Main game
2.97 average rating based on 267 ratings
Snake Pass is a wonderful little game. It can feel at first like the controls are the entire focus, but by the time I got to the second world its particular unique platforming and exploration became the primary challenge. I strongly suggest playing for 100% completion, as taking the time in each level to get all of the collectibles slows down the game enough to really make it enjoyable... in a Death Stranding sort of way.
I further strongly suggest pacing yourself to no more than one level per day. Every time I tried to complete two levels back-to-back I ended up exhausted and fruatrated. Especially later.
Practice your patience and Snake Pass delivers a nice, slow burn.
Every once in a while there's a game that perfectly clicks with you. It's almost as if the developers had you in mind when they made it. For me, this game hit all the right buttons.
It may seem as a game with wonky controls (a la Octodad) and a sort of 3d platformer collect-a-thon , but it is much more than that. First, the controls are hard to master and that's why it may seem like they're bad, but once you learn them you realize they make a lot of sense and you're capable of doing everything you want.
Second, I'd describe this more as an experience similar to learning to ride a bike than just a video game genre. You start struggling "How am I supposed to do this?? I can't even stay on the bike/stick and I fall all the time!" then you start learning, slowly. You advance a little, manage to do something (albeit in a non optimal way). You feel proud of yourself. You keep pushing and eventually you get much better. You don't fall anymore. You have some problems with the turns, but you keep practicing. The game is very good at pushing you …
Every once in a while there's a game that perfectly clicks with you. It's almost as if the developers had you in mind when they made it. For me, this game hit all the right buttons.
It may seem as a game with wonky controls (a la Octodad) and a sort of 3d platformer collect-a-thon , but it is much more than that. First, the controls are hard to master and that's why it may seem like they're bad, but once you learn them you realize they make a lot of sense and you're capable of doing everything you want.
Second, I'd describe this more as an experience similar to learning to ride a bike than just a video game genre. You start struggling "How am I supposed to do this?? I can't even stay on the bike/stick and I fall all the time!" then you start learning, slowly. You advance a little, manage to do something (albeit in a non optimal way). You feel proud of yourself. You keep pushing and eventually you get much better. You don't fall anymore. You have some problems with the turns, but you keep practicing. The game is very good at pushing you just a little every time. Doing every collectible, I felt like every level made me a bit better, punishing me until I was just starting to get frustrated. As time goes on you and Noodle (the snake) become one. Just like a bike, you stop thinking of every little move you have to make, you just flow.
The best part of the game for me were the collectibles. They don't serve any purpose other than challenging you though, but that's exactly why I liked them. They're very similar to Celeste's strawberries: a mini-challenge inside a level that rewards you for taking a harder path, doing a cool trick or just pushing yourself to be better.
Noodle is the other highlight. Just looking at her being so happy made me happy, and seeing her face of absolute panic as I'm nearly falling made me panic as well. Her coupled with the vibrant environments and amazing uplifting music just made me happy.
There's as much plot as a 2d Mario game, but it's fine. The game is not about telling a story, is this self-improvement journey. There's also some minor camera issues and some checkpoints that are way too far from the very dangerous thing I'm trying to do, but is all minor and it didn't hinder my enjoyment of the game.

I discoverd this game thanks to Game Maker's Toolkit Most Innovative 2017 game video, so give that a try if the game looked promising.
Snake Pass is quite the unique game where you play as a snake trying to navigate different environmental obstacles in order to collect some crystals/gems.
This game is centered around a single mechanic - this being specific snake movement. You control the snake by trying to zig-zag along the ground, wrap yourself around stuff to climb and generally use your whole long body to progress further. And it's pretty well done to be honest, and you generally feel like you would imagine controlling a snake would feel.
And that is pretty much the game sadly. I feel like there's a lost opportunity somewhere here. The visuals are really nice, colorful and vibrant. The levels feel very cheerful, the music is also adding to that. And the various stages present some challenge while tackling the obstacles.
However the game feels like missing some meat. There is no real story behind it except "collect this and that to save the world?". But it just boils down to collecting stuff for the sake of collecting. The snake I feel also lacks a bit of character. He's nicely modeled but lacks the soul - feels like a tool in your hands and a missed …
Snake Pass is quite the unique game where you play as a snake trying to navigate different environmental obstacles in order to collect some crystals/gems.
This game is centered around a single mechanic - this being specific snake movement. You control the snake by trying to zig-zag along the ground, wrap yourself around stuff to climb and generally use your whole long body to progress further. And it's pretty well done to be honest, and you generally feel like you would imagine controlling a snake would feel.
And that is pretty much the game sadly. I feel like there's a lost opportunity somewhere here. The visuals are really nice, colorful and vibrant. The levels feel very cheerful, the music is also adding to that. And the various stages present some challenge while tackling the obstacles.
However the game feels like missing some meat. There is no real story behind it except "collect this and that to save the world?". But it just boils down to collecting stuff for the sake of collecting. The snake I feel also lacks a bit of character. He's nicely modeled but lacks the soul - feels like a tool in your hands and a missed opportunity for some character.
Overall though it's a nice game. Fun for a while but becomes a bit dull towards the end as you kind of get used to the main mechanic and you're just doing similar thing over and over. The fact that I've never felt super confident with the controls doesn't help as well.
Worth a try as it's generally a rather pleasant experience.
7/10 - A great physics-based obstacle course game with physics that our baboon minds cannot comprehend fully. The density of the things you can do in levels is great for playing around with the mechanics, but can lead to frustration when trying to perfect an obstacle over and over with a not-so great checkpoint system.
