Red Matter (2018)

Vertical Robot

Meta Quest 2 · Oculus Quest · Oculus VR · PlayStation VR · PlayStation VR2 · SteamVR

3.74 from 47 ratings

278 members have it in their collection · 7 playing now · 158 backlogged · 13 wish listed

How long? Main story 2h · 100% 2h (from 4 logged playthroughs)

Red Matter is a story-driven VR puzzle adventure game set during a dystopian sci-fi Cold War. Take on the role of Agent Epsilon, an astronaut of the Atlantic Union dispatched to an abandoned Volgravian moon base on a frozen, faraway planet. Your mission: to investigate a shady top secret research project.
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Details

Developers
Vertical Robot
Publishers
Vertical Robot
Genres
Adventure, Indie, Puzzle
Themes
Science fiction
Series
Red Matter
Steam
View on Steam

Release dates

  • May 24, 2018 (Worldwide) Oculus VR
  • Nov 10, 2018 (Worldwide) SteamVR
  • Dec 06, 2018 (Europe) PlayStation VR
  • Dec 10, 2018 (North_America) PlayStation VR
  • Aug 15, 2019 (Worldwide) Meta Quest 2, Oculus Quest
  • Oct 05, 2023 (Full Release) (Worldwide) PlayStation VR2
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Rating distribution

5 stars
7
4 stars
24
3 stars
13
2 stars
3
1 star
0
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Community All Reviews Statuses

itamar

Review itamar 3/5 · Jun 15, 2025

A real VR puzzler

This is a relatively short and concise game, more a string of puzzles than a real adventure game, which would not get much attention on the PC. As a VR game, though, it makes good use of interacting with the environment, even though it's a little slim. The story isn't involved and the twist at the end superfluous, but that …

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This is a relatively short and concise game, more a string of puzzles than a real adventure game, which would not get much attention on the PC. As a VR game, though, it makes good use of interacting with the environment, even though it's a little slim. The story isn't involved and the twist at the end superfluous, but that actually might be a plus, since the use model of a wireless headset dictates shorter sessions, recalling information from one to the other would be a hassle.

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gurbaser

Review gurbaser 5/5 · Oct 30, 2024

Excelente: Ha abierto mi género favorito en VR

  • Plataforma: Quet 3 (Impresionante, graficazos)
  • Duración: Unas 4-5 horas, suficiente para lo que es
  • Dificultad: Ajustada, nunca atascado pero teniendo que pensar un poco
  • Historia/Puzzles: Guay, no es un walking simulator, buen ratio
  • Inmersion VR: muy buena, en plano no sería lo mismo
  • Nota: 9.3/10
killerstar

Review killerstar 3/5 · Aug 11, 2023

It's a neat short game but nothing special. Basically a series of very easy puzzles inside a soviet-style station on a moon of Saturn. It's got a nice visual style if you, like me, like a retrofuturistic soviet look.

The story is kind of meh. It's got a cute little twist at the end that's not at all unpredictable but …

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It's a neat short game but nothing special. Basically a series of very easy puzzles inside a soviet-style station on a moon of Saturn. It's got a nice visual style if you, like me, like a retrofuturistic soviet look.

The story is kind of meh. It's got a cute little twist at the end that's not at all unpredictable but it crams too much nonsense in a small little game that simply cannot handle all of it.

Something interesting is that VR games move so fast that this 5-year game is almost retro. It's got a very slow teleportish movement, the character is always holding weird claws that look like Oculust Rift 1 controllers and it's very short. It feels quite primitive.

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Pipo

Review Pipo 2/5 · Oct 11, 2022

It is too generic

I saw this game on the Quest store and, even though I was not blown away by it, I thought it would have been a nice experience with a good atmosphere.

Sadly, the game is just too generic.

The story is shallow, throwing a plot twist at the end just to add a spin to it but without …

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I saw this game on the Quest store and, even though I was not blown away by it, I thought it would have been a nice experience with a good atmosphere.

Sadly, the game is just too generic.

