Review Slantindicular 3/5 · Jul 7, 2023
Not strange enough.
On paper I should like SMT. Evil edgy Pokemon. Encounters that can feel different each time because you could actually talk and haggle with the evil edgy Pokemon. Stuff to manage and unlock, fusing the evil edgy Pokemon to make them eviler-er, as well as all the usual RPG resource management. And a story that's at least as good as …
On paper I should like SMT. Evil edgy Pokemon. Encounters that can feel different each time because you could actually talk and haggle with the evil edgy Pokemon. Stuff to manage and unlock, fusing the evil edgy Pokemon to make them eviler-er, as well as all the usual RPG resource management. And a story that's at least as good as most Pokemon games. What's not to like?
But I keep throwing myself against games like this and bouncing off. To put it simply, these games bore me. They bore me in the way that most edgy things bore me. In an attempt to feel more gritty and grown up the environments are uninteresting, bland color combinations and tired edgy tropes. The demons are so strange they are uninteresting, I can't project onto them or love them or hate them because I don't really understand them, not cognitively or metaphorically or aesthetically. And that means I have no real interest in collecting them, which is the main mechanic of the whole game series. And the rest is barely better than an SNES dungeon crawl, which was old 10 years before it even came out.
Or maybe Persona 5 just spoiled me. Maybe I shouldn't have started there.
Anyway, this half-assed review is the tombstone to my playthrough. Did not finish the game and don't plan to return anytime soon.
PS - Forgot to mention the game has buttons dedicated to making the game go faster (and so end sooner). What does that tell you?
