Legend of Grimrock box art

See more on IGDB

Legend of Grimrock

Remove Ads with Grouvee Gold

Legend of Grimrock

Apr 11, 2012

Main game

3.38 average rating based on 460 ratings

5
52
4
150
3
192
2
54
1
12
What is Legend of Grimrock? Old-school dungeon crawling game inspired by Dungeon Master, Eye of the Beholder and Ultima Underworld. Explore a vast dungeon riddled with hidden switches, pressure plates, sliding walls, trapdoors and more. Discover secrets, cast spells with runes and craft potions with herbs. Fight murderous monsters and seek lost artifacts in ancient tombs. Create a party of four characters and customize them with different races, classes, skills and traits. Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart but a modern execution. A group of prisoners are sentenced to certain death by … More
What is Legend of Grimrock? Old-school dungeon crawling game inspired by Dungeon Master, Eye of the Beholder and Ultima Underworld. Explore a vast dungeon riddled with hidden switches, pressure plates, sliding walls, trapdoors and more. Discover secrets, cast spells with runes and craft potions with herbs. Fight murderous monsters and seek lost artifacts in ancient tombs. Create a party of four characters and customize them with different races, classes, skills and traits. Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart but a modern execution. A group of prisoners are sentenced to certain death by exiling them to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to their captors, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations long perished now. If they ever wish to see daylight again and reclaim their freedom the ragtag group of prisoners must form a team and descend through the mountain, level by level. The game brings back the oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration and the wits and perception of the player are more important tools than even the sharpest of swords could be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode which disables the luxury of the automap! Are you ready to venture forth and unravel the mysteries of Mount Grimrock? Less
Release Dates
Apr 11, 2012 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Dec 19, 2012 (Worldwide)
Linux, Mac
Apr 01, 2014 (Worldwide)
iOS
Jan 15, 2024 (Worldwide)
Nintendo Switch
Remove Ads with Grouvee Gold
User Stats
2758
In Collection
108
Wish Listed
31
Playing
1400
Backlogged
How Long Is Legend of Grimrock?
Main story: 18.6 hours
Main + extras: 14.8 hours
100% completion: 75.0 hours
Total completions: 9
Krauzer
Krauzer gave Aug 20, 2025
Krauzer gave Aug 20, 2025
Krauzer's review of Legend of Grimrock

The first Legend of Grimrock entry is a first-person dungeon crawler that pays homage to classic grid-based RPGs like Dungeon Master. Developed by an indie studio, the game combines real-time combat, exploration, and intricate puzzles within a 3D dungeon environment. Its design emphasizes strategic thinking and careful navigation, creating a tense and immersive atmosphere. This was the first game of this genre that I've ever played, and I immediately became a fan. Though I don't consider this something I would use to decide if I would like to play the RPG or not, in my opinion, anybody that likes party RPGs, to any extent, will also enjoy this game.

The puzzles are clever and varied, requiring observation, logic, and experimentation, especially because they use your senses a lot, things like visual details on walls (similar to Doom secrets) and audio queues, will definitely make a difference, so I recommend trying to enhance the immersion using headphones. You must manage their party’s resources carefully while solving environmental challenges, which adds depth to the gameplay. Especially because you can easily soft-lock yourself if you don't level up your party properly, or use a party combination with zero synergy, for example.

The dungeon’s …

Read More

The first Legend of Grimrock entry is a first-person dungeon crawler that pays homage to classic grid-based RPGs like Dungeon Master. Developed by an indie studio, the game combines real-time combat, exploration, and intricate puzzles within a 3D dungeon environment. Its design emphasizes strategic thinking and careful navigation, creating a tense and immersive atmosphere. This was the first game of this genre that I've ever played, and I immediately became a fan. Though I don't consider this something I would use to decide if I would like to play the RPG or not, in my opinion, anybody that likes party RPGs, to any extent, will also enjoy this game.

The puzzles are clever and varied, requiring observation, logic, and experimentation, especially because they use your senses a lot, things like visual details on walls (similar to Doom secrets) and audio queues, will definitely make a difference, so I recommend trying to enhance the immersion using headphones. You must manage their party’s resources carefully while solving environmental challenges, which adds depth to the gameplay. Especially because you can easily soft-lock yourself if you don't level up your party properly, or use a party combination with zero synergy, for example.

