Mages of Mystralia box art

See more on IGDB

Mages of Mystralia

Remove Ads with Grouvee Gold

Mages of Mystralia

May 18, 2017

Main game

2.84 average rating based on 51 ratings

5
0
4
11
3
24
2
13
1
3
Accompany Zia as she strikes off to train and learn to control her magical abilities that had her exiled. Journey across the lands to meet other exiled mages and uncover runes with magical properties that can be combined into millions of different possibilities, letting you come up with completely new and incredible spells!
Release Dates
May 18, 2017 (Worldwide)
PC (Microsoft Windows)
Aug 22, 2017 (Worldwide)
PlayStation 4
Aug 25, 2017 (North_America)
Xbox One
Jan 29, 2019 (Worldwide)
Nintendo Switch
Remove Ads with Grouvee Gold
User Stats
1233
In Collection
45
Wish Listed
8
Playing
841
Backlogged
How Long Is Mages of Mystralia?
100% completion: 12.7 hours
Total completions: 5
PowerPanda
PowerPanda gave Aug 14, 2017
PowerPanda gave Aug 14, 2017
Great Indie Game, but not Perfect

I was a Kickstarter backer for this game, and I'm so glad. I got the game, and then after playing for a few hours, went and bought the soundtrack too. If nothing else, this game has one of the best soundtracks in video game history.

The game itself plays like a Legend of Zelda style adventure, with your mage, Zia, roaming the countryside recovering macguffins from dungeons. The twist is that you have no sword or shield. Everything, and I mean EVERYTHING, is done with magic. You have a spell book which you are constantly updating with new modifiers. So at the beginning of the game, you'll start with a fire orb. Then, you'll gain a movement modifier, and have it move forward. Then you'll add homing. Then you'll split it into 3. By the end of the game, writing your spellbook is almost like learning a new language, and it all feels organic. I think it's the first time I've actually felt like I was learning magic along with my character. It is worth playing the game for this alone.

Nonetheless, the game is not perfect. First, travel never gets easy. You still traverse on foot almost everywhere. There …

Read More

I was a Kickstarter backer for this game, and I'm so glad. I got the game, and then after playing for a few hours, went and bought the soundtrack too. If nothing else, this game has one of the best soundtracks in video game history.

The game itself plays like a Legend of Zelda style adventure, with your mage, Zia, roaming the countryside recovering macguffins from dungeons. The twist is that you have no sword or shield. Everything, and I mean EVERYTHING, is done with magic. You have a spell book which you are constantly updating with new modifiers. So at the beginning of the game, you'll start with a fire orb. Then, you'll gain a movement modifier, and have it move forward. Then you'll add homing. Then you'll split it into 3. By the end of the game, writing your spellbook is almost like learning a new language, and it all feels organic. I think it's the first time I've actually felt like I was learning magic along with my character. It is worth playing the game for this alone.

Nonetheless, the game is not perfect. First, travel never gets easy. You still traverse on foot almost everywhere. There are teleport pads, but they don't seem to be placed in logical locations, so they are rarely used. Second, it is very, very easy to get softlocked by enemies, where they knock you down and keep hitting you for many seconds. Third, the camera angles in a few sections turn what should be easy dexterity challenges into slogs that take your whole health bar away. Finally, it is WAY too hard to regain HP. You can travel from one side of the map to the other breaking every pot on the way and still not fill up. Then, a single encounter with grunts will bring you back down to half. There's supposedly a wand that restores HP to you, but in my casual playthrough, I did not find it.

Still, this is well worth checking out!

Read Less
V1CGaming
V1CGaming gave Feb 11, 2022
V1CGaming gave Feb 11, 2022
Good action adventure.
This review is for the PC (Microsoft Windows) version

Borealys saw a winning formula, gave it a little glitter, and came up with something that plays well to both young and old audiences without relying on any gimmicks. My only regret is that in playing so much to its narrative strength, it left a lot of environmental world-building and magic-mastering hidden in the background when those well-designed elements deserved so much more than that.

anarchistica
anarchistica updated their status Feb 27, 2025
anarchistica updated their status Feb 27, 2025

Free @ Epic this week (repeat):

https://store.epicgames.com/en-US/p/mages-of-mystralia

Next week:

Them's Fightin' Herds (repeat)

anarchistica
anarchistica updated their status Dec 27, 2021
anarchistica updated their status Dec 27, 2021

This is free in the Epic Store today:

https://www.epicgames.com/store/en-US/p/mages-of-mystralia

New giveaway 23 hours for now.

killerstar
killerstar updated their status Aug 23, 2018
killerstar updated their status Aug 23, 2018

This games has a lot of great things, but I'm having trouble with the combat. My character's actions are too slow to the point that even if I hit the shield button when I see a monster preparing to shoot at me, I fail to raise it in time. My spells also feel too weak and even after expanding my mana bar, I'm still running low even by the most basic encounters. Adding effects seem to mostly increase the cost of spells without much of an improvement. Also, since the speed of mana refill does not scale with the size of the bar, it takes ages to fill it up after a battle. Pfff...

I keep on dying and is getting frustrating. (╯°□°)╯︵ ┻━┻