Returnal (2021)

Housemarque

PC (Microsoft Windows) · PlayStation 5

4.04 from 579 ratings

1667 members have it in their collection · 115 playing now · 573 backlogged · 565 wish listed

How long? Main story 25h · with extras 35h · 100% 57h (from 41 logged playthroughs)

Returnal is a 2021 roguelike third-person shooter video game developed by Housemarque and published by Sony Interactive Entertainment. It follows Selene Vassos, an astronaut who lands on the planet Atropos in search of the mysterious "White Shadow" signal and finds herself trapped in a time loop. After crash-landing on a shape-shifting alien planet, Selene finds herself fighting tooth and nail … Read more
Returnal is a 2021 roguelike third-person shooter video game developed by Housemarque and published by Sony Interactive Entertainment. It follows Selene Vassos, an astronaut who lands on the planet Atropos in search of the mysterious "White Shadow" signal and finds herself trapped in a time loop. After crash-landing on a shape-shifting alien planet, Selene finds herself fighting tooth and nail for survival. Every time she’s defeated, the player is forced to restart the journey. Read less
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Release dates

  • Apr 30, 2021 (Worldwide) PlayStation 5
  • Feb 15, 2023 (Full Release) (Worldwide) PC (Microsoft Windows)

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Featured in lists

God tier OST by Pinapplo · 62 games · 0
GOTY 2021 by LarsFrukt · 36 games · 0
Favourites Played in 2022 by BMO · 12 games · 0

Rating distribution

5 stars
197
4 stars
251
3 stars
97
2 stars
28
1 star
6
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Community All Reviews Statuses

BurningKirby

Status BurningKirby Mar 20, 2025

Just an hour or two in and wow, this is so fucking cool. Love this take on the genre. It feels really fresh and the setting just oozes atmosphere, especially with a nice set of headphones. The dualsense integration is very good so far as well. This is one of the few games where I actually enjoy what it …

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Just an hour or two in and wow, this is so fucking cool. Love this take on the genre. It feels really fresh and the setting just oozes atmosphere, especially with a nice set of headphones. The dualsense integration is very good so far as well. This is one of the few games where I actually enjoy what it does with the triggers as you play. The vibration/rumble is one of my favorite things about this controller and Returnal doesn't disappoint on that front either.

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BMO

Status BMO Mar 13, 2025

Truly wild that a PlayStation Studios game doesn’t support the DualSense wirelessly on PC 🤦🏽

noplotr

Status noplotr Jul 13, 2024

I might still come back to this at some point, but at the moment, after playing for a couple weeks, I find that I'm not all that interested in the story and I die too many stupid deaths for it to feel worth bashing my head against it over and over. After the game crashed right when I got back …

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I might still come back to this at some point, but at the moment, after playing for a couple weeks, I find that I'm not all that interested in the story and I die too many stupid deaths for it to feel worth bashing my head against it over and over. After the game crashed right when I got back to the Abyssal Scar I'd just had enough, at least for a while.

p.s. If you're going to do story (or at least aesthetically gesture at story) don't put dialogue cues and audio logs right next to scene transitions (or indeed, other dialogue cues or audio logs). The last thing I want to do in a fast-paced shooter is stop to let an audio log finish playing because I know that walking through the next door will trigger a cutscene that will interrupt it. Or worse, that might trigger a dialogue cue but I have no way of knowing so now I'm just running in circles just in case. Obviously it's harder to control in a game like this but that just means even more care should be taken.

p.p.s. One of the most deranged design choices I've ever seen is to make it so that when a player falls off a ledge (into a bottomless pit or water they're not allowed to swim in yet) they then respawn right at that same ledge, facing off of it. The first time I fell off a ledge that I didn't even know was there I preceded to fall off it three more times like Humpty f**king Dumpty. Madness, absolute madness.

p.p.p.s. It doesn't help that I only like the full-auto weapons but that's probably just personal preference.

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DucksOnQuack

Status DucksOnQuack Apr 11, 2024

Replayed this one on PC since I got an RTX 4080 Super for that high refresh rate gameplay. This is still the best PS5 exclusive. Hands down. Please. Whether you have a powerful PC or a PS5, do not sleep on Returnal.

gedrickdelfuego

Status gedrickdelfuego Nov 6, 2023

You know the feeling when you pick up a game it instantly feels right? After decades of playing games, a lot of us have seen it all and developed this sixth sense, and I'm happy to say that Returnal is my current obsession.

It's got everything I look for these days - easy to pick up and put down, it's …

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You know the feeling when you pick up a game it instantly feels right? After decades of playing games, a lot of us have seen it all and developed this sixth sense, and I'm happy to say that Returnal is my current obsession.

