Harvestella (2022)

Live Wire

Nintendo Switch · PC (Microsoft Windows)

3.72 from 47 ratings

293 members have it in their collection · 28 playing now · 121 backlogged · 115 wish listed

How long? Main story 55h · with extras 86h · 100% 201h (from 10 logged playthroughs)

Introducing a brand-new fantasy x life simulation RPG from Square Enix! Through the changing seasons, explore an imaginative world, tend your crops, make new friends, face enemies in dynamic combat, and unravel the mystery of the season of death, Quietus.
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Release dates

  • Nov 04, 2022 (Worldwide) Nintendo Switch, PC (Microsoft Windows)
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Rating distribution

5 stars
11
4 stars
17
3 stars
14
2 stars
5
1 star
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Community All Reviews Statuses

liketheaward

Review liketheaward 5/5 · Jan 30, 2025

Before this game, I would have said "cozy JRPG" was an oxymoron...turns out, it's not.

This is my favorite game of the last several years. After 100%ing it on Switch, I loved it so much I bought it again on PC and 100%ed again. So, with apologies, this review is going to be long because I could go on forever about it - but I'll do my best to make every word helpful for people …

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This is my favorite game of the last several years. After 100%ing it on Switch, I loved it so much I bought it again on PC and 100%ed again. So, with apologies, this review is going to be long because I could go on forever about it - but I'll do my best to make every word helpful for people who need help deciding if this game is right for you.

Overall...

The soundtrack from Go Shiina (God Eater, Tales of) is peak excellence, and the story is just as balls-crazy as you'd expect from a JRPG. The world-building is rich and the environments are visually stunning.

In my opinion, the most divisive aspect and the biggest factor in whether this game will resonate with you is whether you'll love or hate the streamlined simplicity and relatively shallow implementation of most of the game's mechanics. There's enough complexity in combat and farming to allow for multiple viable strategies to choose between, but things are simplified enough that I can confidently say I have never spent less time in a JRPG's menus fiddling with stats and equipment than I did with Harvestella.

Many reviews also harp on this next point, but it bears repeating: Despite the marketing, this is 100% an RPG with light farming sim elements, not a farming sim with RPG elements. Below, I'll address both of these aspects of the game in more detail.

As an RPG...

Nearly everything that can ordinarily make a JRPG feel stressful or tedious has been removed or improved.

1 - There is no grinding required. Just playing the main narrative at a steady pace and taking side quests as I came across them kept me appropriately-leveled for combat, without having to loop back around through previously-cleared areas just to grind for more XP so I didn't get my ass kicked, and without getting so OP that it sucked all the fun out of combat.

Because of the day-night cycle, dungeons are designed to be completed in sections over the course of several in-game days, even taking long breaks in between if desired. As you advance through the dungeon, you unlock shortcuts so that if you leave and come back, you can quickly proceed to where you left off much faster than it took to get there originally. Result: Dungeons become places you pop in and out of to collect resources and gradually open up way forward, instead of godforsaken labyrinths that you become mired in for hours.

2 - Upgrade paths are straightforward and intuitive. While you can choose to unlock your skill trees for each of your combat jobs in any order, you can fully unlock the entire skill tree for every job. Every party member carries their own personal weapon which can be upgraded in a strictly linear fashion. Each new dungeon you reach unlocks new materials necessary for the next upgrade level, so you don't have to worry about whether you have the best weapons equipped - just keep upgrading the only weapons anyone has until you reach an upgrade level where you haven't yet encountered the required materials in a dungeon, and you know you've got the best weapons available thus far.

3 - Blind and unassisted playthroughs are not just viable, but satisfying. I 100%ed the game without ever needing to use a guide. (Has anyone ever said that about a JRPG before??) There are no missables, no time-limited or failable missions, and no punishingly-low RNG-based drops - but don't worry, success is not just handed to you on a silver platter, either. You do have to try.

Completing your Encyclopedia will require some focused effort looping back through previous dungeons to get specific less-common resources - it's just very easy to know where to go, there will be multiple chances to pick up what you need on each loop, and the odds of getting what you need are high enough that something that would take 50-70 loops in a Final Fantasy game will only take 5-7 loops here - just enough to make you feel like you're working for it without overstaying its welcome.