It's basically QWOP the platforming game. The mouse doesn't work in menus, instead you have terrible keyboard controls (Tab to select a page, numbers to select certain options). Even worse are the snake controls. You move forward by... holding Mouse 1? And it emphasises 'moving as a snake' but it doesn't have tank controls, instead the snake moves... relative to the camera? Was this made by aliens or something? On top of that it's a game that wants you to replay levels to get all the items but there are unskippable cutscenes. Wow.
While it looks very accessible from screenshots, Snake Pass mixes the aesthetics and sounds of a Banjo Kazooie-esque platformer but with the deliberately cumbersome controls and physics of Octodad, to make for a cute but punishing experience.
The game's difficulty comes from trying to do fairly simple platforming task (short jumps, climbing ladders, balancing on narrow ledges) as a character with no limbs. Wrapping your mind around how a snake should approach these obstacles and then getting your hands to sync up with the controls in order to actually pull off these maneuvers can be very tough, but is rewarding when you get it right.
I thanked my lucky stars every time I landed on a checkpoint. While the levels are generally fairly generous with them, there are definitely some times (especially late in the game) where I found myself having to repeat the same few obstacles over and over due missing a platform between checkpoints. There are some sections where this can become rather frustrating. The fact that the camera can take on a mind of its own at inopportune times doesn't help alleviate this frustration.
Every level is full of a myriad of collectibles. However, gathering these doesn't …
While it looks very accessible from screenshots, Snake Pass mixes the aesthetics and sounds of a Banjo Kazooie-esque platformer but with the deliberately cumbersome controls and physics of Octodad, to make for a cute but punishing experience.
The game's difficulty comes from trying to do fairly simple platforming task (short jumps, climbing ladders, balancing on narrow ledges) as a character with no limbs. Wrapping your mind around how a snake should approach these obstacles and then getting your hands to sync up with the controls in order to actually pull off these maneuvers can be very tough, but is rewarding when you get it right.
I thanked my lucky stars every time I landed on a checkpoint. While the levels are generally fairly generous with them, there are definitely some times (especially late in the game) where I found myself having to repeat the same few obstacles over and over due missing a platform between checkpoints. There are some sections where this can become rather frustrating. The fact that the camera can take on a mind of its own at inopportune times doesn't help alleviate this frustration.
Every level is full of a myriad of collectibles. However, gathering these doesn't really serve a purpose so I would suggest skipping them and sticking to the main path. They're there if you're in need of an extra challenge, however.
The game was scored by veteran composer David Wise. So you can expect to hear catchy tunes throughout your adventure.
Snake Pass starts out as a laid back and fun experience that becomes nerve-racking near its end. Mercifully, the game isn't any longer than it needs to be.It has enough time to fully explore its relatively simple concept without overstaying its welcome or becoming unbearably difficult.
Un bellissimo puzzle game, fresco, divertente, impegnativo e dall'atmosfera deliziosa. Qualche problema di telecamera, ma nulla a cui non si sopravviva.
A lot of fun, and I enjoy the collect-a-thon aspect of it. The snake was also fun to draw.

I really don't understand the negative reviews.
Aside from learning the mechanics, which admittedly can be frustrating, this is a perfectly good game. It's REALLY well made, very solid in every aspect. The visuals are adorable and pretty, the music is so nice and soothing, each level is varied and each world is unique. I can maybe understand if people wanted more of a "plot", but even then how special were the plots in other platformers, really? All in all, this is great across the board and very competently made. It also boasts a fairly unique experience for a platformer, which is a fun change. This ones negative reputation will always confuse me.
Seemed to fair better critically, which, as usual, makes sense when people are capable of being objective instead of like the common person who often isn't.
Finding this game very charming.
As someone who's been playing video games for a long time and developed expectations about developers making hidden collectables really painfully obvious, it's refreshing and frustating to find a game where the hidden collectables are actually hidden.
It's also fantastic to be challenged by a completely unique way of controlling a character in a game.
I've previously played this game and ended up stopping - I think it's a frustration with the core gameplay loop not changing significantly.
Quickfire opinions:
Basically my problems with the game boil down to its low budget. I'm really glad this game exists and I'd like to see more slithering in video games - I just wish Noodle was more of a Spyro.
The movement still sucks as of 20% completion, but every time I'm not trying to get to the next set of bars/challenge is still really fun. There's some weirdly non-frustrating set of difficulty to figuring out how to wrap around bars to keep from falling and tightening around a bar while slowly inching forward to get at a coin.
Someone told me there's a controls option to make movement faster and I'm tempted to switch.
I get the traversal being so stingy is part of how the physics interact with the puzzles, and what gives the challenge, but that doesn't change how awful it FEELS to constantly zig-zag move around or you grind to a halt. So far in the first two levels, it's fine because the areas are small, but it was still annoying to have to go all the way back to smack a checkpoint so I didn't have to repeat progress (why can't there be more checkpoints?).
The music sounded like someone was knocking on my door which ruined my immersion 0/10
I've been playing Snake Pass lately, and after some iffy first impressions it's turning out to be a really quality experience for me. I'm loving the vibe of the second world -- it's incredibly refreshing, in large part due to David Wise's music.
This is free on HumbleBundle for the next 2 days, 22 hours:
Snake Pass, GMT's "Most Innovative Game 2017", is free in the Humble Store.