NecroVisioN: Lost Company (2010)

The Farm 51

PC (Microsoft Windows)

2.96 from 27 ratings

467 members have it in their collection · 359 backlogged · 9 wish listed

How long? · 100% 6h (from 1 logged playthrough)

NecroVisioN: Lost Company is the prequel to original horror FPS shooter, taking place before the NecroVisioN story begins. It contains a bunch of unique levels, characters, weapons and gameplay elements as well as new main hero that presents the original game story from opposite perspective. Player is now one of WWI German troops that discovers the evil forces unleashed by … Read more
NecroVisioN: Lost Company is the prequel to original horror FPS shooter, taking place before the NecroVisioN story begins. It contains a bunch of unique levels, characters, weapons and gameplay elements as well as new main hero that presents the original game story from opposite perspective. Player is now one of WWI German troops that discovers the evil forces unleashed by the war, starts to fight against them and leads soldiers of all nations gathered on the front through the massive battles against the zombies and demons and finally he becomes a first Necromancer that will fight against Simon Bukner in NecroVisioN. Read less
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Release dates

  • Feb 19, 2010 (Worldwide) PC (Microsoft Windows)
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Rating distribution

5 stars
1
4 stars
7
3 stars
10
2 stars
8
1 star
1
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Community All Reviews Statuses

TheCorbeauxKing

Status TheCorbeauxKing Jun 23, 2025

Necrovision Lost Company's first level was leagues better than anything in the second half of the original. None of that awful camera shake when I use the machine gun, a solid amount of ammo and health, teammates who don't die instantly and are actually useful in combat, level design that actually takes advantage of the setting, a protagonist that doesn't …

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Necrovision Lost Company's first level was leagues better than anything in the second half of the original. None of that awful camera shake when I use the machine gun, a solid amount of ammo and health, teammates who don't die instantly and are actually useful in combat, level design that actually takes advantage of the setting, a protagonist that doesn't pop one-liners non-stop and no cutscene at the end of the mission recapping the mission you just played.

Read less