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Betrayer

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Betrayer

Mar 24, 2014

Main game

2.90 average rating based on 70 ratings

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Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life?
Release Dates
Mar 24, 2014 (Worldwide)
PC (Microsoft Windows)
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User Stats
997
In Collection
33
Wish Listed
2
Playing
569
Backlogged
How Long Is Betrayer?
Main + extras: 8.3 hours
100% completion: 15.0 hours
Total completions: 2
Torgo
Torgo gave Feb 5, 2016
Torgo gave Feb 5, 2016
Betrayer Review

I've seen Betrayer on steam sales for years, they're usually trying to chuck at at you for $3 or $2. I've seen it for a while and I've always thought "gosh, if it's that cheap there must be something wrong with it." Glancing over reviews it seems like that is the general consensus: a cool game, but critically flawed. But through reading the description of the game and seeing the monochrome screenshots I have been intrigued: it looks like a unique game. It is unique, and it's actually really good.

So in Betrayer you awaken on the shore of a forest without much information. Wandering around a little you find yourself a bow and arrows and a few notes scattered around. You soon realise that you're in 16th century America, around the time of the Spanish conquest. The game is completely greyscale and there's an eerie feeling in the air. You wander around this forest; the only sound is your footsteps and the occasional breeze blowing through the trees. You eventually find that this land is rotten and something has gone terribly wrong. All of the denizens seem to have lost their minds and attack you on sight, moaning and …

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I've seen Betrayer on steam sales for years, they're usually trying to chuck at at you for $3 or $2. I've seen it for a while and I've always thought "gosh, if it's that cheap there must be something wrong with it." Glancing over reviews it seems like that is the general consensus: a cool game, but critically flawed. But through reading the description of the game and seeing the monochrome screenshots I have been intrigued: it looks like a unique game. It is unique, and it's actually really good.

So in Betrayer you awaken on the shore of a forest without much information. Wandering around a little you find yourself a bow and arrows and a few notes scattered around. You soon realise that you're in 16th century America, around the time of the Spanish conquest. The game is completely greyscale and there's an eerie feeling in the air. You wander around this forest; the only sound is your footsteps and the occasional breeze blowing through the trees. You eventually find that this land is rotten and something has gone terribly wrong. All of the denizens seem to have lost their minds and attack you on sight, moaning and making strange guttural noises. The only friendly presence is this mysterious lady in red, she too has forgotten her past and her name. Your goal: try to figure out what has happened in this forsaken place.

This game is unique in many ways. It's open-world (sort of), it has stealth elements, horror and RPG elements. But more than anything it's a story-driven game. The most fascinating mechanic in the game is the bell. Each area in the game has a bell. When you ring the bell the whole area becomes dark and foreboding; it's like a nightmare parallel universe where ghosts, spirits and the forces of darkness are visible. To progress in the game you must explore the world in both the light and the darkness because different characters, areas and objects will be visible in one world but not the other.

Interestingly the game has semi-realistic 16th century weapons. There are flintlock pistols, muskets and crossbows. Reloading the musket (for example) takes about 15 seconds as you see the full animation: loading the powder, pushing in the shot, priming the pan, etc. You have to choose between weapons: a bow and arrow is faster to reload but each shot is much less powerful than the musket.

The stealth mechanics work quite well. Crouching in the shadows works like any other game, but sound is very important. When a gust of wind blows you have an opportunity to dash forward toward your enemy. A quiet crossbow shot to an unsuspecting enemy will do far more damage than the enemy who is aware of your presence.

At first I was disconcerted by the monochrome graphics. It felt weird and unpleasant at first, but in time I quickly became accustomed to it and I think it's a vital part of the game and the atmosphere. It was a bold choice from the developers, probably killing much of their profits but it works so well. Furthermore, key items and most enemies are red so the greyscale scheme actually makes it much easier to navigate the world and spot enemies from afar. There's an option to turn the colours on but I would say to leave the slider alone; give it a chance and play the game as the developers intended.

The atmosphere of the game is convincing and chilling. I really felt like I was transported back to this eerie colonial 16th century forest. The characters and enemies have a convincing presence; it doesn't feel like your standard zombies, pirates and ghosts; there's something unspeakable and surreal about it all. This is complemented by the brilliant, haunting and often disturbing storytelling within the game.

