Main game
3.34 average rating based on 915 ratings
Broken Age is a great game, and it may be the best point and click I've ever played.
The second half is slower and more frustrating than the first. I think this owes to the fact you meet lots of fun people and places in the first half, while in the second there's nothing really new. Puzzles also get a bit more annoying. I had to look up a couple things. The last puzzle of the game, while not difficult to figure out, requires timing and redoing some actions that, having to do it several times until you get it right, frankly, well, sucks.
The game as a whole, though, is wonderful - gorgeous visuals in a lush, painterly style; a soundtrack that adds a lot of character and depth; great voice acting, including a number of celebs; and some really poignant and effective storytelling.
I had really great first impression about this game: I liked an artwork, voice acting, the beginning of the story and how original it is. However, the further I get through the story the less I cared about characters and wanted to finish this game faster. I can't say it was bad, I just couldn't enjoy it. There is a unique, imaginative world, but it was too weird for me, I didn't find it interesting in any way.
Another thing that I didn't like are puzzles here. I finished the first two hours without any problems, but at some point puzzles had got really weird so I had to look into walkthrough. Unfortunately, some of them are random generated and I couldn't solved them without some portion of luck.
Usually I enjoy Double Fine's games, but this particular one is just not my cup of tea.
Click and gather items to solve puzzles. These type of games have been around for so long I am talking early PC days where they could only support these type of games. Yeah sure it is not that original but the characters and story were actually not bad at all. I liked the whole concept and I quite enjoyed the comedy of it all. However, it is not that revolutionary and you won't miss anything if you decide not to play this one but if you do it has great characters and art direction.

I find Broken Age to be a rather mediocre and stagnant experience. The voice acting is okay, and that leads me to believe this would have been better off as a animated movie. The levels seem disconnected and the puzzles are rather boring, making you go back and forth until something works rather then putting two and two together to solve the solution. Here trial and error is absent, and instead fetch quests infest the game. It is an okay point and click, but I can't find myself liking it, no matter how hard I try. If you like Tim Schafer's style, you might want to check it out. Just don't expect a masterpiece.
“Every truth has two sides; it is as well to look at both, before we commit ourselves to either.”
–Aesop
Broken Age is another quirky, imaginative, modern classic by Double Fine Productions and director Tim Schafer. It’s an adventure game in ye olde point-and-click style of which we were all so fond several decades ago. A dying breed, to be sure. One of the best funded Kickstarter projects of all time, Broken Age was released in two parts known as Acts, first in 2014 and the second in 2015. It’s success on Kickstarter has since established crowdfunding as an effective means of getting video games out to the world.
The game follows the point-and-click gameplay formula pretty much to a T. The objective is to solve a series of contextual puzzles and advance the storyline. Moving the cursor across the screen directs the playable character to speak with members of the cast or interact with items such as combining them or giving them away. However, as opposed to many early adventure games there’s no huge list of verbs at the bottom of the screen, which streamlines a previously tedious style of gameplay. Thank Schafer for that.
Similar to some …
“Every truth has two sides; it is as well to look at both, before we commit ourselves to either.”
–Aesop
Broken Age is another quirky, imaginative, modern classic by Double Fine Productions and director Tim Schafer. It’s an adventure game in ye olde point-and-click style of which we were all so fond several decades ago. A dying breed, to be sure. One of the best funded Kickstarter projects of all time, Broken Age was released in two parts known as Acts, first in 2014 and the second in 2015. It’s success on Kickstarter has since established crowdfunding as an effective means of getting video games out to the world.
The game follows the point-and-click gameplay formula pretty much to a T. The objective is to solve a series of contextual puzzles and advance the storyline. Moving the cursor across the screen directs the playable character to speak with members of the cast or interact with items such as combining them or giving them away. However, as opposed to many early adventure games there’s no huge list of verbs at the bottom of the screen, which streamlines a previously tedious style of gameplay. Thank Schafer for that.
Similar to some of the old LucasArts adventures, there are multiple playable characters that must be switched between in order to complete all of the puzzles. Some of these are really tough. This is an example of a game that I’m convinced is impossible to complete without a walkthrough, though with the accessibility of the internet today compared to 20 years ago, it’s easier to find a walkthrough than ever. That’s not to say that Broken Age becomes “easy”, though. It pulls an old adventure game trick from its sleeve: some of the puzzle solutions are unique to each individual copy of the game. The only way to complete them (the hexipal wiring puzzle) is to figure out the mechanism of the puzzle first and then figure out the unique solution for your own copy. That’s a genius way to circumnavigate guide abuse to get through the game.
