Main game
3.38 average rating based on 460 ratings
The first Legend of Grimrock entry is a first-person dungeon crawler that pays homage to classic grid-based RPGs like Dungeon Master. Developed by an indie studio, the game combines real-time combat, exploration, and intricate puzzles within a 3D dungeon environment. Its design emphasizes strategic thinking and careful navigation, creating a tense and immersive atmosphere. This was the first game of this genre that I've ever played, and I immediately became a fan. Though I don't consider this something I would use to decide if I would like to play the RPG or not, in my opinion, anybody that likes party RPGs, to any extent, will also enjoy this game.
The puzzles are clever and varied, requiring observation, logic, and experimentation, especially because they use your senses a lot, things like visual details on walls (similar to Doom secrets) and audio queues, will definitely make a difference, so I recommend trying to enhance the immersion using headphones. You must manage their party’s resources carefully while solving environmental challenges, which adds depth to the gameplay. Especially because you can easily soft-lock yourself if you don't level up your party properly, or use a party combination with zero synergy, for example.
The dungeon’s …
The first Legend of Grimrock entry is a first-person dungeon crawler that pays homage to classic grid-based RPGs like Dungeon Master. Developed by an indie studio, the game combines real-time combat, exploration, and intricate puzzles within a 3D dungeon environment. Its design emphasizes strategic thinking and careful navigation, creating a tense and immersive atmosphere. This was the first game of this genre that I've ever played, and I immediately became a fan. Though I don't consider this something I would use to decide if I would like to play the RPG or not, in my opinion, anybody that likes party RPGs, to any extent, will also enjoy this game.
The puzzles are clever and varied, requiring observation, logic, and experimentation, especially because they use your senses a lot, things like visual details on walls (similar to Doom secrets) and audio queues, will definitely make a difference, so I recommend trying to enhance the immersion using headphones. You must manage their party’s resources carefully while solving environmental challenges, which adds depth to the gameplay. Especially because you can easily soft-lock yourself if you don't level up your party properly, or use a party combination with zero synergy, for example.
The dungeon’s atmospheric design, with detailed visuals and moody lighting, enhances the sense of immersion and danger. While the combat is functional, it can feel repetitive at times, and enemy AI is relatively simple, making some encounters predictable, though this doesn't mean they are not challenging, quite the opposite, form start to finish you can easily face a game over screen, especially at the very beginning, or at the very end of the game, which it escalates a lot, forcing you to use your party to the max. Despite these minor drawbacks, the game succeeds in capturing the spirit of classic dungeon crawlers, offering a challenging and nostalgic experience for fans of retro party RPGs, it is a must-play for fans of this genre.
Legend of Grimrock seeks to bring back that first-person, semi-real time dungeon crawling trailblazed and popularized by games like Dungeon Master. While its quality of life improvements are certainly welcome and its visuals a step up, it's a fairly run of the mill dungeon crawler with a few obtuse bits and frustrations here and there.
Players can choose a party of four prisoners that have been sent to Mount Grimrock to be absolved of their crimes. While sealed in the mountain, the prisoners make their way to the bottom of Grimrock Dungeon and the mysteries that lie beneath. It's a pretty straightforward story with some intriguing twists but nothing that will make the bits of lore strewn throughout the game a must-read.
The players have tile-based movement but move and act in somewhat real time. Each player action recharges for reuse but the player can move in full real time. There is a variety of skills such as axes, swords, maces, missile weapons, throwing weapons, and magic spells, along with some additional skills like alchemy for mixing potions and armor/dodging abilities. The amount of experience the player will encounter is low enough that they'll only have room for very specific …
Legend of Grimrock seeks to bring back that first-person, semi-real time dungeon crawling trailblazed and popularized by games like Dungeon Master. While its quality of life improvements are certainly welcome and its visuals a step up, it's a fairly run of the mill dungeon crawler with a few obtuse bits and frustrations here and there.
Players can choose a party of four prisoners that have been sent to Mount Grimrock to be absolved of their crimes. While sealed in the mountain, the prisoners make their way to the bottom of Grimrock Dungeon and the mysteries that lie beneath. It's a pretty straightforward story with some intriguing twists but nothing that will make the bits of lore strewn throughout the game a must-read.
The players have tile-based movement but move and act in somewhat real time. Each player action recharges for reuse but the player can move in full real time. There is a variety of skills such as axes, swords, maces, missile weapons, throwing weapons, and magic spells, along with some additional skills like alchemy for mixing potions and armor/dodging abilities. The amount of experience the player will encounter is low enough that they'll only have room for very specific builds, making it a bit stiff.
Enemies range from harmless snails to terrifying ogres as enemies curve upwards in difficulty from top to bottom and can sometimes have nasty (read: NASTY) status effects and damage output in store. The disease status effect is particularly irritating, especially with the rarity of materials for crafting an antidote.
Puzzles are also spread throughout the game, either featuring tricky dexterity puzzles or some cruel and obtuse ones that will send players looking for a walkthrough. The game is gracious enough to have an automap but also has an option for players to grid-map their way by hand if they have a lot of time on their hands.
As for graphics, that's probably where Grimrock shines. Featuring full 3D with impressive lighting and creature movement/animation that is sometimes quite terrifying to see, the game excels in the presentation department while sticking to old-school roots. Apart from the heroic main theme, the game's soundtrack is very minimal and uses ambient dungeon noises for the most part.
The game isn't particularly long or short and features a lot of secrets to offer amidst its deadly enemies and head-scratching puzzles. It's not the most fun game in the world but it's a good fully 3D revival of the first-person dungeon crawling genre.
TL;DR A great game with fantastic atmosphere
Pros:
Neutral:
Flaws:
TL;DR A great game with fantastic atmosphere
Pros:
Neutral:
Flaws:
Conclusion:
An excellent dungeon crawler. Fun atmosphere and engaging combat. Worth playing and a decent place to start for those new to the genre.
PROS
CONS
I had a lot of fun with this game for about 5 or 6 hours, then it just got way too hard for me. I really don't like it when a game's difficulty spikes majorly on me. Maybe I'm just impatient with having to learn to get better quickly, but I prefer my games to have a much more gradual curve in difficulty increase. Overall, it's a decent dungeon-crawl game with a pretty cool battle system.
Hearkening back to my old favorite, Eye of the Beholder 2, LoG was a good, although very contained, fun. Limited in scope, it did what it set out to do, but I was missing having a plot, NPCs of any kind, or any non-combat solutions.
I have never been interested in dungeon games but Grimrock persuaded me that there is at least one true adventure which takes place within the four walls and infects everyone with claustrophobia. So many puzzles, breath-hold moments and atmosperic stuff that it is impossible to forget this journey.
Is this game turn-based or is the combat real time? And, if it's turn based, do I have infinite time during my turns? Or will the enemy keep attacking if I don't act quickly enough? Never played a first.pwrson dungeon crawl. No idea how these play.
I fully bought into the hype when this game was originally released and bought it right away. I had been a console gamer in the 90s and just missed the phase when games like this were all the rage for PC gamers. A trend in my life is to get super hyped for games, buy them and then never play them. Why? I don't know.
I decided to randomly pick this back up. I played 1 hours and 56 minutes with premade characters then realized that was dumb so started over with custom characters and got to the same place in 1 hour and 23 minutes. That's progress, right!? Let's see if I can see this game to completion!