Main game
3.75 average rating based on 57 ratings
Monolith is a game (at the time of the most recent DLC release) that suggests a heavily skill-based procedurally generated shooter - while that paradox combined with the sheer breadth of content makes things a little too random and exhausting near the harder edges of this game there's still a lot of exciting things to chew on at its core.
The game is a top-down shooter with a series of randomly generated dungeons. Players can shoot in any direction and use walls and scenery to their advantage, as well as the use of a dash and a bomb that recharges. As the player moves from floor to floor they have various upgrades they can utilize (health increase, teleport dashing, extra HP) and weapons of various types and special keyword effects. Whether it's a triple homing laser or a knockback drill that produces bullets as it moves, there's a dizzying amount of options to work with. In the most recent update ammo is fairly limited, meaning the player will often be stuck with swapping between weapons and while most of the gameplay is generally fun, the harder modes/bosses demand a lot more destructive weaponry if you don't want to get stuck …
Monolith is a game (at the time of the most recent DLC release) that suggests a heavily skill-based procedurally generated shooter - while that paradox combined with the sheer breadth of content makes things a little too random and exhausting near the harder edges of this game there's still a lot of exciting things to chew on at its core.
The game is a top-down shooter with a series of randomly generated dungeons. Players can shoot in any direction and use walls and scenery to their advantage, as well as the use of a dash and a bomb that recharges. As the player moves from floor to floor they have various upgrades they can utilize (health increase, teleport dashing, extra HP) and weapons of various types and special keyword effects. Whether it's a triple homing laser or a knockback drill that produces bullets as it moves, there's a dizzying amount of options to work with. In the most recent update ammo is fairly limited, meaning the player will often be stuck with swapping between weapons and while most of the gameplay is generally fun, the harder modes/bosses demand a lot more destructive weaponry if you don't want to get stuck with a pea shooter.
There's also a LOT of additional content, with enemies of various types/behaviors, secret upgrade cartridges and cute NPCs with additional offers, mysterious bonus levels with even more fiendish bosses, extra ships and permanent upgrades that are essential to gameplay, etc - in a way all this means that you either have insane skill and can basically win with a bad setup or get frustrated because the randomness doesn't ensure a good run. If that's the case then random generation can be controlled by a seed input, but even that has its limits.
It helps that the game looks and plays gorgeously. There's a dizzying array of beautiful pixel art, with dank depths, spooky ghosts, powerful machines and mages, and mysterious constructs that feel and act unique even with palette swaps. The soundtrack is atmospheric and exciting, evoking an upgraded 8-bit feel that feels like a Famicom game with expansion audio.
Monolith can be intimidating, with a lot of fun combinations amidst a play that can get a little too frustrating for random generation. The most skilled and obsessed will find a way through the madness but those easily frustrated by roguelikes can stick with normal mode and maybe try the seed system to help.
Monolith is best described as a roguelike bullethell. Dungeons are split into square rooms, where the goal is to beat the midbossess and then take on the floor boss.
The game is tight to control and there isn't an encyclopedia of knowledge you need to know to play the game (i.e. what certain items do, which items are good, etc.) This is partly because content is fairly light, the numbers of rooms, enemies, and weapons is fairly small. It's very straightforward. The bosses are diverse and fun to fight, and since it's a shooter, personal skill has a much larger hold on how well you'll do compared to other roguelikes where a good build will sweep a run. Most weapons in Monolith have about the same overall damage output, with upgrades being only moderate increases to raw damage.
It is the early AMs of 8/3 and I finally beat the final boss of hard mode. The last two bosses I have to beat are the archives boss and the archives boss, but idk if I will ever do those two because of how tedious it is to even get to them in the first place, much less beat them
I originally played this game around 2020, whenever it was that Dunkey first talked about it. I remember back then that I had fully completed the game, including the final boss, but with Dunkey talking about this game again recently and wanting to be a rouguelite, I started playing it again. As of the time of writing, I still have to beat the true final boss and the archives secret boss. I think overall the game is fun, but I wish there was more too it. I wish the rooms had a little more variety and there were a couple more weapons, and I definitely wish there were more upgrades. This next part is also kind of a "get good" moment, but I also really wish to access the secret archives boss, you didn't have to no-hit the whole 4th floor, like come on man it takes like 25 minutes to do that and then it can so easily flushed away, and it's not even guaranteed to fight the boss after all that, you still go to do the archives. Overall, it's a fun rouguelite, but I feel like it is hindered by not having enough. I guess I didn't …
Read MoreI originally played this game around 2020, whenever it was that Dunkey first talked about it. I remember back then that I had fully completed the game, including the final boss, but with Dunkey talking about this game again recently and wanting to be a rouguelite, I started playing it again. As of the time of writing, I still have to beat the true final boss and the archives secret boss. I think overall the game is fun, but I wish there was more too it. I wish the rooms had a little more variety and there were a couple more weapons, and I definitely wish there were more upgrades. This next part is also kind of a "get good" moment, but I also really wish to access the secret archives boss, you didn't have to no-hit the whole 4th floor, like come on man it takes like 25 minutes to do that and then it can so easily flushed away, and it's not even guaranteed to fight the boss after all that, you still go to do the archives. Overall, it's a fun rouguelite, but I feel like it is hindered by not having enough. I guess I didn't really talk about the bullet hell elements, but that's because I don't know much about the genre, to me it is all pretty fair and I enjoy it. Solid 7/10
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Only played 1 run so far, but holy shit I can't believe I let this sit in my library for so long. It's like if you took Isaac and injected a healthy dose of Gradius. The 8-bit aesthetic worked very well, allowing for high contrast between the enemies and backgrounds. I don't think I took damage a single time because I lost track of what was happening on the screen, which is really nice for how bullet hellish the bosses were. The weapon power ups felt great and were impactful, but everything seemed manageable even when you ran out of ammo and went back to the default gun. Definitely gonna be playing a ton of this in the near future.
I love this game so much. The artwork, colors, minimalism, music, sound effects, difficulty, game-feel... All the parts of the game, that whole "tangible" experience feels incredibly intentional, cohesive, and fresh (...and cute). And there's seemingly no fluff -- it's all just straight-to-the-point action without wasting your time and focus -- it's so easy to pick up and play for however long you'd like.
Between Monolith, Nuclear Throne, and Enter the Gungeon, Monolith is my favorite take on bullet-hell top-down shooter rogue-lite.
I haven't scratched the surface on why I love this game so much, but there's a demo of it if you want to give it a shot:
https://team-d-13.itch.io/monolithdemo