Star of Providence (2017)

Team D-13

Linux · Nintendo Switch · PC (Microsoft Windows)

3.76 from 58 ratings

312 members have it in their collection · 13 playing now · 123 backlogged · 36 wish listed

How long? Main story 9h (from 2 logged playthroughs)

Star of Providence is a consolidated version of Monolith that integrates the DLC, Relics of the Past, into the base game. Star of Providence is a top down action shooter with procedurally generated elements. Explore a progression of floors as you make your way into the depths of the facility, encountering increasingly deadly enemies, fantastic weapons, upgrades, choices and revelations as you venture deeper towards a great and calamitous power.
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Details

Developers
Team D-13
Publishers
Bigmode, Team D-13
Genres
Arcade, Indie, Shooter
Themes
Action, Science fiction
Steam
View on Steam

Release dates

  • Jun 07, 2017 (Full Release) (Worldwide) Linux, PC (Microsoft Windows)
  • Feb 20, 2025 (Full Release) (Worldwide) Nintendo Switch

Related

Updates

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Rating distribution

5 stars
12
4 stars
24
3 stars
19
2 stars
2
1 star
1
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Community All Reviews Statuses

agersant

Review agersant 3/5 · May 3, 2023

  • Twin-stick shooter roguelite, nothing more and nothing less.
  • Good variety of weapons, although heavy RNG makes some runs significantly easier than others.
  • Good presentation, especially boss sprites.
  • Room configurations don't always feel fair. Some variations make the gameplay worse (portals, hard to notice torches that damage the player).
Mazinkaiser

Review Mazinkaiser 4/5 · Sep 6, 2022

Monolith: Zooming and Gunning

Monolith is a game (at the time of the most recent DLC release) that suggests a heavily skill-based procedurally generated shooter - while that paradox combined with the sheer breadth of content makes things a little too random and exhausting near the harder edges of this game there's still a lot of exciting things to chew on at its core. …

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Monolith is a game (at the time of the most recent DLC release) that suggests a heavily skill-based procedurally generated shooter - while that paradox combined with the sheer breadth of content makes things a little too random and exhausting near the harder edges of this game there's still a lot of exciting things to chew on at its core.

The game is a top-down shooter with a series of randomly generated dungeons. Players can shoot in any direction and use walls and scenery to their advantage, as well as the use of a dash and a bomb that recharges. As the player moves from floor to floor they have various upgrades they can utilize (health increase, teleport dashing, extra HP) and weapons of various types and special keyword effects. Whether it's a triple homing laser or a knockback drill that produces bullets as it moves, there's a dizzying amount of options to work with. In the most recent update ammo is fairly limited, meaning the player will often be stuck with swapping between weapons and while most of the gameplay is generally fun, the harder modes/bosses demand a lot more destructive weaponry if you don't want to get stuck with a pea shooter.

There's also a LOT of additional content, with enemies of various types/behaviors, secret upgrade cartridges and cute NPCs with additional offers, mysterious bonus levels with even more fiendish bosses, extra ships and permanent upgrades that are essential to gameplay, etc - in a way all this means that you either have insane skill and can basically win with a bad setup or get frustrated because the randomness doesn't ensure a good run. If that's the case then random generation can be controlled by a seed input, but even that has its limits.

It helps that the game looks and plays gorgeously. There's a dizzying array of beautiful pixel art, with dank depths, spooky ghosts, powerful machines and mages, and mysterious constructs that feel and act unique even with palette swaps. The soundtrack is atmospheric and exciting, evoking an upgraded 8-bit feel that feels like a Famicom game with expansion audio.

Monolith can be intimidating, with a lot of fun combinations amidst a play that can get a little too frustrating for random generation. The most skilled and obsessed will find a way through the madness but those easily frustrated by roguelikes can stick with normal mode and maybe try the seed system to help.

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Cheezpuff

Review Cheezpuff 4/5 · Sep 17, 2017

Monolith is best described as a roguelike bullethell. Dungeons are split into square rooms, where the goal is to beat the midbossess and then take on the floor boss.

The game is tight to control and there isn't an encyclopedia of knowledge you need to know to play the game (i.e. what certain items do, which items are good, etc.) …

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Monolith is best described as a roguelike bullethell. Dungeons are split into square rooms, where the goal is to beat the midbossess and then take on the floor boss.

The game is tight to control and there isn't an encyclopedia of knowledge you need to know to play the game (i.e. what certain items do, which items are good, etc.) This is partly because content is fairly light, the numbers of rooms, enemies, and weapons is fairly small. It's very straightforward. The bosses are diverse and fun to fight, and since it's a shooter, personal skill has a much larger hold on how well you'll do compared to other roguelikes where a good build will sweep a run. Most weapons in Monolith have about the same overall damage output, with upgrades being only moderate increases to raw damage.

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