The dungeon’s atmospheric design, with detailed visuals and moody lighting, enhances the sense of immersion and danger. While the combat is functional, it can feel repetitive at times, and enemy AI is relatively simple, making some encounters predictable, though this doesn't mean they are not challenging, quite the opposite, form start to finish you can easily face a game over screen, especially at the very beginning, or at the very end of the game, which it escalates a lot, forcing you to use your party to the max. Despite these minor drawbacks, the game succeeds in capturing the spirit of classic dungeon crawlers, offering a challenging and nostalgic experience for fans of retro party RPGs, it is a must-play for fans of this genre.

Read Less
Mazinkaiser
Mazinkaiser gave Mar 21, 2021
Mazinkaiser gave Mar 21, 2021
Legend of Grimrock: Spinning Those Gears
This review is for the PC (Microsoft Windows) version

Legend of Grimrock seeks to bring back that first-person, semi-real time dungeon crawling trailblazed and popularized by games like Dungeon Master. While its quality of life improvements are certainly welcome and its visuals a step up, it's a fairly run of the mill dungeon crawler with a few obtuse bits and frustrations here and there.

Players can choose a party of four prisoners that have been sent to Mount Grimrock to be absolved of their crimes. While sealed in the mountain, the prisoners make their way to the bottom of Grimrock Dungeon and the mysteries that lie beneath. It's a pretty straightforward story with some intriguing twists but nothing that will make the bits of lore strewn throughout the game a must-read.

The players have tile-based movement but move and act in somewhat real time. Each player action recharges for reuse but the player can move in full real time. There is a variety of skills such as axes, swords, maces, missile weapons, throwing weapons, and magic spells, along with some additional skills like alchemy for mixing potions and armor/dodging abilities. The amount of experience the player will encounter is low enough that they'll only have room for very specific …

Read More

Legend of Grimrock seeks to bring back that first-person, semi-real time dungeon crawling trailblazed and popularized by games like Dungeon Master. While its quality of life improvements are certainly welcome and its visuals a step up, it's a fairly run of the mill dungeon crawler with a few obtuse bits and frustrations here and there.

Players can choose a party of four prisoners that have been sent to Mount Grimrock to be absolved of their crimes. While sealed in the mountain, the prisoners make their way to the bottom of Grimrock Dungeon and the mysteries that lie beneath. It's a pretty straightforward story with some intriguing twists but nothing that will make the bits of lore strewn throughout the game a must-read.

The players have tile-based movement but move and act in somewhat real time. Each player action recharges for reuse but the player can move in full real time. There is a variety of skills such as axes, swords, maces, missile weapons, throwing weapons, and magic spells, along with some additional skills like alchemy for mixing potions and armor/dodging abilities. The amount of experience the player will encounter is low enough that they'll only have room for very specific builds, making it a bit stiff.

Enemies range from harmless snails to terrifying ogres as enemies curve upwards in difficulty from top to bottom and can sometimes have nasty (read: NASTY) status effects and damage output in store. The disease status effect is particularly irritating, especially with the rarity of materials for crafting an antidote.

Puzzles are also spread throughout the game, either featuring tricky dexterity puzzles or some cruel and obtuse ones that will send players looking for a walkthrough. The game is gracious enough to have an automap but also has an option for players to grid-map their way by hand if they have a lot of time on their hands.

As for graphics, that's probably where Grimrock shines. Featuring full 3D with impressive lighting and creature movement/animation that is sometimes quite terrifying to see, the game excels in the presentation department while sticking to old-school roots. Apart from the heroic main theme, the game's soundtrack is very minimal and uses ambient dungeon noises for the most part.

The game isn't particularly long or short and features a lot of secrets to offer amidst its deadly enemies and head-scratching puzzles. It's not the most fun game in the world but it's a good fully 3D revival of the first-person dungeon crawling genre.

Read Less
InXanadulo
InXanadulo gave Jan 28, 2021
InXanadulo gave Jan 28, 2021
InXanadulo's review of Legend of Grimrock

TL;DR A great game with fantastic atmosphere

Pros:

  • Atmosphere: I cannot reiterate how much fun I had with this games atmosphere. It's atmosphere oozes pulpy fantasy and everything from the ambient sounds to creature design adds to the games sword and board feel.
  • Music: The music in this game is fantastic and really captures the pulp fantasy feel the game is going for. -Combat: Combat is perhaps a tad bit too slow for my liking but still very fun and the class system also feels very intuitive.

