Snake Pass (2017)

Sumo Digital

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

2.97 from 268 ratings

2487 members have it in their collection · 33 playing now · 1525 backlogged · 112 wish listed

How long? Main story 5h · with extras 21h · 100% 9h (from 9 logged playthroughs)

Welcome to Snake Pass; a physical action-puzzle game that sees the player slither, curl and climb their way through increasingly challenging worlds filled with evermore intricate obstacles and fiendishly mind-bending objectives! Snake Pass is the wriggling brain-child of Seb Liese, who originally came to Sumo from Holland to work on the LittleBigPlanet team. His prototype of ‘real snake physics’ captured … Read more
Welcome to Snake Pass; a physical action-puzzle game that sees the player slither, curl and climb their way through increasingly challenging worlds filled with evermore intricate obstacles and fiendishly mind-bending objectives! Snake Pass is the wriggling brain-child of Seb Liese, who originally came to Sumo from Holland to work on the LittleBigPlanet team. His prototype of ‘real snake physics’ captured the entire studio’s imagination and we’re really proud of the results so far! Read less
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Details

Developers
Sumo Digital
Publishers
Sumo Digital
Genres
Adventure, Arcade, Indie, Platform, Puzzle, Simulator
Themes
Action, Kids
Steam
View on Steam

Release dates

  • Mar 28, 2017 (North_America) Nintendo Switch, PlayStation 4
  • Mar 28, 2017 (Worldwide) PC (Microsoft Windows)
  • Mar 29, 2017 (Europe) Nintendo Switch, PlayStation 4, Xbox One
  • Mar 29, 2017 (North_America) Xbox One
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Featured in lists

GOTY 2017 by LarsFrukt · 46 games · 0

Rating distribution

5 stars
17
4 stars
56
3 stars
117
2 stars
59
1 star
19
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Community All Reviews Statuses

maeday

Status maeday Mar 11, 2023

Why is the soundtrack for this SO GOOD. I think that's been the biggest surprise of this game, honestly.

maeday

Status maeday Mar 10, 2023

I really don't understand the negative reviews.

Aside from learning the mechanics, which admittedly can be frustrating, this is a perfectly good game. It's REALLY well made, very solid in every aspect. The visuals are adorable and pretty, the music is so nice and soothing, each level is varied and each world is unique. I can maybe understand if people …

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I really don't understand the negative reviews.

Aside from learning the mechanics, which admittedly can be frustrating, this is a perfectly good game. It's REALLY well made, very solid in every aspect. The visuals are adorable and pretty, the music is so nice and soothing, each level is varied and each world is unique. I can maybe understand if people wanted more of a "plot", but even then how special were the plots in other platformers, really? All in all, this is great across the board and very competently made. It also boasts a fairly unique experience for a platformer, which is a fun change. This ones negative reputation will always confuse me.

Seemed to fair better critically, which, as usual, makes sense when people are capable of being objective instead of like the common person who often isn't.

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maeday

Status maeday Mar 7, 2023

Man, fuck whoever it was that said, "I know, we'll make a classic 3D platformer, but with a snake!" because that guy is both a genius and an asshole. This is wonderful but it is genuinely tough at times lol

maeday

Status maeday Mar 7, 2023

It FINALLY happened. After, I swear, 3 years of waiting, this has finally gone on sale for 5 dollars. Thank god. Maybe now I can have a little bit of fun during my downtime.

telyn

Status telyn Aug 1, 2022

Finding this game very charming.

As someone who's been playing video games for a long time and developed expectations about developers making hidden collectables really painfully obvious, it's refreshing and frustating to find a game where the hidden collectables are actually hidden.

It's also fantastic to be challenged by a completely unique way of controlling a character in a game. …

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Finding this game very charming.

As someone who's been playing video games for a long time and developed expectations about developers making hidden collectables really painfully obvious, it's refreshing and frustating to find a game where the hidden collectables are actually hidden.

It's also fantastic to be challenged by a completely unique way of controlling a character in a game.

I've previously played this game and ended up stopping - I think it's a frustration with the core gameplay loop not changing significantly.

Quickfire opinions:

  • Music pleasant but unremarkable
  • Voice acting would've been nice
  • Realms don't feel particularly different so far
  • Sometimes it can be hard to judge how far from the screen something is

Basically my problems with the game boil down to its low budget. I'm really glad this game exists and I'd like to see more slithering in video games - I just wish Noodle was more of a Spyro.

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TatskyNuki

Status TatskyNuki Jul 30, 2021

The movement still sucks as of 20% completion, but every time I'm not trying to get to the next set of bars/challenge is still really fun. There's some weirdly non-frustrating set of difficulty to figuring out how to wrap around bars to keep from falling and tightening around a bar while slowly inching forward to get at a coin.

Someone …

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The movement still sucks as of 20% completion, but every time I'm not trying to get to the next set of bars/challenge is still really fun. There's some weirdly non-frustrating set of difficulty to figuring out how to wrap around bars to keep from falling and tightening around a bar while slowly inching forward to get at a coin.

Someone told me there's a controls option to make movement faster and I'm tempted to switch.

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TatskyNuki

Status TatskyNuki Jul 28, 2021

I get the traversal being so stingy is part of how the physics interact with the puzzles, and what gives the challenge, but that doesn't change how awful it FEELS to constantly zig-zag move around or you grind to a halt. So far in the first two levels, it's fine because the areas are small, but it was still annoying …

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I get the traversal being so stingy is part of how the physics interact with the puzzles, and what gives the challenge, but that doesn't change how awful it FEELS to constantly zig-zag move around or you grind to a halt. So far in the first two levels, it's fine because the areas are small, but it was still annoying to have to go all the way back to smack a checkpoint so I didn't have to repeat progress (why can't there be more checkpoints?).

The music sounded like someone was knocking on my door which ruined my immersion 0/10

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trayson

Status trayson Sep 22, 2020

I've been playing Snake Pass lately, and after some iffy first impressions it's turning out to be a really quality experience for me. I'm loving the vibe of the second world -- it's incredibly refreshing, in large part due to David Wise's music.