Review anarchistica 2/5 · Nov 25, 2021
So random it isn't fun
Intro
In Shadowhand piles of cards are on the table with the top card and sometimes 1-2 other cards visible. There's a deck at the bottom. You have to move combine cards on the table with a value of 1 higher or lower with cards in the deck. When you can't make any combinations you move to the next card …
Intro
In Shadowhand piles of cards are on the table with the top card and sometimes 1-2 other cards visible. There's a deck at the bottom. You have to move combine cards on the table with a value of 1 higher or lower with cards in the deck. When you can't make any combinations you move to the next card in the deck, until you run out of either the piles or the deck - or win/lose combat.
Various skills can modify the cards on the table. There's also combat, which involves charging weapons by making combinations as described above. There are various weapons, consumables and pieces of clothing that affect the game.
The Good
- Combining RPG elements with card game elements is one of my favourite things.
- Three difficulty levels.
- If you lose you can redo an encounter or sometimes just skip it.
The Bad
- Despite all the other factors you are still at the whim of RNGesus. Sometimes you struggle with a supposedly easy match, sometimes you complete a game in 5 turns while you have 15 turns to get 3 stars (the highest score).
- The structure of the game is needlessly constrained. Each game/encounter should've had its own entry on the list.
- No indication of what certain things do exactly. Does stealth only make you more likely to start a game? Who knows.
- At some point there's an obnoxious fight with a guy who keeps stunning you. I won with only 1-2 HP remaining (out of 52).
- Annoying music.
- Worst of all, it's kinda boring. I played this for 4 hours expecting it to get better but it only gets worse. Solitaire and mahjong just aren't very good games.
Conclusion
The increasingly tedious and overly random core gameplay overshadows the slightly more interesting parts. Christ, i stopped playing Solitaire when Windows added FreeCell in '95. Why would you make that your main mechanic?