Neutral:

  • Length: I personally felt the game was of a decent length. It took me around 10 hours to complete a play through which I personally find fine but your mileage may vary. There is a decent amount of replayability (especially with the games class system) and the game comes with a level editor which from what I've seen has led to some very well put together levels being available on the workshop.
  • Puzzling: If you do not like puzzles you will not enjoy this game. Some of these puzzles also involve backtracking. I enjoyed them but can see how others might find them frustrating

Flaws:

  • Story: A very minor flaw made up …
Read More

TL;DR A great game with fantastic atmosphere

Pros:

  • Atmosphere: I cannot reiterate how much fun I had with this games atmosphere. It's atmosphere oozes pulpy fantasy and everything from the ambient sounds to creature design adds to the games sword and board feel.
  • Music: The music in this game is fantastic and really captures the pulp fantasy feel the game is going for. -Combat: Combat is perhaps a tad bit too slow for my liking but still very fun and the class system also feels very intuitive.

Neutral:

  • Length: I personally felt the game was of a decent length. It took me around 10 hours to complete a play through which I personally find fine but your mileage may vary. There is a decent amount of replayability (especially with the games class system) and the game comes with a level editor which from what I've seen has led to some very well put together levels being available on the workshop.
  • Puzzling: If you do not like puzzles you will not enjoy this game. Some of these puzzles also involve backtracking. I enjoyed them but can see how others might find them frustrating

Flaws:

  • Story: A very minor flaw made up for by the excellent atmosphere of the game but still one worth noting is that the story for this game is far from great. By the end of my first playthrough I had a fairly decent idea of what was going on but the story overall is very bland. Your mileage may vary.

Conclusion:

An excellent dungeon crawler. Fun atmosphere and engaging combat. Worth playing and a decent place to start for those new to the genre.

Read Less
ElectronicJourneys
ElectronicJourneys gave Jan 17, 2021
ElectronicJourneys gave Jan 17, 2021
Bullet Point Review

PROS

  • Crisp graphics are pleasing to the eye
  • Immersive atmosphere due to quality sound design and lighting effects
  • Simple, but fun battle system strikes a good balance between reflex and tactics
  • Managing your party's stats and inventories is intuitive and snappy
  • Lots of clever, interesting puzzles to solve and secrets to uncover
  • Grid-based movement controls are satisfying and responsive

CONS

  • Weak story
  • Repetitive textures bore after awhile
  • Some puzzle solutions are needlessly obtuse
  • Enemies get a bit bullet-spongey toward the end
peter
peter gave Jul 19, 2012 (edited)
peter gave Jul 19, 2012 (edited)
peter's review of Legend of Grimrock

I had a lot of fun with this game for about 5 or 6 hours, then it just got way too hard for me. I really don't like it when a game's difficulty spikes majorly on me. Maybe I'm just impatient with having to learn to get better quickly, but I prefer my games to have a much more gradual curve in difficulty increase. Overall, it's a decent dungeon-crawl game with a pretty cool battle system.

itamar
itamar gave Jun 4, 2017
itamar gave Jun 4, 2017
Retro, in a good way.

Hearkening back to my old favorite, Eye of the Beholder 2, LoG was a good, although very contained, fun. Limited in scope, it did what it set out to do, but I was missing having a plot, NPCs of any kind, or any non-combat solutions.

hlavko
hlavko gave Jan 27, 2014
hlavko gave Jan 27, 2014
hlavko's review of Legend of Grimrock

I have never been interested in dungeon games but Grimrock persuaded me that there is at least one true adventure which takes place within the four walls and infects everyone with claustrophobia. So many puzzles, breath-hold moments and atmosperic stuff that it is impossible to forget this journey.

SuperFieroStatus
SuperFieroStatus updated their status Jan 24, 2022
SuperFieroStatus updated their status Jan 24, 2022

Is this game turn-based or is the combat real time? And, if it's turn based, do I have infinite time during my turns? Or will the enemy keep attacking if I don't act quickly enough? Never played a first.pwrson dungeon crawl. No idea how these play.

AbroadKew
AbroadKew updated their status Jul 11, 2019
AbroadKew updated their status Jul 11, 2019

I fully bought into the hype when this game was originally released and bought it right away. I had been a console gamer in the 90s and just missed the phase when games like this were all the rage for PC gamers. A trend in my life is to get super hyped for games, buy them and then never play them. Why? I don't know.

I decided to randomly pick this back up. I played 1 hours and 56 minutes with premade characters then realized that was dumb so started over with custom characters and got to the same place in 1 hour and 23 minutes. That's progress, right!? Let's see if I can see this game to completion!

J.C.
J.C. updated their status Nov 6, 2015
J.C. updated their status Nov 6, 2015

Playing on iOS.