Disney's Atlantis: The Lost Empire box art

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Disney's Atlantis: The Lost Empire

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Disney's Atlantis: The Lost Empire

Jun 12, 2001

Main game

3.08 average rating based on 75 ratings

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A civilization shadowed with mystery, guarded by mythical monsters, controlled by a mighty crystal that- in the wrong hands- could destroy the legendary empire. Now, with the aid of a submarine and a mysterious book, go on a journey in search of Atlantis: The Lost Empire. Along the way you will encounter huge sea-creatures, fiery volcanoes, mutiny, and even a beautiful princess. Are you ready to take on this mission?
Release Dates
Jun 12, 2001 Full Release (North_America)
PlayStation
Oct 05, 2001 Full Release (Australia)
PlayStation
Oct 19, 2001 Full Release (Europe)
PlayStation
Apr 22, 2010 Digital Compatibility Release (Australia)
PlayStation 3, PlayStation Portable
Apr 22, 2010 Digital Compatibility Release (Europe)
PlayStation 3, PlayStation Portable
Apr 22, 2010 Digital Compatibility Release (New_Zealand)
PlayStation 3, PlayStation Portable
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User Stats
180
In Collection
20
Wish Listed
2
Playing
30
Backlogged
How Long Is Disney's Atlantis: The Lost Empire?
100% completion: 11.7 hours
Total completions: 1
Related Content
jzoolander
jzoolander gave Dec 11, 2021
jzoolander gave Dec 11, 2021
(GBC) Love the Movie, Hate This Version
This review is for the Game Boy Color version

While playing this game, I had a flashback to when I was a kid. Of course, I would never do it now, but I’m pretty certain when I would rage while playing my Game Boy, I would rip the cartridge out while the game was on.

I nearly did this several times.

The GBC version of this game is a side scroller, typical for the system at the time. You swap characters at certain moments of each level to access their abilities. On each level you have to collect the characters' weapons to fight enemies; weapons do not carry over from previous levels.

There’s no cutscenes or dialogue. In fact, the ending was quite anticlimactic (if you ask me) for the amount of time I put into this game.

I was able to get through the first four or so levels fine. However, the system to gain lives is too difficult. Before I hit the halfway mark, I had to abandon the passwords and use the cheat to access the level select screen so I could start with three lives and a full health bar.

On two of the last three levels, I had to use a video walkthrough because …

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While playing this game, I had a flashback to when I was a kid. Of course, I would never do it now, but I’m pretty certain when I would rage while playing my Game Boy, I would rip the cartridge out while the game was on.

I nearly did this several times.

The GBC version of this game is a side scroller, typical for the system at the time. You swap characters at certain moments of each level to access their abilities. On each level you have to collect the characters' weapons to fight enemies; weapons do not carry over from previous levels.

There’s no cutscenes or dialogue. In fact, the ending was quite anticlimactic (if you ask me) for the amount of time I put into this game.

I was able to get through the first four or so levels fine. However, the system to gain lives is too difficult. Before I hit the halfway mark, I had to abandon the passwords and use the cheat to access the level select screen so I could start with three lives and a full health bar.

On two of the last three levels, I had to use a video walkthrough because the labyrinth of the levels were so frustrating and so undecipherable, and I was sick of dying.

Even the last level, I had to refer to a video to understand how it works.

There’s a certain level of jank and charming yet bad gameplay that some nostalgic licensed titles are allowed. This game does not fit that bill.

I’m praying the GBA version is more fun.

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