Status AndyLearnsToDraw Mar 26, 2026
A lot of fun, and I enjoy the collect-a-thon aspect of it. The snake was also fun to draw.

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One
2.97 from 268 ratings
2487 members have it in their collection · 33 playing now · 1525 backlogged · 112 wish listed
How long? Main story 5h · with extras 21h · 100% 9h (from 9 logged playthroughs)
Status AndyLearnsToDraw Mar 26, 2026
A lot of fun, and I enjoy the collect-a-thon aspect of it. The snake was also fun to draw.

Status maeday Mar 10, 2023
I really don't understand the negative reviews.
Aside from learning the mechanics, which admittedly can be frustrating, this is a perfectly good game. It's REALLY well made, very solid in every aspect. The visuals are adorable and pretty, the music is so nice and soothing, each level is varied and each world is unique. I can maybe understand if people …
I really don't understand the negative reviews.
Aside from learning the mechanics, which admittedly can be frustrating, this is a perfectly good game. It's REALLY well made, very solid in every aspect. The visuals are adorable and pretty, the music is so nice and soothing, each level is varied and each world is unique. I can maybe understand if people wanted more of a "plot", but even then how special were the plots in other platformers, really? All in all, this is great across the board and very competently made. It also boasts a fairly unique experience for a platformer, which is a fun change. This ones negative reputation will always confuse me.
Seemed to fair better critically, which, as usual, makes sense when people are capable of being objective instead of like the common person who often isn't.
Status telyn Aug 1, 2022
Finding this game very charming.
As someone who's been playing video games for a long time and developed expectations about developers making hidden collectables really painfully obvious, it's refreshing and frustating to find a game where the hidden collectables are actually hidden.
It's also fantastic to be challenged by a completely unique way of controlling a character in a game. …
Finding this game very charming.
As someone who's been playing video games for a long time and developed expectations about developers making hidden collectables really painfully obvious, it's refreshing and frustating to find a game where the hidden collectables are actually hidden.
It's also fantastic to be challenged by a completely unique way of controlling a character in a game.
I've previously played this game and ended up stopping - I think it's a frustration with the core gameplay loop not changing significantly.
Quickfire opinions:
Basically my problems with the game boil down to its low budget. I'm really glad this game exists and I'd like to see more slithering in video games - I just wish Noodle was more of a Spyro.
Status TatskyNuki Jul 30, 2021
The movement still sucks as of 20% completion, but every time I'm not trying to get to the next set of bars/challenge is still really fun. There's some weirdly non-frustrating set of difficulty to figuring out how to wrap around bars to keep from falling and tightening around a bar while slowly inching forward to get at a coin.
Someone …
The movement still sucks as of 20% completion, but every time I'm not trying to get to the next set of bars/challenge is still really fun. There's some weirdly non-frustrating set of difficulty to figuring out how to wrap around bars to keep from falling and tightening around a bar while slowly inching forward to get at a coin.
Someone told me there's a controls option to make movement faster and I'm tempted to switch.
Status TatskyNuki Jul 28, 2021
I get the traversal being so stingy is part of how the physics interact with the puzzles, and what gives the challenge, but that doesn't change how awful it FEELS to constantly zig-zag move around or you grind to a halt. So far in the first two levels, it's fine because the areas are small, but it was still annoying …
I get the traversal being so stingy is part of how the physics interact with the puzzles, and what gives the challenge, but that doesn't change how awful it FEELS to constantly zig-zag move around or you grind to a halt. So far in the first two levels, it's fine because the areas are small, but it was still annoying to have to go all the way back to smack a checkpoint so I didn't have to repeat progress (why can't there be more checkpoints?).
The music sounded like someone was knocking on my door which ruined my immersion 0/10
Status anarchistica Jun 11, 2020
This is free on HumbleBundle for the next 2 days, 22 hours:
Status killerstar Jun 11, 2020
Snake Pass, GMT's "Most Innovative Game 2017", is free in the Humble Store.