4 - The only minor downside to all of the above is that it does create a bit of narrative dissonance. Your character will ostensibly be rushing to go rescue someone or prevent some kind of huge imminent disaster, but you'll keep going home to sleep and then deciding to spend a few days cooking and farming and doing side quests before getting around to going back. This is purely a narrative immersive issue, since (as mentioned) no missions are time-sensitive or failable. That disaster/distressed person will be fine for as long as it takes you to get there.

On the whole, I think this mild dissonance is an acceptable trade-off for turning the stress level of dungeon-crawling down several notches and granting you the freedom to spend as much time as you want doing whatever you want, but without utterly abandoning the concept of a fully developed, progression-based narrative.

As a farming sim...

The mechanics are just as streamlined and simplified as the RPG ones.

1 - Farming primarily exists to support combat. You'll grow crops to make your own healing foods and juices, and to fund your weapon upgrades. Ranching is especially shallow compared to other farming games - you can only get two kinds of animals (and each only comes in one colorway). Although you can continue playing for as long as you want after finishing the main narrative, there simply isn't much reason to keep farming after you've cleared the very last boss in the post-game dungeon and completed your Encyclopedia.

2 - This game does not want you to min-max your farm or make it especially worthwhile to do so. You certainly can - on my second run I did make my own profit spreadsheet to consult, and it helped a bit especially in the early game - but frankly, the profit difference between the most and least profitable crops is ultimately pretty small, especially after the first 2-3 in-game weeks. In many cases, raw produce sells for more than processed goods made from it.

In short, there is no "snowball strategy" of the sort you can typically exploit in other farming sims, where if you know which crop to pick and the optimal way to process it and start ramping that production up as soon as possible, you will quickly become so rich that money stops being a limiting factor for the rest of the game.

Some will no doubt look on that negatively, because it means they can't just look up tips on internet to coast their way effortlessly to the endgame. I looked on it as a major positive, because it meant I could just play the game without worrying that I was hurting myself by unwittingly making severely sub-optimal choices.

3 - NPC relationships are almost completely un-gamified, and romance is mostly not involved. In a typical sim, you increase your relationship with NPCs through repetitive daily/weekly chores like talking to everyone every day and giving someone the exact same gift 100 times, and as you cross certain relationship thresholds, you're rewarded with a special character story event. The highest end goal of most NPC relationships is marriage.

In Harvestella, you increase your relationship level with NPCs by participating in a character story event with them, and after each event you're rewarded with combat bonuses (these apply whenever you have that character in your active party) and unique upgrade materials needed for that character's weapon. The storylines are more or less platonic, although (minor post-game spoiler) you can invite someone to live with you as your "partner" in the post-game. However, the dialogue in those scenes is ambiguous enough that it can be easily be interpreted as conveying either a romantic or platonic partnership, depending on which you'd rather see it as

I can't emphasize enough how refreshing this was compared to how mechanical relationships can be in other sims - not to mention feeling much more true to life. In real life, you don't grow close to people by plying them with repetitive gifts. You grow close to people by spending time with them and getting to know them. These characters are all so charming, with such interesting and different backgrounds, that most of the time I couldn't wait for the next story event to unlock so I could learn more about them.

About the budget and production value...

I will be brutally honest here, not because any of this was a significant problem for me personally, but because I want this review to be helpful to others so they don't go into the game with expectations it can't possibly hope to live up to.

This game was clearly made with an AA budget despite Square Enix pricing it like an AAA title. The character models are basic, heavily recycled, and have a limited pool of stiff animations. When you pet your mount, most of the time his entire head clips through your character's body - and he's so stinking cute you're going to want to pet him all the time, so you'd think this animation would have been a bit more polished for something that will happen so often.

Dialogue is not voice-acted (though there are some voiced one-liners that you'll hear when your avatar walks near to an NPC) and there's a lot of text dialogue involved in the main scenario, side quests, and character stories. On the plus side, quest rewards are extremely lucrative, so completionists won't feel like they're trudging through all that text solely because it's required for 100% - but you do have to go in prepared to do a lot of reading.

I've seen many reviews from gamers and critics alike that compare this game's vibe and aesthetic to a classic PS2-era JRPG with some modest visual upgrades, and I think that's right on the money. In fact, the dev team's visual leads all previously worked on Final Fantasy titles from the PS2 & PS3 eras, and most of the game's environments and monster designs wouldn't feel at all out of place in FF12 or FF13.

