Shadowhand box art

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Shadowhand

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Shadowhand

Dec 7, 2017

Main game

3.00 average rating based on 18 ratings

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ShadowHand is a unique, card-battling adventure game, coming to Steam for PC & Mac. Set in late 18th Century England, we follow the story of Lady Darkmoor, a beguiling young aristocrat who masquerades as the notorious highwaywoman, ShadowHand. Fleeing a crime scene and forced to act under the cover of darkness, Shadowhand will stop at nothing to retrieve an incriminating family jewel, and in doing so, safeguard a woman she holds dear. Combining an historical visual novel narrative with collectible card gaming, ShadowHand’s story spans 20 chapters of atmospheric locations including stormy coastlines, mysterious woods and gloomy manors. Featuring 180 … More
ShadowHand is a unique, card-battling adventure game, coming to Steam for PC & Mac. Set in late 18th Century England, we follow the story of Lady Darkmoor, a beguiling young aristocrat who masquerades as the notorious highwaywoman, ShadowHand. Fleeing a crime scene and forced to act under the cover of darkness, Shadowhand will stop at nothing to retrieve an incriminating family jewel, and in doing so, safeguard a woman she holds dear. Combining an historical visual novel narrative with collectible card gaming, ShadowHand’s story spans 20 chapters of atmospheric locations including stormy coastlines, mysterious woods and gloomy manors. Featuring 180 levels of elegant and intense card action, players must dodge the law and brawl with outlaws in turn-based combat, gaining experience to customise their character and collect new weapons, gear and loot. It’s time to stand and deliver – your fortune and freedom are at stake! Less
Release Dates
Dec 07, 2017 (Worldwide)
Mac, PC (Microsoft Windows)
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User Stats
239
In Collection
6
Wish Listed
1
Playing
141
Backlogged
How Long Is Shadowhand?
Main story: 26.0 hours
Total completions: 1
anarchistica
anarchistica gave Nov 25, 2021
anarchistica gave Nov 25, 2021
So random it isn't fun

Intro

In Shadowhand piles of cards are on the table with the top card and sometimes 1-2 other cards visible. There's a deck at the bottom. You have to move combine cards on the table with a value of 1 higher or lower with cards in the deck. When you can't make any combinations you move to the next card in the deck, until you run out of either the piles or the deck - or win/lose combat.

Various skills can modify the cards on the table. There's also combat, which involves charging weapons by making combinations as described above. There are various weapons, consumables and pieces of clothing that affect the game.

The Good

  • Combining RPG elements with card game elements is one of my favourite things.
  • Three difficulty levels.
  • If you lose you can redo an encounter or sometimes just skip it.

The Bad

  • Despite all the other factors you are still at the whim of RNGesus. Sometimes you struggle with a supposedly easy match, sometimes you complete a game in 5 turns while you have 15 turns to get 3 stars (the highest score).
  • The structure of the game is needlessly constrained. Each game/encounter should've had its …
Read More

Intro

In Shadowhand piles of cards are on the table with the top card and sometimes 1-2 other cards visible. There's a deck at the bottom. You have to move combine cards on the table with a value of 1 higher or lower with cards in the deck. When you can't make any combinations you move to the next card in the deck, until you run out of either the piles or the deck - or win/lose combat.

Various skills can modify the cards on the table. There's also combat, which involves charging weapons by making combinations as described above. There are various weapons, consumables and pieces of clothing that affect the game.

The Good

  • Combining RPG elements with card game elements is one of my favourite things.
  • Three difficulty levels.
  • If you lose you can redo an encounter or sometimes just skip it.

The Bad

  • Despite all the other factors you are still at the whim of RNGesus. Sometimes you struggle with a supposedly easy match, sometimes you complete a game in 5 turns while you have 15 turns to get 3 stars (the highest score).
  • The structure of the game is needlessly constrained. Each game/encounter should've had its own entry on the list.
  • No indication of what certain things do exactly. Does stealth only make you more likely to start a game? Who knows.
  • At some point there's an obnoxious fight with a guy who keeps stunning you. I won with only 1-2 HP remaining (out of 52).
  • Annoying music.
  • Worst of all, it's kinda boring. I played this for 4 hours expecting it to get better but it only gets worse. Solitaire and mahjong just aren't very good games.

Conclusion

The increasingly tedious and overly random core gameplay overshadows the slightly more interesting parts. Christ, i stopped playing Solitaire when Windows added FreeCell in '95. Why would you make that your main mechanic?

Read Less
Jevnation
Jevnation gave Jan 13, 2020
Jevnation gave Jan 13, 2020
Half-punishing solitaire with intrigue, blades and gunpowder

From the makers of Regency Solitaire, came a spiritual successor that carry the torch of the RPG solitaire game. For the unfamiliar, you follow a story of conspiracy and suspense in the boots of an 18th century noble lady. The RPG features such as stats, equipments and usable items are implemented along here to influence your chances of beating the solitaire games that they gesture the story events.

I've come more than half-way on the decent story but somehow got bored as the game difficulty rose and got punishing. Due to its setup that make you go through a set of games that depict one story event, failure to achieve one objective will force you to start over the set again, forcing to reevaluate your item selection but also have to rely on luck through the RNG mechanics.

I could still recommend it for solitaire fans who wants some extra finesses of RPG to buff the games and a story to keep you hooked but be prepared for some frustrations if you choose to play on hard mode.

magillfoote
magillfoote gave Dec 21, 2017
magillfoote gave Dec 21, 2017
Simple but diverting

This game isn't complex or intricate, but I can't deny that I played the whole thing. There's a lot to love in the combat-based solitaire at the heart of Shadowhand. I should note that I'd give this a 3.5/5 if I could, but it's closer to 4/5 in my mind than 3/5. This is the kind of game that I play when I'm trying to decide which game to play next.

shinespark
shinespark updated their status Jul 22, 2022
shinespark updated their status Jul 22, 2022

One of the more brazen skinner box games I've encountered lately. If you reset your hand a bunch of times in a row you can see the variable ratio reward schedule kick in and you'll suddenly rack up an enormous combo even if you haven't changed up your play at all.

cemakkartal
cemakkartal updated their status Jun 24, 2018
cemakkartal updated their status Jun 24, 2018

Pros: -Gorgeous art. -Addictive gameplay despite its flaws.

Cons: -Too much RNG. Sometimes you just don't draw the card you need, while the opponent is making a 20 card combo. -Card powers are not properly balanced. A pistol is doing the same damage as a fist. Really??