Intro
This is a third-person open world RPG that takes place in a post-apocalyptic time on an Earth-like planet. It's almost identical to games in the Risen series by the same developer.
Metadata
I have completed and enjoyed all three Risen games and given each of them four stars. I played this game for 51 hours, completing all quests (except ones that require you to join the Outlaw or Cleric faction).
The Good
- Your character is called Captain Jax. Ey yo Captain Jax!
- Solid role-playing with lots of choices and some skill-based checks.
- Enemies range from raptors to robots to raiders to horrifying mutants.
- Lots of different weapons and each ranged weapon has 3 fire modes.
- Jetpack allows for more freedom when travelling, escaping from enemies, jumping down great heights and a special groundslam attack.
- The factions are well done and have some depth to them.
- There are many quests and most of them are well-done.
- The world is kinda interesting and there's a nice variety in landscapes.
The Bad
Wiki-ness
There is a ton of information that you have to look up outside the game. What items do you need for crafting? What stats do you need for the next upgrade after the one you consider getting? Where are the stat-boosting plants? Where are the teleporters? How do you reach the Claws? What are the safe codes? Et cetera. I had 4 bookmarks on my toolbar just for this game.
Weird & bad dialogue
I can't tell if it's just the translation from German but so much of the dialogue is unnatural or otherwise weird. Some sentences aren't proper English. Sometimes it feels like you're talking to someone with multiple personalities. And dialogue options that come across as positive can be unexpectedly negative, and vice versa. You absolutely have to save before talking to someone because of this.
Bugs
This game still has bugs. Sometimes you don't get up after sleeping. Some status effects do (next to) nothing. Things clip through floors/walls sometimes. If an enemy hits you while you have a ranged weapon you can bug out and be unable to aim until you holster/draw your weapon again. There are a number of other bugs too.
Item overflow
This game has way too many different items and especially for creature parts it is fairly vague which are used for crafting and which aren't. Sometimes this doesn't make sense at all, e.g. you need fine dining knives to upgrade shotguns.
The Ugly
Companions
Elex has the worst followers since Daikatana. Half the time they will just stand there and do nothing while you engage in combat. Other times they will forget you were fighting and disengage. They will block you or your attacks. This is especially bad because you desperately need them early on because they're much stronger. At the end of the game they become practically useless too.
Wonkiness
During combat the controls can be unresponsive which is super-frustrating. While travelling it is vague when you have to/can climb and it can be really annoying to navigate parts. Even worse is how after jumping you come to a full stop. This happens constantly and kills all momentum. It really gets on your nerves.
Pathetic inventory system
When you want to buy/sell/store/retrieve items in quantities above 5 you get a popup asking you how many items you want to include. You can't type in this prompt, you can only click the arrows or use the arrow keys. And by default it includes all items. So if you want to buy 10 liquor but the merchant has 100 you're stuck holding the arrow keys for a minute. On top of that the game for some insane reason groups all non-combat items during sales. Normally they are sorted in a dozen different categories but when interacting with stores/containers all notes, all plants, all junk, etc. all get grouped in this tiny window. For fucks sake.
Balance - lack thereof
In Elex armor is applied absolutely. If your weapon deals 11 damage and the enemy has 10 armor, you inflict 1 damage. As a result, enemies are either impossible to beat or irrelevant, with a tiny window of balance in between. At the start of the game you can only kill the frailest enemies, at the end i killed the boss in about four shots. It's incredibly frustrating. Gothic and Risen also had rough starts but nothing nearly as bad as in this game.
It's even worse if, like me, you don't focus on melee early on. Despite investing a bunch in ranged attacks it was still more effective for at least half of the game. And since you can't respec in Elex you can get kinda stuck. Worse still, playing on "Casual" difficulty seems to be irrelevant. It feels harder than Normal difficulty in a Risen game.
On top of that enemies with rocket/grenade launchers can stun-lock you with no apparent defense against this. Well, except if you count AI stupidity. Your companion and enemies will gladly attack walls or the ground, either doing no damage or knocking themselves down.
Oh yeah, and jetpack slams fail half the time because you land on your enemy, land on your companion or the game doesn't respond properly. :-/
Conclusion
In this game you can jetpack towards a raptor and smack it with a big burning warhammer like a fiery Thor and combat is still bad. I could live with the dumb AI, crappy inventory and clunky travelling but the utterly stupid decision to make armor an "all or nothing" system is super-frustrating. This game would have 4 stars otherwise. So, yeah, only play this if you love RPGs and you focus on melee damage early on or you will hurt your hand punching the wall.