The story is shallow, throwing a plot twist at the end just to add a spin to it but without feeling like it belonged there.
It should be one of the main points of this experience but it just never really gets good.
It feels like it only has the main idea for the story the developer had in mind, like the bullet point version, which was never really expanded.
This is also why it feels like it goes on very fast. It's not very kind to say, but it feels like the devs just saw a sci-fi film and wanted to do the same thing themselves but lacked the skill to actually write it.

The game is short, but that is not something that bugs me much, the issue is that it felt like I just went through it without even noticing.
The best part was probably the first chapter, just because it was new and I was learning the tools.

I liked the idea of the translation tool, and I also liked a lot the fact that the interactions in the game are very "mechanical", so that u have to interact with the environment, levers and buttons, making you feel like you are really in that place doing stuff. This is something very important for a VR experience.
The issue is that the majority of the tools are very clunky to use. Having to switch and wait for the animation every time I need to go from the translation tool to the hand, especially when I do that by mistake, is so frustrating.
Not sure why they included the light tool honestly, it is barely useful.
Also not sure what was the purpose of the yellow floppies, they should have helped translate the text? I didn't seem to have any issues apart for the first one u need to get to advance.

At first, I didn't like the fact that the teleport is very slow (even though can be adjusted, but the fast option with the blackout is even more annoying), but in the end I changed my mind and think it was a good way to make u feel like u were really moving in the space and not just teleporting.
Maybe it could have been done in a better way but the idea was good.
What was a very terrible idea was to put the grid on the floor for the teleport, it was not needed AT ALL and was ruining the immersion.

Visually it's ok. I played on Quest 1 (maybe on Quest 2 it blows you away).
I'm not really a fan of realistic visuals, in particular on the Quest, since it does not render good, and it just feels like you are doing a worse version of what is available elsewhere, but it's not just this.
The thing is that, like everything else, it feels like the draft of something. It has some good parts, but it feels like it is just the prototype of the final thing.
I liked the sound effects, I can see them becoming sort of an iconic thing for this saga, but the background music got boring fast, it was basically just one track for the whole game.

Even the puzzles are like the standard puzzles you could think of after playing a few escape room games.
In the generator room, when I saw the pipe one I almost rolled my eyes, and I think it was the moment I started to feel like the game would have not become better.
The puzzles are also too gamey for a "serious" game like this (from a narrative point of view), so it kinda felt like it was throwing me out of the immersion: "o ok this is a puzzle moment".

I don't like to sound harsh, but I didn't really like this.
The sequel is out, and being so well known I got kinda interested in at least trying it, but after playing the first one, I'm not sure about it anymore.

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Space__Explorer

Review Space__Explorer 4/5 · Nov 14, 2020

Sci-fi story based puzzles

It is interesting to be inside the puzzles as opposed to just play a non vr puzzle game. A lot of potential for this genre. I had to check a walkthrough for some puzzles. The story didn't captivate me that much, but I still wanted to see it to the end. Overall, a nice experience.

Jevnation

Review Jevnation 4/5 · Aug 13, 2020

Neo-cold war in space

I've anticipated this game since it appeared on Oculus store but I found it cheaper on Steam. The story is sort of like a fictional Cold War of the future, with similar factions and its own, foreign language. The mission objective is to find out what happened in the space facility and return the intelligence to your home base. But …

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I've anticipated this game since it appeared on Oculus store but I found it cheaper on Steam. The story is sort of like a fictional Cold War of the future, with similar factions and its own, foreign language. The mission objective is to find out what happened in the space facility and return the intelligence to your home base. But things are not as they seem...

The puzzles you come upon are mainly environmental so I find interacting with objects quite immersive, such as analog equipment, manual switches, translations and key combinations. There were a few puzzles that nearly left me stumped (I consulted the forums only once) but the rooms are balanced enough to leave the key objects visible enough for me to figure out.

The graphics are slick and is one of the most good-looking VR games I have played, being made by indie developers. Warmly recommended for adventure fans!

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