Scarab of Ra
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Scarab of Ra

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Scarab of Ra

Jan 26, 2022

Port of Scarab of Ra

2.00 average rating based on 2 ratings

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Explore the mazes of the Great Pyramid of Ra! Each level is a new, larger, random maze to solve. Find tools and supplies abandoned by earlier, failed expeditions, try to avoid the traps, and encounter dangerous animals and the fearsome Guardians as you seek the three sacred Talismans of Ra the Sun-God. This faithful, retro-styled recreation of the original shareware classic from 1987 also offers optional new game features including new tools and hazards, and controls that allow you to tone down Animal Ferocity and the dangers of traps to suit your preference.
Developers
Semicolon Software
Publishers
Semicolon Software
Platforms
iOS
Genres
Adventure
Release Dates
Jan 26, 2022 Full Release (Worldwide)
iOS
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User Stats
10
In Collection
0
Wish Listed
0
Playing
2
Backlogged
How Long Is Scarab of Ra?
No playthrough data yet
scoopings
scoopings updated their status Jun 30, 2023
scoopings updated their status Jun 30, 2023

I usually can't click with rogue likes or early first-person dungeon crawlers, and tho I certainly can't claim to have gotten deep into this one (got to Prestige 1460 before burning out), this was by far the best of these early ones so far! I could actually, gasp, navigate and tell where I was going (the Map helped :-p , these early 3d first person crawler games have such nondescript walls how else am I suppose to tell where I am?!). I love the classic Mac look (look at the cute Cobra below!), the windows-based adventure game vibe like Enchanted Sceptres (which I actually completed twice, but wasn't a dungeon crawler or rogue-like), and the fact it has Hints, a good control system, a clear UI etc etc. Very well-done. I wish it had a set ending, but it goes on and on and on (supposedly). It wasn't as unforgiving as people said but it indeed was unforgiving like rogue likes/dungeon crawlers are wont to be :-p Oh, pro-tip: turning (the dark shaded arrows) counts as a turn, which means you get hungrier, so use the outlined arrows instead to just look to the left or right, saves a lot …

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I usually can't click with rogue likes or early first-person dungeon crawlers, and tho I certainly can't claim to have gotten deep into this one (got to Prestige 1460 before burning out), this was by far the best of these early ones so far! I could actually, gasp, navigate and tell where I was going (the Map helped :-p , these early 3d first person crawler games have such nondescript walls how else am I suppose to tell where I am?!). I love the classic Mac look (look at the cute Cobra below!), the windows-based adventure game vibe like Enchanted Sceptres (which I actually completed twice, but wasn't a dungeon crawler or rogue-like), and the fact it has Hints, a good control system, a clear UI etc etc. Very well-done. I wish it had a set ending, but it goes on and on and on (supposedly). It wasn't as unforgiving as people said but it indeed was unforgiving like rogue likes/dungeon crawlers are wont to be :-p Oh, pro-tip: turning (the dark shaded arrows) counts as a turn, which means you get hungrier, so use the outlined arrows instead to just look to the left or right, saves a lot of turns. Also, always keep your eye on Pick Up--I got to the end of a maze and looked back through everywhere before realizing the Key was on the very first tile :-p

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