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Mandinga: A Tale of Banzo

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Mandinga: A Tale of Banzo

Sep 17, 2021

Main game

3.00 average rating based on 2 ratings

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Mandinga: A tale of Banzo is a role-playing game with game style of Japanese RPG classics, with a unique battle system using dice in turn-based combat, full of strategy and challenges. A game with an immersive history, based on a historical moment in Brazil.
Release Dates
Sep 17, 2021 Full Release (Worldwide)
PC (Microsoft Windows)
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How Long Is Mandinga: A Tale of Banzo?
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labprofess
labprofess gave Oct 4, 2021
labprofess gave Oct 4, 2021
labprofess's review of Mandinga: A Tale of Banzo

NOTE: This review is part of my steam curator review and is the extended version. Check my steam curator page at https://store.steampowered.com/curator/39607348-Random-Game-Reviews-by-Labprofess/ . Follow appreciated!

Mandinga - A Tale of Banzo in a game set in 1836 Brazil, a time where slaves from Northern Africa were to work on plantations in Brazil. Some of them were treated better than others. While most were living together in one big hall sharing virtually everything, few were privileged to have their own hut and their own belongings. In this game you play as two characters simultaneously: Akil and Obadelé. Fight the oppression you are faced with everyday by escaping the plantation and trying to bring peace to all other slaves. Overcome various character challenges together such as Obadelé’s violent nature mixed with Akil’s peaceful way of solving issues. Yet to succeed you both have to compromise to be able to work together. How you're going to do that depends on you, the player. Complete tasks, enter (and win) fights including roaming the gigantic game map in order to progress through the game's amazing dialogue and choice rich story. The characters both have different personalities and mentalities of life. They are also treated …

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NOTE: This review is part of my steam curator review and is the extended version. Check my steam curator page at https://store.steampowered.com/curator/39607348-Random-Game-Reviews-by-Labprofess/ . Follow appreciated!

Mandinga - A Tale of Banzo in a game set in 1836 Brazil, a time where slaves from Northern Africa were to work on plantations in Brazil. Some of them were treated better than others. While most were living together in one big hall sharing virtually everything, few were privileged to have their own hut and their own belongings. In this game you play as two characters simultaneously: Akil and Obadelé. Fight the oppression you are faced with everyday by escaping the plantation and trying to bring peace to all other slaves. Overcome various character challenges together such as Obadelé’s violent nature mixed with Akil’s peaceful way of solving issues. Yet to succeed you both have to compromise to be able to work together. How you're going to do that depends on you, the player. Complete tasks, enter (and win) fights including roaming the gigantic game map in order to progress through the game's amazing dialogue and choice rich story. The characters both have different personalities and mentalities of life. They are also treated differently as slaves, and yet by chance form a team preparing to crush the violence and mischief that's enslaving their people. If you yourself are Brazilian or African, this game is a must play! I myself didnt know that slavery had spread itself to Brazil before this game. Heck, I didn't even know Muslims were in Brazil as early as 1836 until I played this game. You really do learn something new everyday.

This game has a pixel style. I rarely play pixel games as usually they are shovelware or just bad games, but I took a try on this one and I was not disappointed. The pixel style fits perfectly in the scenrary. I see that it permits smaller developers to make detailed and large maps without investing substantial energy and work into rendering models. I wouldn't exactly say the pixel graphics are cute as that is not appropriate considering the game is about slaves in Brazil, but I do say they look good and fit the circumstances of the game. However, even with pixel graphics, the graphics are amazing and clear. The pixel scale is perfectly done to correlate various structures and characters. Even the NPCs are detailed and not forgotten which I find amazing. I love the enemies of the game. This game uses different wild animals and if it cant do that, it just changes the color of two exact same animals. While minimal, I am surprised compared to typical JPRG games I have tried, where every second enemy looks identical to the one before. Would get boring real quick.