As much as I love this game, I don't think $60 was the right price point. The disconnect between the asking price and the evident production value, as well as between the way the game was marketed (as a sim) and the way it plays (as an RPG), undoubtedly hurt its sales. Luckily, SE puts it on sale for $30 pretty regularly these days, so you won't have to wait long if you want to wish list it and hold out for that price.

About your choice of platform...

The PC and Switch versions are almost identical, and sales nearly always go up at the same time on both. I'm not a kbm gamer myself, but I've heard the game is really poorly optimized for kbm controls, so you should plan to use a controller regardless of platform.

The only significant differences are:

  • Loading times on the Switch are longer. They're not unbearable - they're shorter than what you sit through for the open world Zelda titles - but the difference is still enough to be noticeable.
  • In Switch's handheld mode, the character models are rendered at lower resolution (presumably to conserve Switch's limited processing power?) which sort of makes everyone look like they have a thin coat of Vaseline smeared over them. This behavior isn't present when docked, and it only affects character models - objects and environments are crisp no matter what mode you play in. IMO, it's not terrible looking, but if you're someone who places a very high value on graphical fidelity, you'll want to stay docked or opt for the PC version.
  • The Switch eShop has a demo version of the game that allows you to play 15 in-game days or through the end of chapter 2 (the first chapter with a dungeon), whichever comes first, which is about 2-3 hours of gameplay, give or take. Save data transfers to the full game if you go on to buy it. On PC, you'll have to settle for Steam's 2-hour no-questions-asked refund policy if you want to try before you fully commit.
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Nes

Review Nes 4/5 · Oct 21, 2024

Must Play

Reminds me of Rune Factory 4 in a very very good way. Love the story and the music, got super invested in it all and finished the entire storyline before the first year of the game ended (6th of winter), combat is fun thanks to the job classes and the characters are all different. I teared up on 2-3 characters …

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Reminds me of Rune Factory 4 in a very very good way. Love the story and the music, got super invested in it all and finished the entire storyline before the first year of the game ended (6th of winter), combat is fun thanks to the job classes and the characters are all different. I teared up on 2-3 characters storylines.

The only flaw to me is the lack of voice acting, there's none, but better they be silent thank obnoxious or bad actors if they didn't have the budget to get good ones NGL. The music did the heavy lifting in the emotional moments and the translation too.

The best game I've played this year, parts cozy and parts engaging and parts chill, it's def the kind of game you can take at your own pace and the fishing and cooking is just like I like them: 1 button press ! Never liked stardew valley fishing mini-game, will never like it actually I prefer 1 button press.

I also like that the day doesn't feel too short like in other farming games where a day is like 20-30 minutes of gameplay, and the game gives you enough time to farm till 9 am and still use the rest of the day to dungeon or to go and do side quests (which are really good and made me tear up too!) and come back, cook and take of the animals.

I wish there was an Harvestella 2 already, i want more!!

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SeraFlint

Review SeraFlint 3/5 · Jun 5, 2024

Disappoints in the long run

While I liked this game in the beginning, it soon lost its appeal to me.

The battle system is mediocre at best: yes, you can switch jobs / fighting techniques, but it all comes down to simple button mashing and it is always the same, no matter the job. There are a few special attacks that can be triggered, but …

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While I liked this game in the beginning, it soon lost its appeal to me.

The battle system is mediocre at best: yes, you can switch jobs / fighting techniques, but it all comes down to simple button mashing and it is always the same, no matter the job. There are a few special attacks that can be triggered, but again, always the same no matter the job.

There's the multitude of side quests that mostly consist of endless cheesy and boring dialogue that gives you two answering options every now and then. Then the quest pauses and picks up at another place where you can commence the cheesy and boring dialogue. It is rinse and repeat about 5 times for every quest, then you're rewarded with money and a few cool and well-deserved items. I actually fell asleep while doing quests.
The dialogue seems to be aimed at a very young audience, because it's all very altruistic. You're a goody-two-shoes, everyone deserves a second chance and forgiveness, all is sparkles and rainbows in the end. As an adult, I found this quite exhausting.

