Review thewritingj 2/5 · Sep 7, 2018
It ain't good, friends
The designers seemed more interested in showing you a super quirky anime about kids running a cafe and the strange people who visit there... than in building an actual game.
Most of the game involves progressing through the story by just "being in the cafe to watch a cut scene once per day." And there are like, idk, 10 cut …
The designers seemed more interested in showing you a super quirky anime about kids running a cafe and the strange people who visit there... than in building an actual game.
Most of the game involves progressing through the story by just "being in the cafe to watch a cut scene once per day." And there are like, idk, 10 cut scenes per chapter of the story. Your quest log literally just says "go to sleep" half the time. There isn't enough to do during each "day," so it gets repetitive fast. Gameplay is incredibly limited. You have to complete the story in order to unlock areas, dragon abilities, new ingredients, recipes, etc. So often you can't even do anything until you go back and sleep and watch more cut scenes.
Every single day is the same: You go gather ingredients, serve the same 4 customers lunch, watch a cut scene, gather ingredients in the other direction and curse the developers for not giving you effing fast travel, serve the same 4 customers dinner, maybe watch a second cut scene, go to bed.
Every single day.
There needs to be more to do to fill up each day. You are supposedly trying to solve each new character's problems by finding a food that will suit their needs, but there's no player agency involved in that at all. After a handful of days/cutscenes, you will be handed the recipe (no other way to unlock it) and once you make it, voila. Solved.
I was looking forward to this one a lot, and I'm sad it sucked. :/