Little Dragons Café box art

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Little Dragons Café

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Little Dragons Café

Aug 24, 2018

Main game

2.45 average rating based on 33 ratings

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Little Dragons Café opens with a twin brother and sister learning to cook and manage a small café with their mother. All was routine until one morning when the twins discover that their mother won’t wake up. Suddenly, a strange old man appears and tells them that they must raise a dragon to save her. Working with three quirky café employees, the twins must wrangle a dragon and run the family business while finding a way to save their mother. In Little Dragons Café, players can choose to play as either sibling Ren or Rin. The story-driven gameplay features a … More
Little Dragons Café opens with a twin brother and sister learning to cook and manage a small café with their mother. All was routine until one morning when the twins discover that their mother won’t wake up. Suddenly, a strange old man appears and tells them that they must raise a dragon to save her. Working with three quirky café employees, the twins must wrangle a dragon and run the family business while finding a way to save their mother. In Little Dragons Café, players can choose to play as either sibling Ren or Rin. The story-driven gameplay features a balance of three elements: Manage your café - Run your own café by preparing tasty dishes, serving your customers, and managing a colorful cast of eccentric staff and visitors. Explore the world - Discover an entirely new world filled with wildlife, secrets, and dangers while collecting ingredients and recipes to enhance your café menu. Raise a Dragon - Care for and train your very own dragon as he grows from baby to adult. Explore, hunt, and uncover new areas with your faithful companion. Less
Release Dates
Aug 24, 2018 (North_America)
Nintendo Switch, PlayStation 4
Aug 30, 2018 (Japan)
Nintendo Switch, PlayStation 4
Sep 21, 2018 (Europe)
Nintendo Switch, PlayStation 4
Nov 15, 2018 (Worldwide)
PC (Microsoft Windows)
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User Stats
166
In Collection
24
Wish Listed
15
Playing
80
Backlogged
How Long Is Little Dragons Café?
No playthrough data yet
thewritingj
thewritingj gave Sep 7, 2018
thewritingj gave Sep 7, 2018
It ain't good, friends

The designers seemed more interested in showing you a super quirky anime about kids running a cafe and the strange people who visit there... than in building an actual game.

Most of the game involves progressing through the story by just "being in the cafe to watch a cut scene once per day." And there are like, idk, 10 cut scenes per chapter of the story. Your quest log literally just says "go to sleep" half the time. There isn't enough to do during each "day," so it gets repetitive fast. Gameplay is incredibly limited. You have to complete the story in order to unlock areas, dragon abilities, new ingredients, recipes, etc. So often you can't even do anything until you go back and sleep and watch more cut scenes.

Every single day is the same: You go gather ingredients, serve the same 4 customers lunch, watch a cut scene, gather ingredients in the other direction and curse the developers for not giving you effing fast travel, serve the same 4 customers dinner, maybe watch a second cut scene, go to bed.

Every single day.

There needs to be more to do to fill up each day. You are supposedly …

Read More

The designers seemed more interested in showing you a super quirky anime about kids running a cafe and the strange people who visit there... than in building an actual game.

Most of the game involves progressing through the story by just "being in the cafe to watch a cut scene once per day." And there are like, idk, 10 cut scenes per chapter of the story. Your quest log literally just says "go to sleep" half the time. There isn't enough to do during each "day," so it gets repetitive fast. Gameplay is incredibly limited. You have to complete the story in order to unlock areas, dragon abilities, new ingredients, recipes, etc. So often you can't even do anything until you go back and sleep and watch more cut scenes.

Every single day is the same: You go gather ingredients, serve the same 4 customers lunch, watch a cut scene, gather ingredients in the other direction and curse the developers for not giving you effing fast travel, serve the same 4 customers dinner, maybe watch a second cut scene, go to bed.

Every single day.

There needs to be more to do to fill up each day. You are supposedly trying to solve each new character's problems by finding a food that will suit their needs, but there's no player agency involved in that at all. After a handful of days/cutscenes, you will be handed the recipe (no other way to unlock it) and once you make it, voila. Solved.

