Main game
3.00 average rating based on 18 ratings
Intro
In Shadowhand piles of cards are on the table with the top card and sometimes 1-2 other cards visible. There's a deck at the bottom. You have to move combine cards on the table with a value of 1 higher or lower with cards in the deck. When you can't make any combinations you move to the next card in the deck, until you run out of either the piles or the deck - or win/lose combat.
Various skills can modify the cards on the table. There's also combat, which involves charging weapons by making combinations as described above. There are various weapons, consumables and pieces of clothing that affect the game.
The Good
The Bad
Intro
In Shadowhand piles of cards are on the table with the top card and sometimes 1-2 other cards visible. There's a deck at the bottom. You have to move combine cards on the table with a value of 1 higher or lower with cards in the deck. When you can't make any combinations you move to the next card in the deck, until you run out of either the piles or the deck - or win/lose combat.
Various skills can modify the cards on the table. There's also combat, which involves charging weapons by making combinations as described above. There are various weapons, consumables and pieces of clothing that affect the game.
The Good
The Bad
Conclusion
The increasingly tedious and overly random core gameplay overshadows the slightly more interesting parts. Christ, i stopped playing Solitaire when Windows added FreeCell in '95. Why would you make that your main mechanic?
From the makers of Regency Solitaire, came a spiritual successor that carry the torch of the RPG solitaire game. For the unfamiliar, you follow a story of conspiracy and suspense in the boots of an 18th century noble lady. The RPG features such as stats, equipments and usable items are implemented along here to influence your chances of beating the solitaire games that they gesture the story events.
I've come more than half-way on the decent story but somehow got bored as the game difficulty rose and got punishing. Due to its setup that make you go through a set of games that depict one story event, failure to achieve one objective will force you to start over the set again, forcing to reevaluate your item selection but also have to rely on luck through the RNG mechanics.
I could still recommend it for solitaire fans who wants some extra finesses of RPG to buff the games and a story to keep you hooked but be prepared for some frustrations if you choose to play on hard mode.
This game isn't complex or intricate, but I can't deny that I played the whole thing. There's a lot to love in the combat-based solitaire at the heart of Shadowhand. I should note that I'd give this a 3.5/5 if I could, but it's closer to 4/5 in my mind than 3/5. This is the kind of game that I play when I'm trying to decide which game to play next.
One of the more brazen skinner box games I've encountered lately. If you reset your hand a bunch of times in a row you can see the variable ratio reward schedule kick in and you'll suddenly rack up an enormous combo even if you haven't changed up your play at all.
Pros: -Gorgeous art. -Addictive gameplay despite its flaws.
Cons: -Too much RNG. Sometimes you just don't draw the card you need, while the opponent is making a 20 card combo. -Card powers are not properly balanced. A pistol is doing the same damage as a fist. Really??