Lastly, I quickly want to mention some small issues to keep in mind (remember - this review is from the games Beta testing): One, the translations are 100% perfect with some grammatical errors here and there and the rare wrong word translation regarding time periods. What I mean is that the game might accidentally use a present word talking about the past or vice versa. It would also be neat if the controller support could accommodate more functions. Now, is this game worth it? For me it is at least. Let's break down why: for its price it comes with a long story to make up for its worth easily. Dialogue rich and amazing game map with attention to detail as well. Whats also neat is that this game connects to a real life historical aspect of slavery in Brazil. You might learn one or two things about that time period (or about the African culture) while enjoying a game. How cool is that? There should be more games that teach you real life lessons in an enjoyable and fun way. Hence, I hope this review motivated you to decide to get this game, and if you do, I hope you have fun :)

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jademonkey
jademonkey gave Jan 6, 2023
jademonkey gave Jan 6, 2023
jademonkey's review of Mandinga: A Tale of Banzo

What a unique experience. I was very impressed with the mature and insightful look into the history and culture around slavery in Brazil, as well as the Mandinga (usually transliterated as Mandinka in modern English) and Yoruba peoples represented by the main characters. The overall narrative was strong and the characters were well written. I really enjoyed the exploration of religion (Islam and Isese), psychology, and clashing cultures between the main characters. These factors alone make the game well worth the time. That said, I feel that I should mention that the game takes an rather unflinching look at slavery -- physical and sexual abuse are both present in the game. I believe these elements were used appropriately, but it's something to be aware of.

The moment to moment gameplay is serviceable. The battle system revolves around building sets of dice for each character and choosing the right one to use each turn. It offers a good amount of customizability given the scope of the game, and I found it to be more engaging than straight up menu based JRPG combat. Random battles are grating, but it was tolerable given the game's short run time.

The pixel art for the …

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What a unique experience. I was very impressed with the mature and insightful look into the history and culture around slavery in Brazil, as well as the Mandinga (usually transliterated as Mandinka in modern English) and Yoruba peoples represented by the main characters. The overall narrative was strong and the characters were well written. I really enjoyed the exploration of religion (Islam and Isese), psychology, and clashing cultures between the main characters. These factors alone make the game well worth the time. That said, I feel that I should mention that the game takes an rather unflinching look at slavery -- physical and sexual abuse are both present in the game. I believe these elements were used appropriately, but it's something to be aware of.

The moment to moment gameplay is serviceable. The battle system revolves around building sets of dice for each character and choosing the right one to use each turn. It offers a good amount of customizability given the scope of the game, and I found it to be more engaging than straight up menu based JRPG combat. Random battles are grating, but it was tolerable given the game's short run time.

The pixel art for the moment to moment gameplay is just decent, but I really enjoy the more detailed illustrations that show up in some places such as character portraits, special moves in combat, and dream sequences. These really bring out the game's unique voice.

There are some major QA issues here, though. I was able to walk out of bounds on a couple of occasions, some objects that looked like they should have collision didn't, and so on. The translation was a bit spotty -- the phrasing wasn't quite right and a few things here and there didn't even get translated (e.g. accept and cancel in menus). The button mapping was a mess and misrecognized which button was which on my controller. I was able to sort that out, but it was confusing at first. Some of the sound effects are bad samples that would have stuck out in the 90s. Luckily, none of these basic technical issues impeded my progress through the game or detracted from the overall message and story.

There is one issue that did detract from the experience, though. A narrative split occurs a few hours in. Since the game only keeps a single save file, you'd have to replay the initial shared portion to check out the other side of the split. I'm not interested in doing that, but I am interested in seeing more of the details on the side I didn't choose. Not huge, since I think I could largely infer what happened, but still a bit disappointing.

If you're able to look past the overall lack of polish, Mandinga is absolutely worth experiencing. It'll definitely stick with me for a long time, and, at the end of the day, that's why I love indie games so much.

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