Main game
3.00 average rating based on 13 ratings
Have you ever been playing Space Channel 5 and thought: "This game doesn't take itself seriously enough."
Have you ever been playing Um Jammer Lammy and thought: "This should use fewer buttons, get rid of the visual timing indicator, have cutscenes every time I complete a musical phrase, and tell a phoney, faux-nostalgic story about the danger of drugs and the healing powers of love."
Have you ever been playing Gitaroo Man and thought: "They should replace all this great, genre-hopping music with languid, samey, classic rock-ish mush with rhythmically stilted melodies."
Yeah, me neither.
The concept and story are what you would expect from a rhythm game. The story itself is nothing out of the ordinary, and through the first half of the game I was already fed up with the mechanics, and the plot itself was becoming very, very slow in terms of narrative. But I must admit, the ending did give me quite a surprise and got my attention again.
But still, the story, since it's a rythm game, ends up becoming very repetitive, and the speed at which it goes is incredibly slow. It's kind of predictable, so once you finish a sequence, you have spent like fifteen minutes just mashing buttons.
The only actual interesting thing is the colors and the way they express emotion. Due to the fact that it doesn't have any voice acting, the story goes through very clearly, which is very hard to archive.
Came for kind of cool art and didn't stay because I don't care enough to perfect rhythms I will never play again JUST GO AND LEARN DRUMS OR SOMETHING IDK PROBABLY MORE FUN HONESTLY.