It's got everything I look for these days - easy to pick up and put down, it's fast paced, the plot isn't pushed on you, it doesn't have endless cutscenes, the shooting feels precise and it's constantly exciting, and bottom line? It's just fun to play. It reminds me of the first time I picked up an Ys game. The speed and feedback had its hooks in me instantly.

I haven't gotten obsessed over a game (or into anything at all, really) since Tears of the Kingdom but I finally found my next "thing" and damn it feels good.

Now I've been really into and then burned by Roguelikes before (Dead Cells comes to mind) but the random nature isn't so bad that you can roll a bad weapon at the beginning of the run and you may as well start over. I'm still trying to take down the first boss but this is definitely gearing up to be a very challenging game.

It's on PS+ Essential so I didn't have to pay much for it, can't beat that.

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50Sven

Status 50Sven Jun 20, 2023

A game right up my ally. It is difficult, it has some metroid influences and it is fun gameplay.

Ovinnik

Status Ovinnik Apr 22, 2023

I think I'll be dropping this once I hit 15 hours. I didn't play enough of its available content and worlds to warrant a review or even a score since I do not believe in reviewing games you dont at least come close to finishing. But between the lack of meaningful variation in world or random effects, enemies and encounters …

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I think I'll be dropping this once I hit 15 hours. I didn't play enough of its available content and worlds to warrant a review or even a score since I do not believe in reviewing games you dont at least come close to finishing. But between the lack of meaningful variation in world or random effects, enemies and encounters that rely on hitting very hard or overwhelming the player with numbers instead of interesting patterns, and that no stat matters aside from HP and Weapon level (which the game hands the player automatically at the start of each zone), its just not fun to engage with at all. Its not a particularly interesting rogue-lite.

The bosses and story is very cool though, I love the protagonist a lot.

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davidh212

Status davidh212 Mar 14, 2023

This game has perhaps the best controls and "game feel" that I've ever experienced in a video game. So glad Sony decided to give Housemarque big boy money to make another one of their weird bullet hell genre mashups as it may have resulted in one of the greatest games of all time.

NightTray

Status NightTray Mar 13, 2023

I've been waiting for a PC release since its initial ps5 only announcement and I'm quite satisfied with the experience overall. The only thing preventing me from giving it full marks is that it's ultimately a rouge-lite and I hate rogue-lites. I completed a run on my... first run and it's obvious I missed out on a huge chunk of …

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I've been waiting for a PC release since its initial ps5 only announcement and I'm quite satisfied with the experience overall. The only thing preventing me from giving it full marks is that it's ultimately a rouge-lite and I hate rogue-lites. I completed a run on my... first run and it's obvious I missed out on a huge chunk of the narrative. Second time around I did reset multiple times to make sure I got everything but still, I always get extremely frustrated that these games are designed for you to restart multiple times to get a broader experience and while for the purpose of the narrative it makes sense here, I really hate it and I don't think I'll ever enjoy it. Still, very fun combat loop. I'm also just a sucker for the kind of cosmic horror aesthetic this game goes for.

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BMO

Status BMO Feb 15, 2023

Excited that more people get to play this now that's it's been ported to PC. I've heard it's a great PC port too, so that bodes well for it. This game deserves a bigger audience.

Girafro

Status Girafro Aug 21, 2022

I think I'm reaching a point in my life where developers neglecting to include difficulty options is plain lazy.

Go ahead and balance your game as you like, but easy mode and accessibility are kind of non negotiable these days, "intended difficulty" just seems like a shitty excuse to exclude people. But maybe that's just me.

Gangreen

Status Gangreen Aug 15, 2022

Such a promising start. The combat is fast paced and tense, encourages you to never stop moving. The monsters explode in glorious, satisfying and disgusting fashion. The combination of melee with run and gun is fantastic.

However, the big issue I have is that there seems to be so little content to keep me going. There is very little gained …

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Such a promising start. The combat is fast paced and tense, encourages you to never stop moving. The monsters explode in glorious, satisfying and disgusting fashion. The combination of melee with run and gun is fantastic.

However, the big issue I have is that there seems to be so little content to keep me going. There is very little gained from run to run; there are only 3 weapons with a couple of perks; I have found only a handful of cyphers that further the lore; there is only a handful of different enemy types. I will admit I am stuck on the first biome but after 6 hours I have seen every room and don’t have anything compelling me to move forward. I don’t have a run where I find an incredible combo of items and weapons and hope I get that again.

I contrast that with a Dead Cells or Hades where I regularly had that feeling. There was also enough variety in the early game that had significant different play styles. I am not seeing that with Returnal. But I enjoyed my time with it.

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