One of the complaints about pokemon (we're going to talk about pokemon while we review something that ripped it off..tributes it?) is that it's much much too easy. at least for PVE there is no real challenge, beyond the end game of some of them.
Coromon keeps the challenge up, it keeps trainers and wild po-Coromon even with your levels. …
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One of the complaints about pokemon (we're going to talk about pokemon while we review something that ripped it off..tributes it?) is that it's much much too easy. at least for PVE there is no real challenge, beyond the end game of some of them.
Coromon keeps the challenge up, it keeps trainers and wild po-Coromon even with your levels. you'll need to carry plenty of healing items and actually strategize, especially against the titans (this game's gym leaders? I guess?) if you want to succeed. In theory this is good. In practice, all it actually does it make it all slower. progress is slow, every battle is a slog, you are constantly back tracking to heal. Every dungeon becomes a chore, leveling is so slow that there's no room to experiment with your team and evolutions are a rarity. You realize, you miss just plowing through your foes with ease. This wasn't what you wanted afterall.
This isn't the only way that Coromon doesn't replicate the charm of pokemon. It tries to mix up the formula by having Titans in place of Gyms. Titans are sentient monsters (that you can't catch) you must work your way to and fight to collect their essence, as part of the clumsy storyline. It's almost refreshing to do something novel, but without gyms, a league, or a rival, something is missing. There's no motivation. the story, as little as there is, supplies no motive to train up a strong team and take on the challenge. There are other trainers, but they're just aimless one off encounters that have no lasting part of your journey and are all unremarkable.
The Coromon themselves are fine. The designs keep a consistent aesthetic and are varied and interesting. cast in a better story, they would have shined.
There's a few nice tweaks to the formula. Instead of Shiny you have two variants colors on every Coromon with better stats, making finding them more than just about collecting. moves can be re learned the way they can in newer pokemon games. Trainers you trade with will re appear and battle you. sometimes. the puzzles you have to do along the way, and there's a ton, are actaully engaging and fun, the challenge is just right.
all of this just serves as a let down. because there are so many good elements that serve a weak unmotivating overall experience. it's still fun. It's a solid pokemon like game. but it just doesn't capture the magic.
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