Unfortunately the graphics aren't good at all on the big screen, it's all a bit blurred and has the looks of an old PS2/PS3 title. Very disappointing. Since this was my first game on the Switch, I actually thought this was it and all games would look this bad - until I tried another game that looked decidedly high end against Harvestella (for anyone interested: it was Fire Emblem Engage).

The good part is: the dungeons are fun to explore, you can discover chests and create shortcuts and gather items.

Furthermore the farm is lots of fun. You can grow crops, cook meals, pet your farm animals, go fishing and craft stuff for your farm (like a cheese maker, jam maker, mayonnaise maker etc.).

Overall, the more I've played the game, the more I felt the imbalance in boredom and fun things to do. The quests are killing it for me and the battle system is so extremely bland and unchallenging that I quit the game for good.

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BMO

Status BMO Jul 10, 2023

Oh great, now I’m helping the church, which is effectively the seat of power in the world of Harvestella, suppress growing religious skepticism 🤦🏽

This despite the fact that the last head of the church was a literal monster that was going to devour the life essence of the devout. Who can fault people for harbouring doubt? Apparently the player …

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Oh great, now I’m helping the church, which is effectively the seat of power in the world of Harvestella, suppress growing religious skepticism 🤦🏽

This despite the fact that the last head of the church was a literal monster that was going to devour the life essence of the devout. Who can fault people for harbouring doubt? Apparently the player character can, even though they killed their last Pope 🤦🏽🤦🏽

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BMO

Status BMO Jul 10, 2023

Jesus, no matter how shitty some NPC dude is to his partner, my character always ends up siding with him. Every single time the dude is in the wrong I shame the dude’s partner into going easy on him. It’s wild how patriarchal and conservative this game is. It’s always the woman who has to calm down/be reasonable/be understanding/apologize for …

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Jesus, no matter how shitty some NPC dude is to his partner, my character always ends up siding with him. Every single time the dude is in the wrong I shame the dude’s partner into going easy on him. It’s wild how patriarchal and conservative this game is. It’s always the woman who has to calm down/be reasonable/be understanding/apologize for being (justifiably) angry, etc.

This dude joined the army and was away from his beloved for five years or something. When he came back, seeing that she waited for him (and nursed him back to health after nearly dying and being in a coma) he ran away because he didn’t “deserve her” and “waisted her years” making her wait for him. She gets rightfully angry and tells him it’s not up to him whether she feels her years were wasted. He continues to sulk and say he doesn’t deserve her so he can’t go back home with her. She gets pissed and leaves. I tell him to apologize. We head back to town, and she refuses to talk to him. So what does he do? He goes to a special spot to sulk and wait for her. I inform her that he’s done this, and she tells me to go tell him not to wait. I relay the message at the waiting spot, but he refuses to go home. After multiple session of sulking we both wait. She finally shows up and is upset that I too waited there for her, thus encouraging him. She’s suitably angry and doesn’t want to hear his bullshit sulking. I repeatedly tell her she’s being unreasonable and to accept his apology (I have no other choice, they decided the player character is going to be an idiot). In the end they make up, but basically because she gives in and tells him she needs to listen and consider her feelings in future. After demonstrating that he’s not listening, she still forgives him and thanks me (who knows why, I wasn’t helpful in the least).

The character writing is awful. These people are the worst examples of tired heteronormative and gender normative roles.

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BMO

Status BMO Jul 9, 2023

Ah yes, obligatory Chrono Trigger trial reference. Saw that coming a mile away when I bumped into a person in the town square and had the option of whether or not to return their brooch to them.

BMO

Status BMO Jul 8, 2023

Why am I interrupting a conversation between the doctor and her patient? The doctor already told me she’s busy with a patient yet I’m just hovering, listening to their conversation and interrupting with useless comments. Why is everyone in this game is failed example of a normal, decent human.

Jesus, the patient’s brother has a terminal disease. Every other doctor …

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Why am I interrupting a conversation between the doctor and her patient? The doctor already told me she’s busy with a patient yet I’m just hovering, listening to their conversation and interrupting with useless comments. Why is everyone in this game is failed example of a normal, decent human.