A new game will prompt you to choose between two characters with separate storylines which eventually converge: a girl in a fantasy world and a boy in a science fiction world. You can switch between the characters at any point during the game.
Click here for the full thang... https://thewellredmage.wordpress.com/2016/11/27/br...
The best this game's got going for it it's it's gorgeous visuals. Background, character models and animations are easily one of the best things your eyes will gaze upon in gaming. Everything is cute, vibrant and lively, except the creepy parts, which also manage to keep a coherent style.
The second best thing is the setting. Particularly on its first part, the game build up a strange but charming world ruled by dream logic. Talking trees, people that walk on clouds and a spaceship holding an infantilised teenager with a sun and a moon as parents.
However, it is a point and lick adventure game and for me, this kind of gameplay always fall in the range between eye-rollingly frustrating and hit and miss. Fortunately, Broken Age is on the top end of the scale. The second part has too many nonsense puzzles with one too many unnecessary intermediate steps, but the first part is mostly straightforward; the kind of puzzle you can figure out after some thinking and then it's easy enough to pull off.
For anyone who's played a game directed by Tim Schafer, you would probably agree when I say that this is a very Tim Schafer game. The game is very much filled with his quirky style and writing. Both the writing and the voice acting for the characters is superb, and the story is driven nicely by snarky but goodhearted player characters.
My biggest problem with this game was that it has very inconsistent puzzles. While some adventure games are more about story and narrative, Broken Age pretty clearly puts forth its intentions to give the whole "solve puzzles with combinations of items" thing it's fair shake. The earlier gameplay is pretty clean with the characters organically providing hints when prompted by inspecting obstacles and attempting solutions. The second part, however devolves into some extremely obtuse leaps in logic and some solutions that are a little absurd. I think this would upset me less if the first part of the game didn't feel so nicely balanced between exposition and challenging but reasonable puzzle gameplay.
Regardless, I found the experience worthwhile because of the sheer charm of the world and the characters. There are pieces to the setting that I wish were …
For anyone who's played a game directed by Tim Schafer, you would probably agree when I say that this is a very Tim Schafer game. The game is very much filled with his quirky style and writing. Both the writing and the voice acting for the characters is superb, and the story is driven nicely by snarky but goodhearted player characters.
My biggest problem with this game was that it has very inconsistent puzzles. While some adventure games are more about story and narrative, Broken Age pretty clearly puts forth its intentions to give the whole "solve puzzles with combinations of items" thing it's fair shake. The earlier gameplay is pretty clean with the characters organically providing hints when prompted by inspecting obstacles and attempting solutions. The second part, however devolves into some extremely obtuse leaps in logic and some solutions that are a little absurd. I think this would upset me less if the first part of the game didn't feel so nicely balanced between exposition and challenging but reasonable puzzle gameplay.
Regardless, I found the experience worthwhile because of the sheer charm of the world and the characters. There are pieces to the setting that I wish were more fleshed out, but given the scope of the game and the story it told, I'm pretty satisfied with its treatment. If I could, I'd give 3.5 stars. The game has some issues with puzzle gameplay, and the world can feel a tad unexplained and restricted sometimes, but there's an inescapable creative flair to the art and writing that makes Broken Age worth completing.
I recommend you play with the expectation of having to maybe crack open a guide; I'm pretty stubborn about avoiding guides when I play games like this but I ended up using one anyways. There's a nice "spoiler-free" walkthrough on IGN that attempts to feed you a series of hints instead of direct answers, and I found this to be a nice middle ground.
Voice acting - with a cast like that you know it’s going to be excellent Animation - true to style and well done Story - interesting and truly unique. Felt a bit rushed at the end with a lot of questions that could still be answered. Screaming for a sequel Overall - doesn’t have the polish of a monkey island game but was truly a unique entry in the point and click field. Recommended.
beautiful art and cute environments / characters
I don’t think I’m going to say very much unique about Broken Age, which is a beautiful but ultimately flawed example of the Point and Click genre. Which, in the context of Tim Schafer’s point and click output, is remarkably consistent. I have no doubt that Broken Age will be someone’s favorite — like Grim Fandango or Full Throttle, it has enough going for it in terms of art, style, and dialog to be both universally charming and, for its most resonant audience, infinitely fan-art-able.
