Main game
3.80 average rating based on 20 ratings
I still can't believe how good is the combat in this game. In a way, is like a 2D character action like Bayonetta or Devil May Cry, where you just have to do everything in your power to keep the combo going and going and going.
And it's fun as hell!
It's a shame how short it is, you can finish it in a little more than an hour, but its very replayable. The visuals are gorgeous and a little 'girly'. You'll forget soon that you're on a mission to rescue your cat because you'll want to replay the stages to get perfect scores.
You can read my review in spanish here.
Really. Don't sleep on this one if you like 2D beat em' ups.
You can beat it in two hours and after that the only thing to do is shoot for high scores, but those were two of the most fun gaming hours I've had in a very long time. It scratched the brawler itch I've had since I played Bayonetta 1, and while it lacks the dizzying combo depth of that game it more than makes up for it by having some of the best game feel I've ever seen. The combat options are limited, but the small pool of options all flow seamlessly into each other. It's just a joy to dance around the stage, combo an enemy to death and then end it by using the aerial pushback of your gun to push yourself out of the way of a shot fired from across the screen while still maintaining your combo counter. There's enough enemy variety to keep it interesting all the way through, and say what you will about the length but it certainly doesn't overstay its welcome.
My complaints aside from the length are nitpicks. I'm fundamentally opposed to lives systems, but the game is just easy enough that I never actually ran out of lives, so whatever. …
You can beat it in two hours and after that the only thing to do is shoot for high scores, but those were two of the most fun gaming hours I've had in a very long time. It scratched the brawler itch I've had since I played Bayonetta 1, and while it lacks the dizzying combo depth of that game it more than makes up for it by having some of the best game feel I've ever seen. The combat options are limited, but the small pool of options all flow seamlessly into each other. It's just a joy to dance around the stage, combo an enemy to death and then end it by using the aerial pushback of your gun to push yourself out of the way of a shot fired from across the screen while still maintaining your combo counter. There's enough enemy variety to keep it interesting all the way through, and say what you will about the length but it certainly doesn't overstay its welcome.
My complaints aside from the length are nitpicks. I'm fundamentally opposed to lives systems, but the game is just easy enough that I never actually ran out of lives, so whatever. I thoroughly enjoyed this game, and I hope for a sequel.
I finally got around to playing Super Krush KO and while it’s super adorable and has great feeling combat, I think I’m past the point in my life where playing a game to achieve S ranks is no longer interesting. I love everything else about the game but playing something solely to improve on a score isn’t what I want prioritize when I look for a game anymore.
Picked up my first new game of the decade today. Really enjoyed Graceful Explosion Machine and I'm really looking forward to playing another vibrant little game in that vein.