Star Ocean: Till the End of Time (2003)

tri-Ace

PlayStation 2 · PlayStation 4

3.58 from 355 ratings

1033 members have it in their collection · 16 playing now · 398 backlogged · 232 wish listed

How long? Main story 67h · with extras 43h (from 4 logged playthroughs)

Released as "Star Ocean 3: Till the End of Time" in 2003 by Enix before they merged with Squaresoft, the game was re-released under the name "Star Ocean: Till the End of Time" as a remastered version by Square Enix in 2004.
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Details

Developers
tri-Ace
Publishers
Enix Corporation, Square Enix
Genres
Adventure, Role-playing (RPG)
Themes
Action, Science fiction
Franchises
Star Ocean
Series
Star Ocean

Release dates

  • Feb 27, 2003 (Japan) PlayStation 2
  • Jan 22, 2004 (Japan) PlayStation 2
  • Aug 31, 2004 (North_America) PlayStation 2
  • Oct 01, 2004 (Europe) PlayStation 2
  • May 23, 2017 (North_America) PlayStation 4
  • May 23, 2017 (Worldwide) PlayStation 4
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Featured in lists

Playstation 2 by phantasy2004 · 81 games · 0

Rating distribution

5 stars
83
4 stars
109
3 stars
103
2 stars
51
1 star
9
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Community All Reviews Statuses

paranoodle

Review paranoodle 5/5 · Oct 14, 2018

this game is one of my childhood faves and i keep coming back to it every once in a while. it's wonky in spots and pretty solid in others but it's also just really unique in a lot of ways.

i found the characters really likeable and fun even if they're frequently not very well-written, and the plot is... something. …

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this game is one of my childhood faves and i keep coming back to it every once in a while. it's wonky in spots and pretty solid in others but it's also just really unique in a lot of ways.

i found the characters really likeable and fun even if they're frequently not very well-written, and the plot is... something. without spoiling, this game is kind of famous for having what i've frequently seen described as "a plot aneurysm" partway through. it's really fun to experience if you're down for weird jrpg story stuff.

combat-wise, it's pretty straightforward and similar to later SO titles (can't speak on earlier ones, haven't gotten around to them). the MP KO "feature" is... maybe not their greatest idea in my opinion but it at least gives a couple funny bosses as a trade-off for your healers/casters dying like flies.

the crafting and other side mechanics are for the most part so incredibly obtuse even a guide struggles to make sense of it, but the good news is that you don't strictly need them to finish the game (even if it might make 1-2 spots a tad easier and/or trivial if you cheese stuff).

in terms of visuals, i like most of the character design even if, again, it sometimes goes in... interesting directions. the graphics were pretty dang good for ps2 at the time and still don't hold up too bad outside the animations, honestly.

as for the audio, it has the same sound effect set as other games in the series, and the usual OST by motoi sakuraba who is having the time of his life banging on his synth. i'm so happy for him.

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