Main game
3.57 average rating based on 63 ratings
Lumino City's unique presentation is brilliant. The entire game environment is an actual set made out of paper, cardboard with motors and lights in the appropriate places. Solving an area and discovering a new one was a satisfying experience. The puzzles themselves were varied and kept me thinking in different ways. The Handy Manual contained hints for the puzzles, which is something I only came to know after completing the game.
On the flip side, the gameplay occasionally devolved into pixel hunting for me. A lot of times, I couldn't differentiate between interactive and non-interactive objects. They seemed to blend too well into the environment. I also had to look at an online manual for a couple of puzzles that I found frustrating, such as the pinball table puzzle. The lack of feedback with non-interactive objects was also a problem. In some locations, I ended up running back and forth to identify which objects were interactive and which ones were not.
These few frustrations aside, Lumino City was still a fun game with its charming presentation and fun puzzles.
I usually had to read the manual it was too hard without it, I did other puzzle games man... I never needed so much help before. The game is very cute, I liked it. Morse code was a real pain! But I learned sos!
8/10
Like Lume, it is beautiful. They built a model of the city and just filmed the model in different angles for the visuals, and that is incredible. It definitely has some of the most interesting and beautiful visuals this year.
The gameplay is puzzles with a pretty light story. It doesn't get a 9 because the plot (which is, I think, a key element of the best adventure games) isn't up to snuff. It's adorable and fun, but nothing memorable.
The puzzles are decent. They're challenging at times but not overly frustrating. Some are a little silly and not real logical but they're still entertaining and interesting.