Review tylerisrandom 2/5 · Mar 4, 2022
(record scratch)
I really thought I'd enjoy this game. I like PaRappa, I like music games, I tend to grade games that are really iconoclastic on a curve, I own it on PS3 and I still have some music CDs lying around. This seemed right up my alley.
Alas, it was not. I had a bad time.
The visuals are so minimal …
I really thought I'd enjoy this game. I like PaRappa, I like music games, I tend to grade games that are really iconoclastic on a curve, I own it on PS3 and I still have some music CDs lying around. This seemed right up my alley.
Alas, it was not. I had a bad time.
The visuals are so minimal that they oscillate between boring and inscrutable. The timing feels inconsistent, and it's challenging to recover when the level geometry shakes and vibrates with each mistake. The levels are basically the bar from the top of PaRappa's UI, except instead of button prompts, you have to remember which abstract element corresponds to which button on your controller, which feels like a step backward to me in terms of UX. The game includes six irritating and horrendously compressed songs, but you can use your own music… if you don't mind levels with poor layouts and bizarre tempo changes.
There are many "hidden gems" and "cult classics" that never reach the heights they deserve due to factors outside of the work itself. Vib-Ribbon was a late PlayStation release, only shipping in certain regions just as CD sales began to decline. If things had been different, maybe Vib-Ribbon could have been the next PaRappa!
But I seriously doubt it.
