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Asylum

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Asylum

Mar 13, 2025

Main game

3.11 average rating based on 9 ratings

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An epic supernatural horror adventure and the spiritual successor to cult classic Scratches set in a massive, decaying mental institute. Inspired by H. P. Lovecraft, Hammer Films and twisted Euro Horror from the 80s.
Release Dates
Mar 13, 2025 Full Release (Worldwide)
Linux, Mac, PC (Microsoft Windows)
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User Stats
37
In Collection
17
Wish Listed
0
Playing
20
Backlogged
How Long Is Asylum?
No playthrough data yet
pixelcrypt
pixelcrypt gave Mar 16, 2025
pixelcrypt gave Mar 16, 2025
Bit underwhelming

I was extremely excited for Asylum, a game over a decade in the making. While Scratches, their previous game, wasn’t exactly one of my favorites - I didn’t ever finish it - everything about this title looked pretty great. A big spooky asylum to explore with puzzles and a great, almost resident evil 1 remake art style. And it was that to an extent… but it was much sparser in gameplay than I had hoped.

The entirety of the gameplay loop is exploring a newly accessible area, reading bits of lore, and solving puzzles. But the puzzles are extremely far and few between, usually only having 1 or 2 puzzles per “chapter”. There’s tons and tons of empty space, purely decorative or world building set design. So it just felt like a big missed opportunity - why spend years building this large asylum only to sprinkle a handful of puzzles and leave tons of empty space?

Besides that, the plot is a mixed bag. I liked the characters, but I didn’t find the heart of the story very interesting or original. The ending itself was a giant WTF wet fart, and felt like I had wasted my time investing in …

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I was extremely excited for Asylum, a game over a decade in the making. While Scratches, their previous game, wasn’t exactly one of my favorites - I didn’t ever finish it - everything about this title looked pretty great. A big spooky asylum to explore with puzzles and a great, almost resident evil 1 remake art style. And it was that to an extent… but it was much sparser in gameplay than I had hoped.

The entirety of the gameplay loop is exploring a newly accessible area, reading bits of lore, and solving puzzles. But the puzzles are extremely far and few between, usually only having 1 or 2 puzzles per “chapter”. There’s tons and tons of empty space, purely decorative or world building set design. So it just felt like a big missed opportunity - why spend years building this large asylum only to sprinkle a handful of puzzles and leave tons of empty space?

Besides that, the plot is a mixed bag. I liked the characters, but I didn’t find the heart of the story very interesting or original. The ending itself was a giant WTF wet fart, and felt like I had wasted my time investing in the game’s lore.

So ya, graphically and just the overall vibe - good. The writing - mixed bag. The gameplay - biggest issue. I wish they had really made it much more dense, but it feels like they wasted an opportunity and only made it just passable as a puzzle game- it’s borderline a walking sim visual novel.

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ElectronicJourneys
ElectronicJourneys updated their status Mar 14, 2025
ElectronicJourneys updated their status Mar 14, 2025

@Nelemania

I know you are a fellow Scratches fan, so heads up this finally came out yesterday on Steam!