Broken Age tells two stories simultaneously: Shay, a young man living alone on a spaceship run by an overprotective computer that calls itself Mother, and Vella, a young woman who decides she’d rather not be fed to local Cthuloid horror Mog Chothra. The player can switch between the two characters at any time, and discover how their seemingly separate worlds are connected.
As a point and click adventure enthusiast, I found the puzzles in this game to be good to great for the most part, with only a couple of point and click sins committed, just to remind us of the genre’s marketing fragility. The game employs context-sensitive actions instead of using verb lists as …
I don’t think I’m going to say very much unique about Broken Age, which is a beautiful but ultimately flawed example of the Point and Click genre. Which, in the context of Tim Schafer’s point and click output, is remarkably consistent. I have no doubt that Broken Age will be someone’s favorite — like Grim Fandango or Full Throttle, it has enough going for it in terms of art, style, and dialog to be both universally charming and, for its most resonant audience, infinitely fan-art-able.
Broken Age tells two stories simultaneously: Shay, a young man living alone on a spaceship run by an overprotective computer that calls itself Mother, and Vella, a young woman who decides she’d rather not be fed to local Cthuloid horror Mog Chothra. The player can switch between the two characters at any time, and discover how their seemingly separate worlds are connected.
As a point and click adventure enthusiast, I found the puzzles in this game to be good to great for the most part, with only a couple of point and click sins committed, just to remind us of the genre’s marketing fragility. The game employs context-sensitive actions instead of using verb lists as early adventure games would use, making it more accessible and intuitive. The game also features an impressive voice cast that includes Elijah Wood, Jack Black, Jennifer Hale, Wil Wheaton, and Pendleton Ward who bring life and personality to the characters.
But what was really just frustrating and disappointing was the actual execution of the overall story of the game. Gang, this thing felt very strongly like they ran out of money before being able to do Act 3. After being so compelled and enthralled by the storytelling and world building of the game, the ending was rushed and unsatisfying, leaving me feeling cheated out of a proper conclusion.
I suppose that the more optimistic reading of that is that the game is wonderful enough to make me want so much more. But they needed to “‘Wow’ them in the end”, not wrap things up with vague sketches over the ending credits.
Broken Age is a perfectly decent point & click adventure game with really nice art, quirky settings and some clever little puzzles.
I played through the first part of the girl's story and enjoyed it. Her male counterpart also has an entertaining story and setting, but the typical p&c adventure flaws got on my nerves after a while and i lost interest. Having to walk through every area instead of just teleporting using a map is really annoying. Trying to figure out what to do next with all the items and locations available just doesn't interest me. Broken Age isn't bad, i just stopped caring for it after 2 hours.
Just on the edge of a 4 star for me, and would have been if not for the last little bit of the game. Used my least favorite puzzle mechnic and enforced it over and over to get the last little bit of the game.
Had some room to be a little darker with its story, but tended towards a younger and less adult take. Good musical score, and the voice acting is pretty solid.
The puzzle mechanics can get frustrating, as solutions seem completely unrelated to tasks, and sometimes you have to solve sections in different areas to advance in other ways, again with seemingly no relation to one another. Frustrating when it is presented as something you can do in any order.
Overall nice to look at, but frustrating at points and sections can drag on. Could be a few hours shorter.
Gameplay: 3/5 Story: 3/5 Presentation: 3.5/5
Basis:
Story= plot progression, intrigue, characters, world
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Presentation= graphics, animation, environment/character design, Art direction, Script, music
As always Double Fine does a great job of implementing personality into their work. The artstyle is fun and engaging. The puzzle were clear and reasonalbe, but not always easy. There is lots of trial and error in the later parts of the game. The story as abstract as it is and being told in such a short time came across well. It did have a pretty abrupt ending though.
I really really wanted to like this game, but for some reason I just didn't. I appreciate the effort that has gone into it, but sadly I didn't find the game enjoyable, which is a real shame.
