Main game
2.20 average rating based on 30 ratings
liked:
- at first i was dying but then i learned that there is an easier quest
- then i learned that i should avoid opening crypts at first
- after getting belt of swiftness i could apply a new tactic - run and hit
- bosses say something before they appear
didn't like:
- after those things that i learned nothing new happened for several levels and i got bored
- i pondered about how much skill is really required to succeed (probably not much)
- don't really need to think about items that much - better attributes are highlighted
- no effects besides damage and stun
- levels are very similar
No Inventory Management, you have only one item per slot so when you loot it replaces whatever you had in that slot before.
Attacking, is just clicking on the monsters to attack, nothing more.
Lastly and the greatest flaw is that you can't carry potions you either use them when they drop or leave them. So no saving health potions.
The only thing of value this game has is the trading cards.
True to its title, Hack Slash Loot is about as straightforward a rogue-like as you can find. After choosing a hero and a themed dungeon (Goblin fortress! Pharaoh's tomb! Dragon's lair!), you are given a paragraph of exposition and sent straight into mouse-clicky battle. Your goal? To reach the fifth floor of the dungeon and slay the boss monster. There's no leveling to speak of, no skills, no puzzles. Your choice of character only determines your starting gear and your proficiency with melee, ranged, or magic attacks, all of which function identically except that melee can only attack adjacent opponents. That isn't to say there's no strategy involved in the game; HP restoration is very limited, positioning in combat is crucial, and knowing what sorts of monsters and hazards each dungeon contains can make or break your survival. However, the primary method for improving your character is to loot the place, which means endlessly comparing your current items to every item drop you come across in the hopes that one of them might outperform your current outfit. If you're lucky, you'll find something early on which offers tons of resistances or one of the handful of special abilities that can …
Read MoreTrue to its title, Hack Slash Loot is about as straightforward a rogue-like as you can find. After choosing a hero and a themed dungeon (Goblin fortress! Pharaoh's tomb! Dragon's lair!), you are given a paragraph of exposition and sent straight into mouse-clicky battle. Your goal? To reach the fifth floor of the dungeon and slay the boss monster. There's no leveling to speak of, no skills, no puzzles. Your choice of character only determines your starting gear and your proficiency with melee, ranged, or magic attacks, all of which function identically except that melee can only attack adjacent opponents. That isn't to say there's no strategy involved in the game; HP restoration is very limited, positioning in combat is crucial, and knowing what sorts of monsters and hazards each dungeon contains can make or break your survival. However, the primary method for improving your character is to loot the place, which means endlessly comparing your current items to every item drop you come across in the hopes that one of them might outperform your current outfit. If you're lucky, you'll find something early on which offers tons of resistances or one of the handful of special abilities that can easily carry you through to the end. If you're not lucky, well, keep dying, and eventually you'll turn up something nice.
In the end, HSL suffers from a crummy GUI, tedious mechanics, and a lack of variety in almost every field. It's perfectly playable, and winning is admittedly somewhat satisfying, but you can get better bang for your buck in plenty of other places.