This is a relatively short game; according to steam I finished it in 10 hours, though I could have completed it much quicker. I spent a lot of time exploring. Admittedly there's not much replay value. The only thing I could compare it to is Miasmata, but it's very different to that since it's largely combat-based. For most of the game you're moving between the light and the dark world, speaking to characters and trying to resolve quests while also searching for loot, trying to upgrade weapons and skills, sneaking around taking out the creepy enemies, and soaking in the story and the atmosphere.

I really got a kick out of this game and I finished it thirsting for more. This is an off-beat game with a captivating story and addictive gameplay, a hidden gem for sure. Highly recommended.

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MoldyPoldy
MoldyPoldy gave Jul 12, 2023
MoldyPoldy gave Jul 12, 2023
game-breaking bugs
This review is for the PC (Microsoft Windows) version

Was enjoying my time, but can't get to the 4th map without crashing to desktop

vodsel
vodsel gave Nov 3, 2017
vodsel gave Nov 3, 2017
Lost by design

Betrayer's a sort of admirable failure. Playing a game where you are placed into such haunted and foreboding settings such as these abandoned forts and vacant fields, in stark black and white no less, listening to the wind rush through the trees testifying to nature's massive presence and civilization's absence, hunting for clues to discover just what happened to the native and colonial life here creates a unsettling and intriguing ambiance, while offering the player almost no hand or guide at all! Ballsy! Alienated and isolated in this haunted wilderness, the devs want you to crawl around the forest looking for bloody dirt, buried secrets, signs of struggle which lead in some way to a interweaving, tragic story of paranoia and greed in the wild frontier... this isn't a conventional game and it's not telling a story with any likeable figures or hopes for redemption, there isn't anything to find joy in. You'll find ghosts and shadows who have forgotten who they are and won't budge an expositional inch until you dig up their past to reveal their inhuman brutality to them, until they remember all the people they've killed and the anxieties that haunted them in their lives. It's …

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Betrayer's a sort of admirable failure. Playing a game where you are placed into such haunted and foreboding settings such as these abandoned forts and vacant fields, in stark black and white no less, listening to the wind rush through the trees testifying to nature's massive presence and civilization's absence, hunting for clues to discover just what happened to the native and colonial life here creates a unsettling and intriguing ambiance, while offering the player almost no hand or guide at all! Ballsy! Alienated and isolated in this haunted wilderness, the devs want you to crawl around the forest looking for bloody dirt, buried secrets, signs of struggle which lead in some way to a interweaving, tragic story of paranoia and greed in the wild frontier... this isn't a conventional game and it's not telling a story with any likeable figures or hopes for redemption, there isn't anything to find joy in. You'll find ghosts and shadows who have forgotten who they are and won't budge an expositional inch until you dig up their past to reveal their inhuman brutality to them, until they remember all the people they've killed and the anxieties that haunted them in their lives. It's fascinating, but it's a ton of trek-work which is endemic of the problem of Betrayer.

This game asks a lot from the player and doesn't concern itself with attracting you with even a hint towards a promise (like the NPCs who have no facial animation, this game plays with a strict pokerface) for any kind of satisfying reward or resolution; you do a lot of this busy work of solving ghost mysteries and running around the woods only hoping it pays off and, well, I don't think everyone will think what you get is exactly rewarding. In some ways this game is sort of antithetical to a lot of modern, tried-and-true, game design-philosophy that it sort of adopts a, at least in my mind, punk sort of disposition which demands the player engage or walk away. Bt after having gone along and seen their vision through, Blackpowder Games just didn't create a video game that is all that compelling. Betrayer has a strong ambiance, a unique story which is presented in a cool way, and an admirable while somewhat antagonistic philosophy about just how much a player really needs but it's kind of boring, a bit repetitive and schematic, and not always worth the effort.

The addition of map markers in a recent patch speaks as an admission of defeat of vision for this game. If all hidden things are just collectables on a map, what makes this game different than something like Farcry, other than being more obtuse? Try again, Blackpowder Games! I dig the idea, but really do it next time.

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anarchistica
anarchistica updated their status Jul 10, 2023
anarchistica updated their status Jul 10, 2023

This cool, weird game is free on GOG right now:

https://www.gog.com/en/game/betrayer

Even if you're not into shooters with stealth elements it's worth trying for the unique visual style, the use of sound, the story and the switching between worlds mechanic.