting in Illbleed is thus bad, but it's bad in a legitimately hilarious way. The plot in turn is fittingly nonsensical, and I strongly recommend people go into this one without looking up any of the specifics for what each level entails. Go in blind, and prepare yourself for many a WTF moment.
Now how is the gameplay for this one? Illbleed is really a one-of-a-kind game actually. It's not an easy one to jump into, and the game doesn't do a great job of explaining all its mechanics -- so it'll probably take a few game overs to get the hang of anything. Illbleed takes place at a haunted (or is it?!?) amusement park full of deadly traps, and your main goal is to locate and disable them with a special pair of goggles. You have to rely on a a sort of heart monitor for your sight, hearing, smell, and "sixth" senses, which help clue you in on what spots in your environment are traps (which trigger as jump scares that inflict damage on your character). It's kind of like Minesweeper in a 3D environment, if that makes sense.
There are all sorts of weird enemies in the game, and you can usually choose to either (try to) escape or (try to) fight back. Combat is definitely not Illbleed's strongest point, but I didn't find it unplayable or anything (and really, combat wasn't the strong point of any survival horror games back then). There are many ways to die in Illbleed though, so you've got to keep an eye on not just your health, but also your blood level, your adrenaline (your "MP" for disabling traps), and your heart rate. This can all feel a bit overwhelming at first, but again it becomes manageable in due time.
Overall I have to call Illbleed a game that is no "IGN 10 out of 10" or anything of the sort, but it's 100% My Thing™ and was probably the most fun I had with a video game this year. Will definitely be replaying this in the years to come, and I just might fly over to Sega HQ with a megaphone to make sure this gets on the Dreamcast Mini (if that ever ends up being a thing).