Jesus, the patient’s brother has a terminal disease. Every other doctor recommends palliative care. Cres, the doctor currently treating him, is obsessed with curing the disease (backstory, her father died from the same disease also obsessively trying to cure it). The patient’s sister asked Cres to be honest with her and tell her if her brother is likely going to die. My character interjected to tell her that Cres can cure him (there’s no evidence that is true yet). After the patient’s sister leaves, Cres apologizes to me for the patient’s outburst. Asking for honesty was an outburst?

The main characters in this game are fucking bonkers.

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BMO

Status BMO Jul 8, 2023

I don’t care about 80% of the characters in this game. None are well written nor do they have any depth. They are just tedious time wasters that get in the way of the reasons I enjoy this game.

BMO

Status BMO Jul 8, 2023

God, these companion quests are really trying my patience. I just want to farm and fight but I have to keep hanging out with the worst companions. Especially the dudes. The first was a whiny solider who missed his dead clone waifu, the second is a womanizing inventor with a super secrecy justification for being a total piece of shit. …

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God, these companion quests are really trying my patience. I just want to farm and fight but I have to keep hanging out with the worst companions. Especially the dudes. The first was a whiny solider who missed his dead clone waifu, the second is a womanizing inventor with a super secrecy justification for being a total piece of shit. Not that the female characters are a lot better written, but they aren’t quite as insufferable (yet).

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BMO

Status BMO Jul 7, 2023

This protagonist is kind of a dummy who regularly forgets basic plot and character developments, and also constantly puts children in danger for some odd reason.

BMO

Status BMO Jul 5, 2023

Without question one of the selling pints of this game, for me, is the fact that fishing lacks any nonsense. No tension metres, no fishing lures, no line strength, no snapping lines, nothing. You press B to fish, press B to reel the fish in, repeat. No half-assed skeuomorphic design principles in to try to duplicate the “feeling” of fishing. …

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Without question one of the selling pints of this game, for me, is the fact that fishing lacks any nonsense. No tension metres, no fishing lures, no line strength, no snapping lines, nothing. You press B to fish, press B to reel the fish in, repeat. No half-assed skeuomorphic design principles in to try to duplicate the “feeling” of fishing. Just straight to business and no fluff. It’s perfection.

I briefly entertained the thought that I might want to try Rune Factory after this because I’m enjoying the hybrid farming and RPG elements. I watched a trailer for Rune Factory 5 and saw this B.S. below.

What I presume to be fishing:

screenshot of fishing from Rune Factory 5

And the same silly mini-game for cooking:

screenshot of cooking mini-game from Rune Factory 5

Suffice to say, I’ve lost all interest.

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BMO

Status BMO Jul 5, 2023

Asyl companion quest are exasperatingly terrible. I don’t care about his stupid bioengineered clone waifu. Stop asking me to follow you around Asyl, so you can follow your waifu around and pout. The anime tropes are strong with this one.

BMO

Status BMO Jul 5, 2023

I think my biggest problem with games like Harvestella is how painfully normative and ultimately conservative they are. I have to reconcile that with the fact that I enjoy the mechanics, and the fact that there are JRPGs doing and saying more interesting and even subversive stuff, but it is kind of a slog to get through narrative and character …

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I think my biggest problem with games like Harvestella is how painfully normative and ultimately conservative they are. I have to reconcile that with the fact that I enjoy the mechanics, and the fact that there are JRPGs doing and saying more interesting and even subversive stuff, but it is kind of a slog to get through narrative and character development that feels decades old.

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BMO

Status BMO Jul 4, 2023

I accidentally named my main character something similar in pronunciation to the name of one of the main NPCs and it’s quite amusing.

BMO

Status BMO Jul 4, 2023

I don’t know if this game is intentionally, or accidentally funny but the hay fever side quest was hilarious.