I was looking forward to this one a lot, and I'm sad it sucked. :/

Read Less
pinkladeeapple
pinkladeeapple updated their status Nov 28, 2022
pinkladeeapple updated their status Nov 28, 2022

This game is cute. It's not amazing but I can still say I enjoyed it. The art (at least for the characters and the rooms inside your house) and music is very nice. The side characters you meet throughout the game had a surprising amount of depth to them. The world you explore was lacking and it became a lot of work to keep ingredients stocked toward the end of the game which was annoying and didn't feel worth the effort. I find repetitive gameplay relaxing sometimes, so when I was in the mood for that I liked running the cafe. Though once I realized what the structure of the game was (run cafe/gather ingredients, watch character cutscenes, repeat until you meet next character) I was a little disappointed that not much else would be introduced. It could have been a shorter game with less characters and I would have felt less fatigued by the time I got to the end. Still a cute game! I did not dislike it.

thewritingj
thewritingj updated their status Aug 25, 2018
thewritingj updated their status Aug 25, 2018

Initial thoughts:

  • For the first 30-ish minutes of the game, there are SO MANY loading screens. There's loading screens when you enter and leave the cafe, and before/after cut scenes, so doing the tutorial and opening story was a MESS. I'm not sure if this is specifically a Switch issue, but it was annoying... and it got a lot better.
  • I would give my right arm for fast travel omg
  • My dragon is PRECIOUS
  • They said you could change your dragon's color by what you feed it.... but I've been feeding him all kinds of things marked as different colors and he's still blue. (Not red like the game art and trailer.... so I was kind of annoyed? lol)
  • I was unaware that cooking dishes was done by scoring well on a brief rhythm game. :/ I am trash at rhythm games... I wish there was a way to turn it off. -_-

The biggest reason early reviewers said this game was boring is because of how limited your game play is. You have to complete the story in order to unlock areas, dragon abilities, new ingredients, recipes, etc. Which is fine... except progressing through the story is basically "be …

Read More

Initial thoughts:

  • For the first 30-ish minutes of the game, there are SO MANY loading screens. There's loading screens when you enter and leave the cafe, and before/after cut scenes, so doing the tutorial and opening story was a MESS. I'm not sure if this is specifically a Switch issue, but it was annoying... and it got a lot better.
  • I would give my right arm for fast travel omg
  • My dragon is PRECIOUS
  • They said you could change your dragon's color by what you feed it.... but I've been feeding him all kinds of things marked as different colors and he's still blue. (Not red like the game art and trailer.... so I was kind of annoyed? lol)
  • I was unaware that cooking dishes was done by scoring well on a brief rhythm game. :/ I am trash at rhythm games... I wish there was a way to turn it off. -_-

The biggest reason early reviewers said this game was boring is because of how limited your game play is. You have to complete the story in order to unlock areas, dragon abilities, new ingredients, recipes, etc. Which is fine... except progressing through the story is basically "be in the cafe to watch a cut scene once per day." And there are like, idk, 10 cut scenes per chapter of the story. Your quest log literally just says "go to sleep" half the time. There isn't enough to do during each "day," so it gets repetitive fast.

Every single day is the same: You go gather ingredients, serve the same 4 customers lunch, watch a cut scene, gather ingredients in the other direction and curse the developers for not giving you effing fast travel, serve the same 4 customers dinner, maybe watch a second cut scene, go to bed.

Every single day.

There needs to be more to do to fill up each day. You are supposedly trying to solve each new character's problems by finding a food that will suit their needs, but there's no player agency involved in that at all. After a handful of days/cutscenes, you will be handed the recipe (no other way to unlock it) and once you make it, voila. Solved.

I was looking forward to this game so much, I'm trying not to be disappointed, and will keep playing it. Sigh.

Read Less
thewritingj
thewritingj updated their status Aug 23, 2018
thewritingj updated their status Aug 23, 2018

THIS COMES OUT TOMORROW. I am so excited. I am fully prepared to take one thousand screenshots of my cute cafe and my cute dragon.

FinellaGrover
FinellaGrover updated their status Apr 22, 2018
FinellaGrover updated their status Apr 22, 2018

Hmm. Not so sure about this one. So far it is reminding me a lot of Hometown Story, a game I hated so much I actually deleted it from my 3DS because it wasn't worth the space. (Never done that with any other game.) It's by the same creator and company (Wada/Toybox). It does have some farming, which is nice, but...I'm in doubt. I'm going to wait until it is out and people I know are playing it and can give reviews I know how to weigh out.