There are a lot of things to like about the game: the artwork , the voice acting, the soundtrack, the humour. The story is interesting but I started to care less and less about it as the game went one. By mid-way of Act 2 I just wanted the whole thing to be over. The puzzle aspect, I think, actually started to hinder the story rather than add to it. You seem to spend a lot of time running backwards and forwards from one end of the world to the other, sometimes doing the really obvious things, sometimes reaching new levels of frustration. Once each puzzle was solved I wasn't feeling a sense of reward, just relief, more of a "thank god for that" etc.
Maybe I have fallen out of love with the old-school type point and click genre, or has the world and its expectations just moved on? There are currently some truly excellent story driven adventure type games available, I'm …
I really really wanted to like this game, but for some reason I just didn't. I appreciate the effort that has gone into it, but sadly I didn't find the game enjoyable, which is a real shame.
There are a lot of things to like about the game: the artwork , the voice acting, the soundtrack, the humour. The story is interesting but I started to care less and less about it as the game went one. By mid-way of Act 2 I just wanted the whole thing to be over. The puzzle aspect, I think, actually started to hinder the story rather than add to it. You seem to spend a lot of time running backwards and forwards from one end of the world to the other, sometimes doing the really obvious things, sometimes reaching new levels of frustration. Once each puzzle was solved I wasn't feeling a sense of reward, just relief, more of a "thank god for that" etc.
Maybe I have fallen out of love with the old-school type point and click genre, or has the world and its expectations just moved on? There are currently some truly excellent story driven adventure type games available, I'm really sorry, but I don't think this is one of them (the credits at the end are nice though).
Not really a fan of point and click but this game really clicked with me
Pros :
Stunning visuals The game is very beautiful and looks like a drawing so the game doesn't really gets old Well written lore You discover a new world with a lot of interesting characters The mechanics of playing 2 characters keep the game fresh You can play 2 characters in different places so the entourage always changes and your main character as well -The story has nice twists It's not something extraordinary but the story is well written, even if there are some loopholes and unanswered questions about the behaviour of some characters, it's overall very entertaining Cons : It concerns mostly the last chapter
Some puzzles get overused in the end to the point of doing the same thing 3 or 4 times and if you don't do it in the right order, you'll probably need to do it again (pretty frustrating) Some solutions are not logical, had to look them up and was really surprised Overall : A must play for point and click adventures and a good game for those that want to try this genre
When I backed this on Kickstarter in 2012, I never thought I'd get around to playing it in 2025.
Shamefully, the core of my interest is to remove it from the backlog.
Thoroughly enjoyed my time playing this game, loved the charm & wit of the world/colorful cast of characters. I will admit I did use a guide to complete this game, however I only utilised it for the more intricate puzzles, otherwise I would've found myself stuck without a clue & ended up rating this a 1 after what would definitely be a frustrating experience to say the least. I did feel as though I came to most of the solutions myself, which gave me the joy of finishing the game.
I fired up Broken Age just to get my Xbox gamepass rewards points for yesterday but wound up playing through a whole sequence with the boy because I got sucked in. Beeeeeeaaaaaaauuuuuuuuuttttttttttiiiiiiifffffffuuuuullllllll animation holy Christ
Oh, boy. I see now what some people were talking about with the whole "second part" thing. A game that put quirky characters and cute worldbuilding front and centre has now devolved into annoying moon-logic P&C pseudopuzzles.
I mean.. fuck that knot puzzle. WTF.
Ok, that was pretty cool how the game stitched up both stories.
This game looks fantastic. The art is stunning and the animations are incredibly lively. On the other hand, I got stuck 2 minutes in. Point and click games are really not for me, I think.
Неплохая point-and-click-адвенчура, НО это всё, что я могу о ней сказать. Она НЕ плохая, но не заслуживает всех тех хвалебных слов, что я о ней читал, оценок в 8+/10 и прочего. Не стоит строить ожиданий чего-то невероятно увлекательного, тут хватает загадок из разряда "Как я мог до этого догадаться?" и "У меня получилось путём перекликивания на всё подряд". По итогу игра на 3/5 - Не плохо, но и не слишком хорошо, чтобы быть чем-то большим
Have been playing this game for awhile, but currently taking a break. I still like it a lot, but I can see where a lot of people disliked aspects of it. I'm not really sure how far along I am, feel like I've been at it for awhile...
Just started this last night, it's a visually beautiful game!
Just got the Narrative Humble Bundle! I'm really excited to play all of the games, especially Her Story and Broken Age