BMO

Status BMO Jul 3, 2023

How you know you’re playing a Final Fantasy game in everything but name:

  • Banging tunes
  • Suitably weird and perfunctory story
  • Job system
  • Talking animals join your party
  • Limit or break gauge
  • Elemental magic and weaknesses central to the limit break system
  • Baddies with names like Geist
  • Crystals everywhere including functioning at the centre of a world upheaval and potential doomsday!
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How you know you’re playing a Final Fantasy game in everything but name:

  • Banging tunes
  • Suitably weird and perfunctory story
  • Job system
  • Talking animals join your party
  • Limit or break gauge
  • Elemental magic and weaknesses central to the limit break system
  • Baddies with names like Geist
  • Crystals everywhere including functioning at the centre of a world upheaval and potential doomsday!
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BMO

Status BMO Jul 2, 2023

Prior to release I said in passing that this looked like a stripped down FFXIV with harvesting added to the mix. Turns out I wasn’t far off. And I love it. So far it has the perfect mix of RPG grind, resource harvesting with MMO style combat and a job system. Its not a complex game but I’m a sucker …

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Prior to release I said in passing that this looked like a stripped down FFXIV with harvesting added to the mix. Turns out I wasn’t far off. And I love it. So far it has the perfect mix of RPG grind, resource harvesting with MMO style combat and a job system. Its not a complex game but I’m a sucker for the FF job system and will play a game just to level my character(s) toward a desired job. That’s what initially sucked me into FFXIV and it’s what’s sucking me into this.

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BMO

Status BMO Jul 2, 2023

Runs quite nicely on Steam Deck. I’m enjoying it so far. It’s simple but feels very much like a Final Fantasy spin-off. I know I started Final Fantasy XIII-2 but I’ve been out of town for the long weekend and without access to my Xbox, so it’s been Steam Deck games for me. I might put FFXIII-2 on pause and …

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Runs quite nicely on Steam Deck. I’m enjoying it so far. It’s simple but feels very much like a Final Fantasy spin-off. I know I started Final Fantasy XIII-2 but I’ve been out of town for the long weekend and without access to my Xbox, so it’s been Steam Deck games for me. I might put FFXIII-2 on pause and give this a chance. In short, I don’t hate it.

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Rokal

Review Rokal 3/5 · Jan 30, 2023

The gems of the earth will take some work to dig up

Since Stardew Valley came out in 2016, the farm life sim genre has felt like it was having a bit of a moment with more games incorporating gardening and interacting with a small town as major features. Harvestella feels like the first synthesis of a JRPG and a farm life sim, but the two halves of the game often feel …

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Since Stardew Valley came out in 2016, the farm life sim genre has felt like it was having a bit of a moment with more games incorporating gardening and interacting with a small town as major features. Harvestella feels like the first synthesis of a JRPG and a farm life sim, but the two halves of the game often feel at-odds with each other. The urgency of the story is compromised by frequent return trips home to water plans, cook food, and sleep. The farm and town life parts often feel like they are a little too shallow and primarily serve as a source of consumables for battles. Somewhat surprisingly, the best part of Harvestella is the storyline: a sci-fi tale that is much larger than you’d expect from a farm life sim. The supporting cast has dedicated substantial storylines that I hope other JRPGs would borrow from in the future.

The biggest problem with Harvestella, the elephant in the room, is the budget limitations. It is impossible to play this game without constantly being aware of how cheap it feels. The main character has almost no customization options to pick from. There is almost no voice-acting in the entire game. Character animations are stiff and unnatural. Team-mate and enemy AI in battle is awful, frequently breaking and resulting in situations where AI characters or enemies stare at each other in battle and do nothing. The performance on Switch is also terrible: expect major frame drops & low-fps almost everywhere for graphics that look like they are from the PS3 gen. There is some gold in here if you are a fan of either JRPGs or farm life sims, but it is hard to recommend knowing how underbaked and malnourished almost every part of the game feels.

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Bunny

Review Bunny 4/5 · Dec 31, 2022

This one is a keeper

I love playing Stardew Valley but I’ve played it so much that I wanted to find something new. A YouTube reviewer of cozy games recommend this game and I LOVE IT. The combat does take a bit to get used to but I wouldn’t say I’m a excellent combat gamer and I figured it out (you can too!). Cozy games …

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I love playing Stardew Valley but I’ve played it so much that I wanted to find something new. A YouTube reviewer of cozy games recommend this game and I LOVE IT. The combat does take a bit to get used to but I wouldn’t say I’m a excellent combat gamer and I figured it out (you can too!). Cozy games seem to be my niche. This game has an interesting storyline, the artwork is amazing and everything is adorable but not overly cute like Animal Crossing can sometimes be. So far this is my replacement for Stardew and I’m loving it!

CON: LOTS of reading. I really wish they had voice-acted at least some of this.

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